Files
PhotonVision/photon-client/src/views/CamerasView.vue

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<template>
<div>
<v-row
no-gutters
class="pa-3"
>
<v-col
cols="12"
md="7"
>
<v-card
class="mb-3 pr-6 pb-3"
color="primary"
dark
>
<v-card-title>Camera Settings</v-card-title>
<div class="ml-5">
<CVselect
v-model="currentCameraIndex"
name="Camera"
select-cols="10"
:list="$store.getters.cameraList"
@input="handleInput('currentCamera',currentCameraIndex)"
/>
<CVnumberinput
v-if="cameraSettings.isFovConfigurable"
v-model="cameraSettings.fov"
tooltip="Field of view (in degrees) of the camera measured across the diagonal of the frame"
name="Diagonal FOV"
/>
<br>
<CVnumberinput
v-model="cameraSettings.tilt"
name="Camera pitch"
tooltip="How many degrees above the horizontal the physical camera is tilted"
:step="0.01"
/>
<br>
<v-btn
style="margin-top:10px"
small
color="secondary"
@click="sendCameraSettings"
>
<v-icon left>
mdi-content-save
</v-icon>
Save Camera Settings
</v-btn>
</div>
</v-card>
<v-card
class="pr-6 pb-3"
color="primary"
dark
>
<v-card-title>Camera Calibration</v-card-title>
<div class="ml-5">
<v-row>
<v-col cols="8">
<CVselect
v-model="resolutionIndex"
name="Resolution"
:list="stringResolutionList"
/>
</v-col>
<v-col
cols="4"
align-self="center"
>
<CVnumberinput
v-model="squareSize"
name="Square Size (in)"
tooltip="Length of one side of the checkerboard's square in inches"
label-cols="unset"
/>
</v-col>
</v-row>
<v-row>
<v-col>
<v-btn
small
color="secondary"
:disabled="checkResolution"
@click="sendCalibrationMode"
>
{{ calibrationModeButton.text }}
</v-btn>
</v-col>
<v-col>
<v-btn
small
color="red"
:disabled="checkCancellation"
@click="sendCalibrationFinish"
>
{{ cancellationModeButton.text }}
</v-btn>
</v-col>
<v-col>
<v-btn
color="accent"
small
outlined
@click="downloadBoard"
>
<v-icon left>
mdi-download
</v-icon>
Download Checkerboard
</v-btn>
<a
ref="calibrationFile"
style="color: black; text-decoration: none; display: none"
:href="require('../assets/chessboard.png')"
download="Calibration Board.png"
/>
</v-col>
</v-row>
<v-row v-if="isCalibrating">
<v-col>
<span>Snapshot Amount: {{ snapshotAmount }}</span>
</v-col>
</v-row>
<div v-if="isCalibrating">
<v-checkbox
v-model="isAdvanced"
label="Advanced Menu"
dark
/>
<div v-if="isAdvanced">
<CVslider
v-model="$store.getters.pipeline.exposure"
name="Exposure"
:min="0"
:max="100"
@input="e=> handleInput('exposure', e)"
/>
<CVslider
v-model="$store.getters.pipeline.brightness"
name="Brightness"
:min="0"
:max="100"
@input="e=> handleInput('brightness', e)"
/>
<CVslider
v-if="$store.getters.pipeline.gain !== -1"
v-model="$store.getters.pipeline.gain"
name="Gain"
:min="0"
:max="100"
@input="e=> handleInput('gain', e)"
/>
<CVselect
v-model="$store.getters.pipeline.videoModeIndex"
name="FPS"
:list="stringFpsList"
@input="changeFps"
/>
</div>
</div>
</div>
</v-card>
</v-col>
<v-col
class="pl-md-3 pt-3 pt-md-0"
cols="12"
md="5"
>
<CVimage
:address="$store.getters.streamAddress[1]"
:disconnected="!$store.state.backendConnected"
scale="100"
style="border-radius: 5px;"
/>
</v-col>
</v-row>
<v-snackbar
v-model="snack"
top
:color="snackbar.color"
>
<span>{{ snackbar.text }}</span>
</v-snackbar>
</div>
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</template>
<script>
import CVselect from '../components/common/cv-select';
import CVnumberinput from '../components/common/cv-number-input';
import CVslider from '../components/common/cv-slider';
import CVimage from "../components/common/cv-image";
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export default {
name: 'Cameras',
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components: {
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CVselect,
CVnumberinput,
CVslider,
CVimage
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},
data() {
