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PhotonVision/photon-lib/src/main/native/include/photonlib/RobotPoseEstimator.h

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/*
* MIT License
*
* Copyright (c) 2022 PhotonVision
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#pragma once
#include <map>
#include <memory>
#include <utility>
#include <vector>
#include <frc/geometry/Pose3d.h>
#include <frc/geometry/Transform3d.h>
#include "photonlib/PhotonCamera.h"
namespace photonlib {
enum PoseStrategy : int {
LOWEST_AMBIGUITY,
CLOSEST_TO_CAMERA_HEIGHT,
CLOSEST_TO_REFERENCE_POSE,
CLOSEST_TO_LAST_POSE,
AVERAGE_BEST_TARGETS
};
/**
* A managing class to determine how an estimated pose should be chosen.
*/
class RobotPoseEstimator {
using map_value_type =
std::pair<std::shared_ptr<PhotonCamera>, frc::Transform3d>;
using size_type = std::vector<map_value_type>::size_type;
public:
explicit RobotPoseEstimator(std::map<int, frc::Pose3d> aprilTags,
PoseStrategy strategy,
std::vector<map_value_type>);
std::pair<frc::Pose3d, units::millisecond_t> Update();
void SetPoseStrategy(PoseStrategy strategy);
inline void SetReferencePose(frc::Pose3d referencePose) {
this->referencePose = referencePose;
}
inline void SetLastPose(frc::Pose3d lastPose) { this->lastPose = lastPose; }
inline void SetCameras(
const std::vector<std::pair<std::shared_ptr<PhotonCamera>,
frc::Transform3d>>& cameras) {
this->cameras = cameras;
}
PoseStrategy GetPoseStrategy() const { return strategy; }
frc::Pose3d GetLastPose() const { return lastPose; }
frc::Pose3d GetReferencePose() const { return referencePose; }
private:
std::map<int, frc::Pose3d> aprilTags;
PoseStrategy strategy;
std::vector<map_value_type> cameras;
frc::Pose3d lastPose;
frc::Pose3d referencePose;
std::pair<frc::Pose3d, units::millisecond_t> LowestAmbiguityStrategy();
std::pair<frc::Pose3d, units::millisecond_t> ClosestToCameraHeightStrategy();
std::pair<frc::Pose3d, units::millisecond_t> ClosestToReferencePoseStrategy();
std::pair<frc::Pose3d, units::millisecond_t> AverageBestTargetsStrategy();
};
} // namespace photonlib