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PhotonVision/photon-client/src/views/CamerasView.vue

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2019-09-28 21:42:04 +03:00
<template>
<div>
<v-row
no-gutters
class="pa-3"
>
<v-col
cols="12"
md="7"
>
<!-- Camera card -->
<v-card
class="mb-3 pr-6 pb-3"
color="primary"
dark
>
<v-card-title>Camera Settings</v-card-title>
<div class="ml-5">
<CVselect
v-model="currentCameraIndex"
name="Camera"
:list="$store.getters.cameraList"
:select-cols="$vuetify.breakpoint.mdAndUp ? 10 : 7"
@input="handleInput('currentCamera',currentCameraIndex)"
/>
<CVnumberinput
v-model="cameraSettings.fov"
:tooltip="cameraSettings.isFovConfigurable ? 'Field of view (in degrees) of the camera measured across the diagonal of the frame, in a video mode which covers the whole sensor area.' : 'This setting is managed by a vendor'"
name="Maximum diagonal FOV"
:disabled="!cameraSettings.isFovConfigurable"
:label-cols="$vuetify.breakpoint.mdAndUp ? undefined : 7"
/>
<br>
<v-btn
style="margin-top:10px"
small
color="secondary"
@click="sendCameraSettings"
>
<v-icon left>
mdi-content-save
</v-icon>
Save Camera Settings
</v-btn>
</div>
</v-card>
<!-- Calibration card -->
<v-card
class="pr-6 pb-3"
color="primary"
dark
>
<v-card-title>Camera Calibration</v-card-title>
<div class="ml-5">
<v-row>
<!-- Calibration input -->
<v-col
cols="12"
md="6"
>
<v-form
ref="form"
v-model="settingsValid"
>
<CVselect
v-model="selectedFilteredResIndex"
name="Resolution"
select-cols="7"
:list="stringResolutionList"
:disabled="isCalibrating"
tooltip="Resolution to calibrate at (you will have to calibrate every resolution you use 3D mode on)"
/>
<CVselect
v-model="boardType"
name="Board Type"
select-cols="7"
:list="['Chessboard', 'Dot Grid']"
:disabled="isCalibrating"
tooltip="Calibration board pattern to use"
/>
<CVnumberinput
v-model="squareSizeIn"
name="Pattern Spacing (in)"
tooltip="Spacing between pattern features in inches"
:disabled="isCalibrating"
:rules="[v => (v > 0) || 'Size must be positive']"
:label-cols="$vuetify.breakpoint.mdAndUp ? 5 : 7"
/>
<CVnumberinput
v-model="boardWidth"
name="Board width"
tooltip="Width of the board in dots or chessboard squares"
:disabled="isCalibrating"
:rules="[v => (v >= 4) || 'Width must be at least 4']"
:label-cols="$vuetify.breakpoint.mdAndUp ? 5 : 7"
/>
<CVnumberinput
v-model="boardHeight"
name="Board height"
tooltip="Height of the board in dots or chessboard squares"
:disabled="isCalibrating"
:rules="[v => (v >= 4) || 'Height must be at least 4']"
:label-cols="$vuetify.breakpoint.mdAndUp ? 5 : 7"
/>
</v-form>
</v-col>
<!-- Calibrated table -->
<v-col
cols="12"
md="6"
>
<v-row
align="start"
class="pb-4"
>
<v-simple-table
fixed-header
height="100%"
dense
>
<thead style="font-size: 1.25rem;">
<tr>
<th class="text-center">
<tooltipped-label text="Resolution" />
</th>
<th class="text-center">
<tooltipped-label
tooltip="Average reprojection error of the calibration, in pixels"
text="Mean Error"
/>
</th>
<th class="text-center">
<tooltipped-label
tooltip="Standard deviation of the mean error, in pixels"
text="Standard Deviation"
/>
</th>
<th class="text-center">
<tooltipped-label
tooltip="Estimated Horizontal FOV, in degrees"
text="Horizontal FOV"
/>
</th>
<th class="text-center">
<tooltipped-label
tooltip="Estimated Vertical FOV, in degrees"
text="Vertical FOV"
/>
</th>
<th class="text-center">
<tooltipped-label
tooltip="Estimated Diagonal FOV, in degrees"
text="Diagonal FOV"
/>
</th>
</tr>
</thead>
<tbody>
<tr
v-for="(value, index) in filteredResolutionList"
:key="index"
>
<td> {{ value.width }} X {{ value.height }}</td>
<td>
{{ isCalibrated(value) ? value.mean.toFixed(2) + "px" : "—" }}
</td>
<td> {{ isCalibrated(value) ? value.standardDeviation.toFixed(2) + "px" : "—" }} </td>
<td> {{ isCalibrated(value) ? value.horizontalFOV.toFixed(2) + "°" : "—" }} </td>
<td> {{ isCalibrated(value) ? value.verticalFOV.toFixed(2) + "°" : "—" }} </td>
<td> {{ isCalibrated(value) ? value.diagonalFOV.toFixed(2) + "°" : "—" }} </td>