Add solvePNP, 3d tab on the UI, and some other misc bug fixes (#35) * Rebase solvePNP on master * added 3D tab minimap and csv reader * More solvePNP * Create draw pipe for pnp data * SolvePNP piping work * Move sorting into solvepnppipe * Create calibration pipeline * Update CalibrateSolvePNPPipeline.java * add camera tilt angle * Add calibration slider and snapshot button to 3D view * Mirror updates in the socket handler * add 3d calibration mode to the pipeline manager * created calibration functions in ui and backend * Start plumbing calibration * Add snapshot and other handling to the RequestHandler * added select resolution before starting calibration * Rename solvePNPPipe to bounding box solve pnp pipe * Update BoundingBoxSolvePNPPipe.java * Add Mat serializer and CameraCalibrationConfig * Begun calibration saving, fixed UI/Backend snapshot count mismatch * Add (unplumbed) option to set checkerboard size This will allow users to change the units their calibration is in * Create chessboard.png * Fix calibration NPE * changed string serialization to a json send * bug fixed cancellation button * Fix spelling of snapshot in 3d.vue * Plumb resolution change * Set resolution during config, start on config serialization * Update .gitignore * Config fixes * Start transition away from cvpipeline3d * fix NPE on uncalibrated cameras * clear list on fail * Fix video mode index error * ignore getters in camera calibration config * Create json constructor for jsonmat * get solvePNP mostly returning sane values * Fix solvePNP bug and add unit test * FIx calibration mat truncation * added capture amount model upload and minimap data * Standardize on meters in calibration and bounding box * fix json out of bounds and handle null calibration more gracefully * don't put text on calibrate image, go back to inches * convert distance to meters this means calibration will need to be in inches * Actually save raw contor * Update GroupContoursPipe.java * Add all calibration return to camera capture * hard code 2019 target * bugfixed draw2d added fail calib popup, merge end and cancel added the res index to the calib start * Clarify error message and draw more fancy rectangles * Cleanup memory in solvepnp * re did minimap component * fix npe if left/right is null * remove references to 2d * try-catch running the current pipeline * Add method to find corners using the harris corner detector * Possibly fix left/right missmatch * Fix 3D Tab error * FIx file permissions, mat serializer adjustments * fixed mini map for field coordinates * mini map changes fov * Update SolvePNPPipe.java * get rid of target corners * some memory leak fixes * fixed mini map location * added position under minimap * changed player fov look * put all targets in the web send * re did target send to ui added target tables, bugfix calibration * fixed y position * Add tilt angle to capture properties * maybe fix y axis in minimap * Add square size to onCalibrationEnding * Possibly add square size to UI * fix NPE with pitch * Fix bug with sending multiple targets * Only instantiate 3d stuff if we are in 3d mode * Fix array list exceptions * Fix bug in sort contors list was truncated too early * added download chess, tilt setting and ordinal tilt, * added square size connection * removed unused code * Update pom version to 2.1-RELEASE * Send camera calibrations to UI * Stream pose list to a LIst * Only stream necessary parts of the aux list entry * Make broadcastMessage synchronized to prevent ConcurrentModificationExceptions * added fps counter changed squaresize steps bug fixes in tables * bugfix camera settings cam wont change Authored-by: oriagranat9 <oriagranat9@gmail.com>
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return {
isCalibrating: false,
resolutionIndex: undefined,
calibrationModeButton: {
text: "Start Calibration",
color: "green"
},
cancellationModeButton: {
text: "Cancel Calibration",
color: "red"
},
snackbar: {
color: "success",
text: ""
},
squareSize: 1.0,
Add solvePNP, 3d tab on the UI, and some other misc bug fixes (#35) * Rebase solvePNP on master * added 3D tab minimap and csv reader * More solvePNP * Create draw pipe for pnp data * SolvePNP piping work * Move sorting into solvepnppipe * Create calibration pipeline * Update CalibrateSolvePNPPipeline.java * add camera tilt angle * Add calibration slider and snapshot button to 3D view * Mirror updates in the socket handler * add 3d calibration mode to the pipeline manager * created calibration functions in ui and backend * Start plumbing calibration * Add snapshot and other handling to the RequestHandler * added select resolution before starting calibration * Rename solvePNPPipe to bounding box solve pnp pipe * Update BoundingBoxSolvePNPPipe.java * Add Mat serializer and CameraCalibrationConfig * Begun calibration saving, fixed UI/Backend snapshot count mismatch * Add (unplumbed) option to set