Files
PhotonVision/photon-client/src/components/pipeline/OutputTab/DualCalibration.vue

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<template>
<div>
<v-row
align="center"
justify="start"
>
<v-col cols="4">
<v-btn
small
color="accent"
style="width: 100%;"
class="black--text"
@click="takePointA"
>
Take Point A
</v-btn>
</v-col>
<v-col cols="4">
<v-btn
small
color="accent"
style="width: 100%;"
class="black--text"
@click="takePointB"
>
Take Point B
</v-btn>
</v-col>
<v-col cols="4">
<v-btn
small
color="yellow darken-3"
style="width: 100%;"
@click="clearSlope"
>
Clear All Points
</v-btn>
</v-col>
</v-row>
</div>
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</template>
<script>
export default {
name: "DualCalibration",
Bootup sprint (#18) * Did some stuff * Fix gradle, start implementing mjpeg frame consumer * Did some stuff * bade changes * rename camera config to USBCameraConfiguration, add name * unrename cameraconfiguration * Add pub/sub framework * Add setResolution to mjpeg frame consumer * add NTDataConsumer * Add some totally broken hsv hacks * Start refactoring UI data * Update index.js * Commit and push, he says * Fix up some errors * Fix input tab * Fix fps * Update index.js * Add pipeline field setting, update PipelineManager, fix nullpointers and USBCameraSettables * Change v-model to point to data() * update hsv to use mutations * Work on saving, fix hsv * Rename shouldErode/shouldDilate to erode and dilate * Hook all the tabs up to the Store * Change handleData to handlePipelineData * camera quirk redo, add ICCSub to SocketHandler * Fix some property names * Fixed tons of naming in UI, fix backend for multi-val PSCs, fix PSC enums * change pipeline type to an int in store * Fix mutation naming * Attempt threshold fix * Update SocketHandler.java * Add truthy data sending * Start adding logging support * [UI] Add delay to slider input boxes (#1) * [UI] [Backend] potentially fix camera settings, various logging tweaks * Don't release raw input mat * add setVideoModeIndex to vision settables * Implement pipeline index in socket handler, add framework for renaming/changing pipes * (ish) get pipeline change working * Create index.html * Cleanups, fix pipeline index bug, fix stream res for MJPG, add dashboard stream (unused) * Refactor UI to use mutatePipeline, send pipeline results * Update NetworkConfig.java * Change double to number * Run spotless * Fix reversal of large/small comparators * Fix left/right * Fix pitch/yaw calculation bug, fix area bug * Use Vue.set instead of assignment This fixes {{ }} * Update App.vue * run spotless * Actually add pipelines and reassign indecies * Delete old pipeline configs Fixes duplication on renaming pipeline * Start working on deleting pipes * Fix camera nickname change * run spotless * Fix some test stuff * Update VisionModuleManagerTest.java * vision source manager test is still broken * Fix VisionSourceManager test * Apply spotless 2 electric boogaloo Co-authored-by: Banks Troutman <btrout.dhrs@gmail.com> Co-authored-by: Declan Freeman-Gleason <declanfreemangleason@gmail.com> Co-authored-by: Aaryan Agrawal <54345060+13Ducks@users.noreply.github.com>
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// eslint-disable-next-line vue/require-prop-types
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props: ['rawPoint'],
data() {
return {
pointA: undefined,
pointB: undefined
}
},
methods: {
takePointA() {
this.pointA = this.rawPoint;
this.calcSlope();
},
takePointB() {
this.pointB = this.rawPoint;
this.calcSlope();
},
calcSlope() {
if (this.pointA !== undefined && this.pointB !== undefined) {
let m = (this.pointB[1] - this.pointA[1]) / (this.pointB[0] - this.pointA[0]);
let b = this.pointA[1] - (m * this.pointA[0]);
if (isNaN(m) === false && isNaN(b) === false) {
this.sendSlope(m, b, true);
} else {
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this.$emit('snackbar', "Points are too close");
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}
this.pointA = undefined;
this.pointB = undefined;
}
},
V2.1 (#37) * Toggle mode * RangeSlider able to be disabled * Added another window from the press of the button * removed warning * Major changes to colorpicker page * Major changes to threshold tab * fix for BGR not RGB * Reverted changes of colorpicker.vue * Updated Readme.md Mainly Development Setup * Update readme small changes * updated readme.md Authors credit update * updated readme.md added usb camera to hardware * Updated UI readme added nodejs installation and explanation * Unit test vision (and implement networktable sending) * finished color picker in the ui * bugfix for correct tab * cleanup and commenting * Reveted changes to range slider * bug fix for color picker * Pipeline mat copy fix * Added crosshair pipe * compilation fix * removed unsued comment * moved calibration stuff to static class under 2d pipeline settings * Added debug print commented * Reverted subclass "Calibration" Fixed bug where single point calibration causes crash when no target is found * disable dual point crosshair for now * Proper no target found fix, and snackbar error now showing * Removed java fix for crash bug * fixed problem with clear points in single point calibration * change compatator to sqared values to make caluclation faster (no need for sqare root function) * fixed roated camera too heigh for the UI * Revert "fixed roated camera too heigh for the UI" This reverts commit 50c8ecd34560ac0171b8d7497bec2e2d1d93d43f. * fixed rotated camera too heigh for UI and corrected scalling * updated pom to fix the camera buffer issue * added pom variables * Created new CaptureStaticProperties when rotating cam * File stucture change, moved Pipeline implementation and their settings to /impl folder, refracted imports * ignore auto created iml file * ignore auto created iml file * Fix lack of access problems after moving pipleline impl out of the same package * Removed commented lines * Fixed bug when selecting the same 90 deg rotation twice causes crosshair to move * cleaned up single point calibration and bug fixed isBinary in driverMode * Enum fix for the UI * typo * fixed Stream divisor problems see issue 19 in github issues * fixed compilation error for test class * Fixed problem when