</tr>
</tbody>
</v-simple-table>
</v-row>
<v-row justify="center">
<v-chip
v-show="isCalibrating"
label
:color="snapshotAmount < 25 ? 'grey' : 'secondary'"
>
Snapshots: {{ snapshotAmount }} of at least {{ minSnapshots }}
</v-chip>
</v-row>
</v-col>
</v-row>
<v-row v-if="isCalibrating">
<v-col
cols="12"
class="pt-0"
>
<CVslider
v-model="$store.getters.currentPipelineSettings.cameraExposure"
:disabled="$store.getters.currentPipelineSettings.cameraAutoExposure"
name="Exposure"
:min="0"
:max="100"
slider-cols="8"
step="0.1"
tooltip="Directly controls how much light is allowed to fall onto the sensor, which affects apparent brightness"
@input="e => handlePipelineUpdate('cameraExposure', e)"
/>
<CVslider
v-model="$store.getters.currentPipelineSettings.cameraBrightness"
name="Brightness"
:min="0"
:max="100"
slider-cols="8"
@input="e => handlePipelineUpdate('cameraBrightness', e)"
/>
<CVswitch
v-model="$store.getters.currentPipelineSettings.cameraAutoExposure"
class="pt-2"
name="Auto Exposure"
tooltip="Enables or Disables camera automatic adjustment for current lighting conditions"
@input="e => handlePipelineUpdate('cameraAutoExposure', e)"
/>
<CVslider
v-if="$store.getters.currentPipelineSettings.cameraRedGain !== -1"
v-model="$store.getters.currentPipelineSettings.cameraRedGain"
name="Red AWB Gain"
min="0"
max="100"
tooltip="Controls red automatic white balance gain, which affects how the camera captures colors in different conditions"
:slider-cols="8"
@input="e => handlePipelineData('cameraRedGain', e)"
/>
<CVslider
v-if="$store.getters.currentPipelineSettings.cameraBlueGain !== -1"
v-model="$store.getters.currentPipelineSettings.cameraBlueGain"
name="Blue AWB Gain"
min="0"
max="100"
tooltip="Controls blue automatic white balance gain, which affects how the camera captures colors in different conditions"
:slider-cols="8"
@input="e => handlePipelineData('cameraBlueGain', e)"
/>
</v-col>
</v-row>
<v-row>
<v-col align-self="center">
<v-btn
small
color="secondary"
style="width: 100%;"
:disabled="disallowCalibration"
@click="sendCalibrationMode"
>
{{ isCalibrating ? "Take Snapshot" : "Start Calibration" }}
</v-btn>
</v-col>
<v-col align-self="center">
<v-btn
small
:color="hasEnough ? 'accent' : 'red'"
:class="hasEnough ? 'black--text' : 'white---text'"
style="width: 100%;"
:disabled="checkCancellation"
@click="sendCalibrationFinish"
>
{{ hasEnough ? "Finish Calibration" : "Cancel Calibration" }}
</v-btn>
</v-col>
<v-col>
<v-btn
color="accent"
small
outlined
style="width: 100%;"
:disabled="!settingsValid"
@click="downloadBoard"
>
<v-icon left>
mdi-download
</v-icon>
Download Target
</v-btn>
</v-col>
</v-row>
</div>
</v-card>
</v-col>
<v-col
class="pl-md-3 pt-3 pt-md-0"
cols="12"
md="5"
>
<template>
<CVimage
:address="$store.getters.streamAddress[1]"
:disconnected="!$store.state.backendConnected"
scale="100"
style="border-radius: 5px;"
/>
<v-dialog
v-model="snack"
width="500px"
:persistent="true"
>
<v-card
color="primary"
dark
>
<v-card-title> Camera Calibration </v-card-title>
<div
class="ml-3"
>
<v-col align="center">
<template v-if="calibrationInProgress && !calibrationFailed">
<v-progress-circular
indeterminate
:size="70"
:width="8"
color="accent"
/>
<v-card-text>Camera is being calibrated. This process make take several minutes...</v-card-text>
</template>
<template v-else-if="!calibrationFailed">
<v-icon
color="green"
size="70"
>
mdi-check-bold
</v-icon>
<v-card-text>Camera has been successfully calibrated at {{ stringResolutionList[selectedFilteredResIndex] }}!</v-card-text>
</template>
<template v-else>
<v-icon
color="red"
size="70"
>
mdi-close
</v-icon>
<v-card-text>Camera calibration failed! Make sure that the photos are taken such that the rainbow grid circles align with the corners of the chessboard, and try again. More information is available in the program logs.</v-card-text>
</template>
</v-col>
</div>
<v-card-actions>
<v-spacer />
<v-btn
v-if="!calibrationInProgress || calibrationFailed"
color="white"
text
@click="closeDialog"
>
OK
</v-btn>