checkerboard size This will allow users to change the units their calibration is in * Create chessboard.png * Fix calibration NPE * changed string serialization to a json send * bug fixed cancellation button * Fix spelling of snapshot in 3d.vue * Plumb resolution change * Set resolution during config, start on config serialization * Update .gitignore * Config fixes * Start transition away from cvpipeline3d * fix NPE on uncalibrated cameras * clear list on fail * Fix video mode index error * ignore getters in camera calibration config * Create json constructor for jsonmat * get solvePNP mostly returning sane values * Fix solvePNP bug and add unit test * FIx calibration mat truncation * added capture amount model upload and minimap data * Standardize on meters in calibration and bounding box * fix json out of bounds and handle null calibration more gracefully * don't put text on calibrate image, go back to inches * convert distance to meters this means calibration will need to be in inches * Actually save raw contor * Update GroupContoursPipe.java * Add all calibration return to camera capture * hard code 2019 target * bugfixed draw2d added fail calib popup, merge end and cancel added the res index to the calib start * Clarify error message and draw more fancy rectangles * Cleanup memory in solvepnp * re did minimap component * fix npe if left/right is null * remove references to 2d * try-catch running the current pipeline * Add method to find corners using the harris corner detector * Possibly fix left/right missmatch * Fix 3D Tab error * FIx file permissions, mat serializer adjustments * fixed mini map for field coordinates * mini map changes fov * Update SolvePNPPipe.java * get rid of target corners * some memory leak fixes * fixed mini map location * added position under minimap * changed player fov look * put all targets in the web send * re did target send to ui added target tables, bugfix calibration * fixed y position * Add tilt angle to capture properties * maybe fix y axis in minimap * Add square size to onCalibrationEnding * Possibly add square size to UI * fix NPE with pitch * Fix bug with sending multiple targets * Only instantiate 3d stuff if we are in 3d mode * Fix array list exceptions * Fix bug in sort contors list was truncated too early * added download chess, tilt setting and ordinal tilt, * added square size connection * removed unused code * Update pom version to 2.1-RELEASE * Send camera calibrations to UI * Stream pose list to a LIst * Only stream necessary parts of the aux list entry * Make broadcastMessage synchronized to prevent ConcurrentModificationExceptions * added fps counter changed squaresize steps bug fixes in tables * bugfix camera settings cam wont change Authored-by: oriagranat9 <oriagranat9@gmail.com>
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snapshotAmount: 0,
hasEnough: false,
snack: false,
isAdvanced: false
Add solvePNP, 3d tab on the UI, and some other misc bug fixes (#35) * Rebase solvePNP on master * added 3D tab minimap and csv reader * More solvePNP * Create draw pipe for pnp data * SolvePNP piping work * Move sorting into solvepnppipe * Create calibration pipeline * Update CalibrateSolvePNPPipeline.java * add camera tilt angle * Add calibration slider and snapshot button to 3D view * Mirror updates in the socket handler * add 3d calibration mode to the pipeline manager * created calibration functions in ui and backend * Start plumbing calibration * Add snapshot and other handling to the RequestHandler * added select resolution before starting calibration * Rename solvePNPPipe to bounding box solve pnp pipe * Update BoundingBoxSolvePNPPipe.java * Add Mat serializer and CameraCalibrationConfig * Begun calibration saving, fixed UI/Backend snapshot count mismatch * Add (unplumbed) option to set checkerboard size This will allow users to change the units their calibration is in * Create chessboard.png * Fix calibration NPE * changed string serialization to a json send * bug fixed cancellation button * Fix spelling of snapshot in 3d.vue * Plumb resolution change * Set resolution during config, start on config serialization * Update .gitignore * Config fixes * Start transition away from cvpipeline3d * fix NPE on uncalibrated cameras * clear list on fail * Fix video mode index error * ignore getters in camera calibration config * Create json constructor