rotating camera with stream divisor * Spelling + button style change * Add speed limit to UI Updates * Added runtime arg to fix settings permissions, and on-first-init * Added FileHelper class to manage setting permissions for all files. * Removed unnecessary argument * NT can set pipeline to out on bound indexes * bugfix in platform check * added pipeline popup * Round steam divisor resolution * added regex test for camera name and pipe name * Fix for Renaming pipeline leaves old config file #14 * Version change * adde ( ) - and . to regex * Replace NT timestamp with latency * added back NT flush * Add solvePNP, 3d tab on the UI, and some other misc bug fixes (#35) * Rebase solvePNP on master * added 3D tab minimap and csv reader * More solvePNP * Create draw pipe for pnp data * SolvePNP piping work * Move sorting into solvepnppipe * Create calibration pipeline * Update CalibrateSolvePNPPipeline.java * add camera tilt angle * Add calibration slider and snapshot button to 3D view * Mirror updates in the socket handler * add 3d calibration mode to the pipeline manager * created calibration functions in ui and backend * Start plumbing calibration * Add snapshot and other handling to the RequestHandler * added select resolution before starting calibration * Rename solvePNPPipe to bounding box solve pnp pipe * Update BoundingBoxSolvePNPPipe.java * Add Mat serializer and CameraCalibrationConfig * Begun calibration saving, fixed UI/Backend snapshot count mismatch * Add (unplumbed) option to set checkerboard size This will allow users to change the units their calibration is in * Create chessboard.png * Fix calibration NPE * changed string serialization to a json send * bug fixed cancellation button * Fix spelling of snapshot in 3d.vue * Plumb resolution change * Set resolution during config, start on config serialization * Update .gitignore * Config fixes * Start transition away from cvpipeline3d * fix NPE on uncalibrated cameras * clear list on fail * Fix video mode index error * ignore getters in camera calibration config * Create json constructor for jsonmat * get solvePNP mostly returning sane values * Fix solvePNP bug and add unit test * FIx calibration mat truncation * added capture amount model upload and minimap data * Standardize on meters in calibration and bounding box * fix json out of bounds and handle null calibration more gracefully * don't put text on calibrate image, go back to inches * convert distance to meters this means calibration will need to be in inches * Actually save raw contor * Update GroupContoursPipe.java * Add all calibration return to camera capture * hard code 2019 target * bugfixed draw2d added fail calib popup, merge end and cancel added the res index to the calib start * Clarify error message and draw more fancy rectangles * Cleanup memory in solvepnp * re did minimap component * fix npe if left/right is null * remove references to 2d * try-catch running the current pipeline * Add method to find corners using the harris corner detector * Possibly fix left/right missmatch * Fix 3D Tab error * FIx file permissions, mat serializer adjustments * fixed mini map for field coordinates * mini map changes fov * Update SolvePNPPipe.java * get rid of target corners * some memory leak fixes * fixed mini map location * added position under minimap * changed player fov look * put all targets in the web send * re did target send to ui added target tables, bugfix calibration * fixed y position * Add tilt angle to capture properties * maybe fix y axis in minimap * Add square size to onCalibrationEnding * Possibly add square size to UI * fix NPE with pitch * Fix bug with sending multiple targets * Only instantiate 3d stuff if we are in 3d mode * Fix array list exceptions * Fix bug in sort contors list was truncated too early * added download chess, tilt setting and ordinal tilt, * added square size connection * removed unused code * Update pom version to 2.1-RELEASE * Send camera calibrations to UI * Stream pose list to a LIst * Only stream necessary parts of the aux list entry * Make broadcastMessage synchronized to prevent ConcurrentModificationExceptions * added fps counter changed squaresize steps bug fixes in tables * bugfix camera settings cam wont change Authored-by: oriagranat9 <oriagranat9@gmail.com> * disable pose print * standardize on calibration in inches and add square size as a divisor This should do the same thing as calibrating in the correct units but it doesnt like meeeeee * updated pom for release, 3d calibration change, cosmetic changes * WIP: 3D res filter * bug fix in index parsing * add good features to track point finder * offset found corners by old tl position * Add method to find most extreme per-quadrant points for solvePNP * re did pipeline duplication * Add release method to standard cv pipeline * remove contor from tracked target * Explicitly release all the intermediate results * avoid creating new mats in group contors pipe * removed mat release * updated pom * Actually cache the last target We were trying to but i never hooked this part up * Fix memory leak in sort contros pipe * Fix memory leak in sort contors pipe * Help more with memory usage in speckle reject and draw pipes * minor bugfixes to the ui * Start moving stream into vision process Should probs move into a pipe to be idimatic * justify bug fix * Fix sort left/right bug * Fix target grouping bug * Avoid allocating a new mat in solvePNP, perf. increases in group contors pipe * Event scripts (#36) * Begin scripting work * More scripting work * Finalize scripting system * Begin implementing script events * Finalize script system Co-authored-by: Banks T <btrout.dhrs@gmail.com> Co-authored-by: OmerZ7 <zipory.omer@gmail.com> Co-authored-by: Matt <matthew.morley.ca@gmail.com> Co-authored-by: Banks T <btrout.dhrs@gmail.com>
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sendSlope(m, b) {
this.handleInput('dualTargetCalibrationM', m);
this.handleInput('dualTargetCalibrationB', b);
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this.$emit('update');
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},
clearSlope() {
this.sendSlope(1, 0, false);
this.pointA = undefined;
this.pointB = undefined;
}
}
}
</script>
<style scoped>
</style>