</v-card-actions>
</v-card>
</v-dialog>
</template>
</v-col>
</v-row>
</div>
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</template>
<script>
import CVselect from '../components/common/cv-select';
import CVnumberinput from '../components/common/cv-number-input';
import CVslider from '../components/common/cv-slider';
import CVswitch from '../components/common/cv-switch';
import CVimage from "../components/common/cv-image";
import TooltippedLabel from "../components/common/cv-tooltipped-label";
import jsPDF from "jspdf";
import "../jsPDFFonts/Prompt-Regular-normal.js";
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export default {
name: 'Cameras',
components: {
TooltippedLabel,
CVselect,
CVnumberinput,
CVslider,
CVswitch,
CVimage
},
data() {
return {
snack: false,
calibrationInProgress: false,
calibrationFailed: false,
filteredVideomodeIndex: 0,
settingsValid: true,
}
},
computed: {
disallowCalibration() {
return !(this.calibrationData.boardType === 0 || this.calibrationData.boardType === 1) || !this.settingsValid;
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},
checkCancellation() {
if (this.isCalibrating) {
return false
} else if (this.disallowCalibration) {
return true;
} else {
return true
Add solvePNP, 3d tab on the UI, and some other misc bug fixes (#35) * Rebase solvePNP on master * added 3D tab minimap and csv reader * More solvePNP * Create draw pipe for pnp data * SolvePNP piping work * Move sorting into solvepnppipe * Create calibration pipeline * Update CalibrateSolvePNPPipeline.java * add camera tilt angle * Add calibration slider and snapshot button to 3D view * Mirror updates in the socket handler * add 3d calibration mode to the pipeline manager * created calibration functions in ui and backend * Start plumbing calibration * Add snapshot and other handling to the RequestHandler * added select resolution before starting calibration * Rename solvePNPPipe to bounding box solve pnp pipe * Update BoundingBoxSolvePNPPipe.java * Add Mat serializer and CameraCalibrationConfig * Begun calibration saving, fixed UI/Backend snapshot count mismatch * Add (unplumbed) option to set checkerboard size This will allow users to change the units their calibration is in * Create chessboard.png * Fix calibration NPE * changed string serialization to a json send * bug fixed cancellation button * Fix spelling of snapshot in 3d.vue * Plumb resolution change * Set resolution during config, start on config serialization * Update .gitignore * Config fixes * Start transition away from cvpipeline3d * fix NPE on uncalibrated cameras * clear list on fail * Fix video mode index error * ignore getters in camera calibration config * Create json constructor for jsonmat * get solvePNP mostly returning sane values * Fix solvePNP bug and add unit test * FIx calibration mat truncation * added capture amount model upload and minimap data * Standardize on meters in calibration and bounding box * fix json out of bounds and handle null calibration more gracefully * don't put text on calibrate image, go back to inches * convert distance to meters this means calibration will need to be in inches * Actually save raw contor * Update GroupContoursPipe.java * Add all calibration return to camera capture * hard code 2019 target * bugfixed draw2d added fail calib popup, merge end and cancel added the res index to the calib start * Clarify error message and draw more fancy rectangles * Cleanup memory in solvepnp * re did minimap component * fix npe if left/right is null * remove references to 2d * try-catch running the current pipeline * Add method to find corners using the harris corner detector * Possibly fix left/right missmatch * Fix 3D Tab error * FIx file permissions, mat serializer adjustments * fixed mini map for field coordinates * mini map changes fov * Update SolvePNPPipe.java * get rid of target corners * some memory leak fixes * fixed mini map location * added position under minimap * changed player fov look * put all targets in the web send * re did