for jsonmat * get solvePNP mostly returning sane values * Fix solvePNP bug and add unit test * FIx calibration mat truncation * added capture amount model upload and minimap data * Standardize on meters in calibration and bounding box * fix json out of bounds and handle null calibration more gracefully * don't put text on calibrate image, go back to inches * convert distance to meters this means calibration will need to be in inches * Actually save raw contor * Update GroupContoursPipe.java * Add all calibration return to camera capture * hard code 2019 target * bugfixed draw2d added fail calib popup, merge end and cancel added the res index to the calib start * Clarify error message and draw more fancy rectangles * Cleanup memory in solvepnp * re did minimap component * fix npe if left/right is null * remove references to 2d * try-catch running the current pipeline * Add method to find corners using the harris corner detector * Possibly fix left/right missmatch * Fix 3D Tab error * FIx file permissions, mat serializer adjustments * fixed mini map for field coordinates * mini map changes fov * Update SolvePNPPipe.java * get rid of target corners * some memory leak fixes * fixed mini map location * added position under minimap * changed player fov look * put all targets in the web send * re did target send to ui added target tables, bugfix calibration * fixed y position * Add tilt angle to capture properties * maybe fix y axis in minimap * Add square size to onCalibrationEnding * Possibly add square size to UI * fix NPE with pitch * Fix bug with sending multiple targets * Only instantiate 3d stuff if we are in 3d mode * Fix array list exceptions * Fix bug in sort contors list was truncated too early * added download chess, tilt setting and ordinal tilt, * added square size connection * removed unused code * Update pom version to 2.1-RELEASE * Send camera calibrations to UI * Stream pose list to a LIst * Only stream necessary parts of the aux list entry * Make broadcastMessage synchronized to prevent ConcurrentModificationExceptions * added fps counter changed squaresize steps bug fixes in tables * bugfix camera settings cam wont change Authored-by: oriagranat9 <oriagranat9@gmail.com>
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}
},
computed: {
checkResolution() {
return this.resolutionIndex === undefined;
},
checkCancellation() {
if (this.isCalibrating) {
return false
} else if (this.checkResolution) {
return true;
} else {
return true
}
},
currentCameraIndex: {
get() {
return this.$store.state.currentCameraIndex;
},
set(value) {
this.$store.commit('currentCameraIndex', value);
}
},
filteredResolutionList: {
get() {
let tmp_list = [];
for (let i in this.$store.state.resolutionList) {
if (this.$store.state.resolutionList.hasOwnProperty(i)) {
let res = JSON.parse(JSON.stringify(this.$store.state.resolutionList[i]));
if (!tmp_list.some(e => e.width === res.width && e.height === res.height)) {
res['actualIndex'] = parseInt(i);
tmp_list.push(res);
}
}
}
return tmp_list;
}
},
filteredFpsList() {
let selectedRes = this.$store.state.resolutionList[this.resolutionIndex];
let tmpList = [];
for (let i in this.$store.state.resolutionList) {
if (this.$store.state.resolutionList.hasOwnProperty(i)) {
let res = JSON.parse(JSON.stringify(this.$store.state.resolutionList[i]));
if (!tmpList.some(e => e['fps'] === res['fps'])) {
if (res.width === selectedRes.width && res.height === selectedRes.height) {
res['actualIndex'] = parseInt(i);
tmpList.push(res);
}
}
}
}
return tmpList;
},
stringFpsList() {
let tmp = [];
for (let i of this.filteredFpsList) {
tmp.push(i['fps']);
}
return tmp;
},
stringResolutionList: {
get() {
let tmp = [];
for (let i of this.filteredResolutionList) {
tmp.push(`${i['width']} X ${i['height']}`)
}
return tmp
}
},
cameraSettings: {
get() {
return this.$store.getters.currentCameraSettings;
},
set(value) {
this.$store.commit('cameraSettings', value);
}
}
},
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methods: {
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downloadBoard() {
this.axios.get("http://" + this.$address + require('../assets/chessboard.png'), {responseType: 'blob'}).then((response) => {
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require('downloadjs')(response.data, "Calibration Board", "image/png")
})
},
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changeFps() {
this.handleInput('videoModeIndex', this.filteredFpsList[this.$store.getters.pipeline['videoModeIndex']]['actualIndex']);
},
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sendCameraSettings() {
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const self = this;
this.axios.post("http://" + this.$address + "/api/settings/camera", this.cameraSettings).then(
function (response) {
if (response.status === 200) {
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self.$store.state.saveBar = true;
}
}
)
},
Add solvePNP, 3d tab on the UI, and some other misc bug fixes (#35) * Rebase solvePNP on master * added 3D tab minimap and csv reader * More solvePNP * Create draw pipe for pnp data * SolvePNP piping work * Move sorting into solvepnppipe * Create calibration pipeline * Update CalibrateSolvePNPPipeline.java * add camera tilt angle * Add calibration slider and snapshot button to 3D view * Mirror updates in the socket handler * add 3d calibration mode to the pipeline manager * created calibration functions in ui and backend * Start plumbing calibration * Add snapshot and other handling to the RequestHandler * added select resolution before starting calibration * Rename solvePNPPipe to bounding box solve pnp pipe * Update BoundingBoxSolvePNPPipe.java * Add Mat serializer and CameraCalibrationConfig * Begun calibration saving, fixed UI/Backend snapshot count mismatch * Add (unplumbed) option to set checkerboard size This will allow users to change the units their calibration is in * Create chessboard.png * Fix calibration NPE * changed string serialization to a json send * bug fixed cancellation button * Fix spelling of snapshot in 3d.vue * Plumb resolution change * Set resolution during config, start on config serialization * Update .gitignore * Config fixes * Start transition away from cvpipeline3d * fix NPE on uncalibrated cameras * clear list on fail * Fix video mode index error * ignore getters in camera calibration config * Create json constructor for jsonmat * get solvePNP mostly returning sane values * Fix solvePNP bug and add unit test * FIx calibration mat truncation * added capture amount model upload and minimap data * Standardize on meters in calibration and bounding box * fix json out of bounds and handle null calibration more gracefully * don't put text on calibrate image, go back to inches * convert distance to meters this means calibration will need to be in inches * Actually save raw contor * Update GroupContoursPipe.java * Add all calibration return to camera capture * hard code 2019 target * bugfixed draw2d added fail calib popup, merge end and cancel added the res index to the calib start * Clarify error message and draw more fancy rectangles * Cleanup memory in solvepnp * re did minimap component * fix npe if left/right is null * remove references to 2d * try-catch running the current pipeline * Add method to find corners using the harris corner detector * Possibly fix left/right missmatch * Fix 3D Tab error * FIx file permissions, mat serializer adjustments * fixed mini map for field coordinates * mini map changes fov * Update SolvePNPPipe.java * get rid of target corners * some memory leak fixes * fixed mini map location * added position under minimap * changed player fov look * put all targets in the web send * re did target send to ui added target tables, bugfix calibration * fixed y position * Add tilt angle to capture properties * maybe fix y axis in minimap * Add square size to onCalibrationEnding * Possibly add square size to UI * fix NPE with pitch * Fix bug with sending multiple targets * Only instantiate 3d stuff if we are in 3d mode * Fix array list exceptions * Fix bug in sort contors list was truncated too early * added download chess, tilt setting and ordinal tilt, * added square size connection * removed unused code * Update pom version to 2.1-RELEASE * Send camera calibrations to UI * Stream pose list to a LIst * Only stream necessary parts of the aux list entry * Make broadcastMessage synchronized to prevent ConcurrentModificationExceptions * added fps counter changed squaresize steps bug fixes in tables * bugfix camera settings cam wont change Authored-by: oriagranat9 <oriagranat9@gmail.com>
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sendCalibrationMode() {
const self = this;
let data = {};
let connection_string = "/api/settings/";