target send to ui added target tables, bugfix calibration * fixed y position * Add tilt angle to capture properties * maybe fix y axis in minimap * Add square size to onCalibrationEnding * Possibly add square size to UI * fix NPE with pitch * Fix bug with sending multiple targets * Only instantiate 3d stuff if we are in 3d mode * Fix array list exceptions * Fix bug in sort contors list was truncated too early * added download chess, tilt setting and ordinal tilt, * added square size connection * removed unused code * Update pom version to 2.1-RELEASE * Send camera calibrations to UI * Stream pose list to a LIst * Only stream necessary parts of the aux list entry * Make broadcastMessage synchronized to prevent ConcurrentModificationExceptions * added fps counter changed squaresize steps bug fixes in tables * bugfix camera settings cam wont change Authored-by: oriagranat9 <oriagranat9@gmail.com>
2019-12-31 04:53:20 -08:00
}
},
currentCameraIndex: {
get() {
return this.$store.state.currentCameraIndex;
},
set(value) {
this.$store.commit('currentCameraIndex', value);
}
},
// Makes sure there's only one entry per resolution
filteredResolutionList: {
get() {
let list = this.$store.getters.videoFormatList;
let filtered = [];
list.forEach((it, i) => {
if (!filtered.some(e => e.width === it.width && e.height === it.height)) {
it['index'] = i;
const calib = this.getCalibrationCoeffs(it);
if (calib != null) {
it['standardDeviation'] = calib.standardDeviation;
it['mean'] = calib.perViewErrors.reduce((a, b) => a + b) / calib.perViewErrors.length;
it['horizontalFOV'] = 2 * Math.atan2(it.width/2,calib.intrinsics[0]) * (180/Math.PI);
it['verticalFOV'] = 2 * Math.atan2(it.height/2,calib.intrinsics[4]) * (180/Math.PI);
it['diagonalFOV'] = 2 * Math.atan2(Math.sqrt(it.width**2 + (it.height/(calib.intrinsics[4]/calib.intrinsics[0]))**2)/2,calib.intrinsics[0]) * (180/Math.PI);
}
filtered.push(it);
}
});
filtered.sort((a, b) => (b.width + b.height) - (a.width + a.height));
return filtered
}
},
stringResolutionList: {
get() {
return this.filteredResolutionList.map(res => `${res['width']} X ${res['height']}`);
}
},
cameraSettings: {
get() {
return this.$store.getters.currentCameraSettings;
},
set(value) {
this.$store.commit('cameraSettings', value);
}
},
boardType: {
get() {
return this.calibrationData.boardType
},
set(value) {
this.$store.commit('mutateCalibrationState', {['boardType']: value});
}
},
snapshotAmount: {
get() {
return this.calibrationData.count
}
},
minSnapshots: {
get() {
return this.calibrationData.minCount
}
},
hasEnough: {
get() {
return this.calibrationData.hasEnough
}
},
boardWidth: {
get() {
return this.calibrationData.patternWidth
},
set(value) {
this.$store.commit('mutateCalibrationState', {['patternWidth']: value})
}
},
boardHeight: {
get() {
return this.calibrationData.patternHeight
},
set(value) {
this.$store.commit('mutateCalibrationState', {['patternHeight']: value})
}
},
squareSizeIn: {
get() {
return this.calibrationData.squareSizeIn
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},
set(value) {
this.$store.commit('mutateCalibrationState', {['squareSizeIn']: value})
}
},
calibrationData: {
get() {
return this.$store.state.calibrationData
}
},
isCalibrating: {
get() {
return this.$store.getters.currentPipelineIndex === -2;
}
},
selectedFilteredResIndex: {
get() {
return this.filteredVideomodeIndex
},
set(i) {
console.log(`Setting filtered index to ${i}`);
this.filteredVideomodeIndex = i;
this.$store.commit('mutateCalibrationState', {['videoModeIndex']: this.filteredResolutionList[i].index});
}
},
},
methods: {
closeDialog() {
this.snack = false;
this.calibrationInProgress = false;
this.calibrationFailed = false;
},
getCalibrationCoeffs(resolution) {
const calList = this.$store.getters.calibrationList;
let ret = null;
calList.forEach(cal => {
if (cal.width === resolution.width && cal.height === resolution.height) {
ret = cal
}
});
return ret;
},
downloadBoard() {
// Generates a .pdf of a board for calibration and downloads it
//Murica paper.