if (self.isCalibrating === true) {
connection_string += "snapshot"
} else {
connection_string += "startCalibration";
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data['resolution'] = this.filteredResolutionList[this.resolutionIndex].actualIndex;
Add solvePNP, 3d tab on the UI, and some other misc bug fixes (#35) * Rebase solvePNP on master * added 3D tab minimap and csv reader * More solvePNP * Create draw pipe for pnp data * SolvePNP piping work * Move sorting into solvepnppipe * Create calibration pipeline * Update CalibrateSolvePNPPipeline.java * add camera tilt angle * Add calibration slider and snapshot button to 3D view * Mirror updates in the socket handler * add 3d calibration mode to the pipeline manager * created calibration functions in ui and backend * Start plumbing calibration * Add snapshot and other handling to the RequestHandler * added select resolution before starting calibration * Rename solvePNPPipe to bounding box solve pnp pipe * Update BoundingBoxSolvePNPPipe.java * Add Mat serializer and CameraCalibrationConfig * Begun calibration saving, fixed UI/Backend snapshot count mismatch * Add (unplumbed) option to set checkerboard size This will allow users to change the units their calibration is in * Create chessboard.png * Fix calibration NPE * changed string serialization to a json send * bug fixed cancellation button * Fix spelling of snapshot in 3d.vue * Plumb resolution change * Set resolution during config, start on config serialization * Update .gitignore * Config fixes * Start transition away from cvpipeline3d * fix NPE on uncalibrated cameras * clear list on fail * Fix video mode index error * ignore getters in camera calibration config * Create json constructor for jsonmat * get solvePNP mostly returning sane values * Fix solvePNP bug and add unit test * FIx calibration mat truncation * added capture amount model upload and minimap data * Standardize on meters in calibration and bounding box * fix json out of bounds and handle null calibration more gracefully * don't put text on calibrate image, go back to inches * convert distance to meters this means calibration will need to be in inches * Actually save raw contor * Update GroupContoursPipe.java * Add all calibration return to camera capture * hard code 2019 target * bugfixed draw2d added fail calib popup, merge end and cancel added the res index to the calib start * Clarify error message and draw more fancy rectangles * Cleanup memory in solvepnp * re did minimap component * fix npe if left/right is null * remove references to 2d * try-catch running the current pipeline * Add method to find corners using the harris corner detector * Possibly fix left/right missmatch * Fix 3D Tab error * FIx file permissions, mat serializer adjustments * fixed mini map for field coordinates * mini map changes fov * Update SolvePNPPipe.java * get rid of target corners * some memory leak fixes * fixed mini map location * added position under minimap * changed player fov look * put all targets in the web send * re did target send to ui added target tables, bugfix calibration * fixed y position * Add tilt angle to capture properties * maybe fix y axis in minimap * Add square size to onCalibrationEnding * Possibly add square size to UI * fix NPE with pitch * Fix bug with sending multiple targets * Only instantiate 3d stuff if we are in 3d mode * Fix array list exceptions * Fix bug in sort contors list was truncated too early * added download chess, tilt setting and ordinal tilt, * added square size connection * removed unused code * Update pom version to 2.1-RELEASE * Send camera calibrations to UI * Stream pose list to a LIst * Only stream necessary parts of the aux list entry * Make broadcastMessage synchronized to prevent ConcurrentModificationExceptions * added fps counter changed squaresize steps bug fixes in tables * bugfix camera settings cam wont change Authored-by: oriagranat9 <oriagranat9@gmail.com>
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data['squareSize'] = this.squareSize;
self.hasEnough = false;
}
this.axios.post("http://" + this.$address + connection_string, data).then(
function (response) {
if (response.status === 200) {
if (self.isCalibrating) {
self.snapshotAmount = response.data['snapshotCount'];
self.hasEnough = response.data['hasEnough'];
if (self.hasEnough === true) {
self.cancellationModeButton.text = "Finish Calibration";
self.cancellationModeButton.color = "green";
}
} else {
self.calibrationModeButton.text = "Take Snapshot";
self.isCalibrating = true;
}
}
}
);
},
sendCalibrationFinish() {
const self = this;
let connection_string = "/api/settings/endCalibration";
let data = {};
data['squareSize'] = this.squareSize;
self.axios.post("http://" + this.$address + connection_string, data).then((response) => {
if (response.status === 200) {
self.snackbar = {
color: "success",
text: "calibration successful. \n" +
"accuracy: " + response.data['accuracy'].toFixed(5)
};
Add solvePNP, 3d tab on the UI, and some other misc bug fixes (#35) * Rebase solvePNP on master * added 3D tab minimap and csv reader * More solvePNP * Create draw pipe for pnp data * SolvePNP piping work * Move sorting into solvepnppipe * Create calibration pipeline * Update CalibrateSolvePNPPipeline.java * add camera tilt angle * Add calibration slider and snapshot button to 3D view * Mirror updates in the socket handler * add 3d calibration mode to the pipeline manager * created calibration functions in ui and backend * Start plumbing calibration * Add snapshot and other handling to the RequestHandler * added select resolution before starting calibration * Rename solvePNPPipe to bounding box solve pnp pipe * Update BoundingBoxSolvePNPPipe.java * Add Mat serializer and CameraCalibrationConfig * Begun calibration saving, fixed UI/Backend snapshot count mismatch * Add (unplumbed) option to set checkerboard size This will allow users to change the units their calibration is in * Create chessboard.png * Fix calibration NPE * changed string serialization to a json send * bug fixed cancellation button * Fix spelling of snapshot in 3d.vue * Plumb resolution change * Set resolution during config, start on config serialization * Update .gitignore * Config fixes * Start transition away from cvpipeline3d * fix NPE on uncalibrated cameras * clear list on fail * Fix video mode index error * ignore getters in camera calibration config * Create json constructor for jsonmat * get solvePNP mostly returning sane values * Fix solvePNP bug and add unit test * FIx calibration mat truncation * added capture amount model upload and minimap data * Standardize on meters in calibration and bounding box * fix json out of bounds and handle null calibration more gracefully * don't put text on calibrate image, go back to inches * convert distance to meters this means calibration will need to be in inches * Actually save raw contor * Update GroupContoursPipe.java * Add all calibration return to camera capture * hard code 2019 target * bugfixed draw2d added fail calib popup, merge end and cancel added the res index to the calib start * Clarify error message and draw more fancy rectangles * Cleanup memory in solvepnp * re did minimap component * fix npe if left/right is null * remove references to 2d * try-catch running the current pipeline * Add method to find corners using the harris corner detector * Possibly fix left/right missmatch * Fix 3D Tab error * FIx file permissions, mat serializer adjustments * fixed mini map for field coordinates * mini map changes fov * Update SolvePNPPipe.java * get rid of target corners * some memory leak fixes * fixed mini map location * added position under minimap * changed player fov look * put all targets in the web send * re did target send to ui added target tables, bugfix calibration * fixed y position * Add tilt angle to capture properties * maybe fix y axis in minimap * Add square size to onCalibrationEnding * Possibly add square size to UI * fix NPE with pitch * Fix bug with sending multiple targets * Only instantiate 3d stuff if we are in 3d mode * Fix array list exceptions * Fix bug in sort contors list was truncated too early * added download chess, tilt setting and ordinal tilt, * added square size connection * removed unused code * Update pom version to 2.1-RELEASE * Send camera calibrations to UI * Stream pose list to a LIst * Only stream necessary parts of the aux list entry * Make broadcastMessage synchronized to prevent ConcurrentModificationExceptions * added fps counter changed squaresize steps bug fixes in tables * bugfix camera settings cam wont change Authored-by: oriagranat9 <oriagranat9@gmail.com>
2019-12-31 04:53:20 -08:00
self.snack = true;
}
self.isCalibrating = false;
self.hasEnough = false;