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var doc = new jsPDF({unit: 'in', format:'letter'});
var paper_x = 8.5;
var paper_y = 11.0;
//Load in custom fonts
console.log(doc.getFontList());
doc.setFont('Prompt-Regular');
doc.setFontSize(12);
// Common Parameters
var num_x = this.boardWidth;
var num_y = this.boardHeight;
var patternSize = this.squareSizeIn;
var isCheckerboard = (this.boardType==0);
var x_coord = 0.0;
var y_coord = 0.0;
var x_idx = 0;
var y_idx = 0;
var start_x = 0;
var start_y = 0;
var annotation = num_x + " x " + num_y + " | " + patternSize + "in "
if(isCheckerboard){
///////////////////////////////////////////
// Checkerboard Pattern
start_x = paper_x/2.0 - (num_x * patternSize)/2.0;
start_y = paper_y/2.0 - (num_y * patternSize)/2.0;
for(y_idx = 0; y_idx < num_y; y_idx++){
for(x_idx = 0; x_idx < num_x; x_idx++){
x_coord = start_x + x_idx * patternSize;
y_coord = start_y + y_idx * patternSize;
if((x_idx + y_idx) % 2 == 0){
doc.rect(x_coord, y_coord, patternSize, patternSize, "F");
}
}
}
} else {
///////////////////////////////////////////
// Assymetric Dot-Grid Pattern
// see https://github.com/opencv/opencv/blob/b450dd7a87bc69997a8417d94bdfb87427a9fe62/modules/calib3d/src/circlesgrid.cpp#L437
// as well as FindBoardCornersPipe.java's Dotboard implementation
start_x = paper_x/2.0 - ((2*(num_x-1) + (num_y-1) % 2) * patternSize)/2.0;
start_y = paper_y/2.0 - (num_y-1 * patternSize)/2.0;
// Dot Grid Pattern
for(y_idx = 0; y_idx < num_y; y_idx++){
for(x_idx = 0; x_idx < num_x; x_idx++){
x_coord = start_x + (2*x_idx + y_idx % 2) * patternSize;
y_coord = start_y + y_idx * patternSize;
doc.circle(x_coord, y_coord, patternSize/4.0, "F");
}
}
}
///////////////////////////////////////////
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// Draw a fixed size inch ruler pattern to
// help users debug their printers
var lineStartX = 1.0;
var lineEndX = paper_x - lineStartX;
var lineY = paper_y - 1.0;
doc.setFont('Prompt-Regular');
doc.setLineWidth(0.01);
doc.line(lineStartX, lineY, lineEndX, lineY);
var segIdx = 0;
for(var tickX = lineStartX; tickX <= lineEndX; tickX += 1.0){
doc.line(tickX, lineY, tickX, lineY + 0.25);
doc.text(String(segIdx) + (segIdx == 0 ? " in" : ""), tickX + 0.1, lineY + 0.25);
segIdx++;
}
///////////////////////////////////////////
// Annotate what was drawn + branding
var img = new Image();
img.src = require('@/assets/logoMono.png');
doc.addImage(img, 'PNG', 1.0, 0.75, 1.4, 0.5 );
doc.setFont('Prompt-Regular');
doc.text(annotation, paper_x-1.0, 1.0, {maxWidth:(paper_x - 2.0)/2, align:"right"});
doc.save("calibrationTarget.pdf");
},
sendCameraSettings() {
this.axios.post("http://" + this.$address + "/api/settings/camera", {
"settings": this.cameraSettings,
"index": this.$store.state.currentCameraIndex
}).then(response => {
if (response.status === 200) {
this.$store.state.saveBar = true;
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}
Add solvePNP, 3d tab on the UI, and some other misc bug fixes (#35) * Rebase solvePNP on master * added 3D tab minimap and csv reader * More solvePNP * Create draw pipe for pnp data * SolvePNP piping work * Move sorting into solvepnppipe * Create calibration pipeline * Update CalibrateSolvePNPPipeline.java * add camera tilt angle * Add calibration slider and snapshot button to 3D view * Mirror updates in the socket handler * add 3d calibration mode to the pipeline manager * created calibration functions in ui and backend * Start plumbing calibration * Add snapshot and other handling to the RequestHandler * added select resolution before starting calibration * Rename solvePNPPipe to bounding box solve pnp pipe * Update BoundingBoxSolvePNPPipe.java * Add Mat serializer and