self.snapshotAmount = 0;
self.calibrationModeButton.text = "Start Calibration";
self.cancellationModeButton.text = "Cancel Calibration";
self.cancellationModeButton.color = "red";
}
).catch(() => {
self.snackbar = {
color: "error",
text: "calibration failed"
};
self.snack = true;
self.isCalibrating = false;
self.hasEnough = false;
self.snapshotAmount = 0;
self.calibrationModeButton.text = "Start Calibration";
self.cancellationModeButton.text = "Cancel Calibration";
self.cancellationModeButton.color = "red";
});
Add solvePNP, 3d tab on the UI, and some other misc bug fixes (#35) * Rebase solvePNP on master * added 3D tab minimap and csv reader * More solvePNP * Create draw pipe for pnp data * SolvePNP piping work * Move sorting into solvepnppipe * Create calibration pipeline * Update CalibrateSolvePNPPipeline.java * add camera tilt angle * Add calibration slider and snapshot button to 3D view * Mirror updates in the socket handler * add 3d calibration mode to the pipeline manager * created calibration functions in ui and backend * Start plumbing calibration * Add snapshot and other handling to the RequestHandler * added select resolution before starting calibration * Rename solvePNPPipe to bounding box solve pnp pipe * Update BoundingBoxSolvePNPPipe.java * Add Mat serializer and CameraCalibrationConfig * Begun calibration saving, fixed UI/Backend snapshot count mismatch * Add (unplumbed) option to set checkerboard size This will allow users to change the units their calibration is in * Create chessboard.png * Fix calibration NPE * changed string serialization to a json send * bug fixed cancellation button * Fix spelling of snapshot in 3d.vue * Plumb resolution change * Set resolution during config, start on config serialization * Update .gitignore * Config fixes * Start transition away from cvpipeline3d * fix NPE on uncalibrated cameras * clear list on fail * Fix video mode index error * ignore getters in camera calibration config * Create json constructor for jsonmat * get solvePNP mostly returning sane values * Fix solvePNP bug and add unit test * FIx calibration mat truncation * added capture amount model upload and minimap data * Standardize on meters in calibration and bounding box * fix json out of bounds and handle null calibration more gracefully * don't put text on calibrate image, go back to inches * convert distance to meters this means calibration will need to be in inches * Actually save raw contor * Update GroupContoursPipe.java * Add all calibration return to camera capture * hard code 2019 target * bugfixed draw2d added fail calib popup, merge end and cancel added the res index to the calib start * Clarify error message and draw more fancy rectangles * Cleanup memory in solvepnp * re did minimap component * fix npe if left/right is null * remove references to 2d * try-catch running the current pipeline * Add method to find corners using the harris corner detector * Possibly fix left/right missmatch * Fix 3D Tab error * FIx file permissions, mat serializer adjustments * fixed mini map for field coordinates * mini map changes fov * Update SolvePNPPipe.java * get rid of target corners * some memory leak fixes * fixed mini map location * added position under minimap * changed player fov look * put all targets in the web send * re did target send to ui added target tables, bugfix calibration * fixed y position * Add tilt angle to capture properties * maybe fix y axis in minimap * Add square size to onCalibrationEnding * Possibly add square size to UI * fix NPE with pitch * Fix bug with sending multiple targets * Only instantiate 3d stuff if we are in 3d mode * Fix array list exceptions * Fix bug in sort contors list was truncated too early * added download chess, tilt setting and ordinal tilt, * added square size connection * removed unused code * Update pom version to 2.1-RELEASE * Send camera calibrations to UI * Stream pose list to a LIst * Only stream necessary parts of the aux list entry * Make broadcastMessage synchronized to prevent ConcurrentModificationExceptions * added fps counter changed squaresize steps bug fixes in tables * bugfix camera settings cam wont change Authored-by: oriagranat9 <oriagranat9@gmail.com>
2019-12-31 04:53:20 -08:00
}
2019-09-28 21:42:04 +03:00
}
}
</script>
<style lang="" scoped>
2019-10-29 23:58:06 +02:00
2019-09-28 21:42:04 +03:00
</style>