CameraCalibrationConfig * Begun calibration saving, fixed UI/Backend snapshot count mismatch * Add (unplumbed) option to set checkerboard size This will allow users to change the units their calibration is in * Create chessboard.png * Fix calibration NPE * changed string serialization to a json send * bug fixed cancellation button * Fix spelling of snapshot in 3d.vue * Plumb resolution change * Set resolution during config, start on config serialization * Update .gitignore * Config fixes * Start transition away from cvpipeline3d * fix NPE on uncalibrated cameras * clear list on fail * Fix video mode index error * ignore getters in camera calibration config * Create json constructor for jsonmat * get solvePNP mostly returning sane values * Fix solvePNP bug and add unit test * FIx calibration mat truncation * added capture amount model upload and minimap data * Standardize on meters in calibration and bounding box * fix json out of bounds and handle null calibration more gracefully * don't put text on calibrate image, go back to inches * convert distance to meters this means calibration will need to be in inches * Actually save raw contor * Update GroupContoursPipe.java * Add all calibration return to camera capture * hard code 2019 target * bugfixed draw2d added fail calib popup, merge end and cancel added the res index to the calib start * Clarify error message and draw more fancy rectangles * Cleanup memory in solvepnp * re did minimap component * fix npe if left/right is null * remove references to 2d * try-catch running the current pipeline * Add method to find corners using the harris corner detector * Possibly fix left/right missmatch * Fix 3D Tab error * FIx file permissions, mat serializer adjustments * fixed mini map for field coordinates * mini map changes fov * Update SolvePNPPipe.java * get rid of target corners * some memory leak fixes * fixed mini map location * added position under minimap * changed player fov look * put all targets in the web send * re did target send to ui added target tables, bugfix calibration * fixed y position * Add tilt angle to capture properties * maybe fix y axis in minimap * Add square size to onCalibrationEnding * Possibly add square size to UI * fix NPE with pitch * Fix bug with sending multiple targets * Only instantiate 3d stuff if we are in 3d mode * Fix array list exceptions * Fix bug in sort contors list was truncated too early * added download chess, tilt setting and ordinal tilt, * added square size connection * removed unused code * Update pom version to 2.1-RELEASE * Send camera calibrations to UI * Stream pose list to a LIst * Only stream necessary parts of the aux list entry * Make broadcastMessage synchronized to prevent ConcurrentModificationExceptions * added fps counter changed squaresize steps bug fixes in tables * bugfix camera settings cam wont change Authored-by: oriagranat9 <oriagranat9@gmail.com>
2019-12-31 04:53:20 -08:00
}
)
},
isCalibrated(resolution) {
return this.$store.getters.currentCameraSettings.calibrations
.some(e => e.width === resolution.width && e.height === resolution.height);
},
sendCalibrationMode() {
let data = {
['cameraIndex']: this.$store.state.currentCameraIndex
};
if (this.isCalibrating === true) {
data['takeCalibrationSnapshot'] = true
} else {
const calData = this.calibrationData;
calData.isCalibrating = true;
data['startPnpCalibration'] = calData;
console.log("starting calibration with index " + calData.videoModeIndex);
}
this.$socket.send(this.$msgPack.encode(data));
},
sendCalibrationFinish() {
console.log("finishing calibration for index " + this.$store.getters.currentCameraIndex);
this.snack = true;
this.calibrationInProgress = true;
this.axios.post("http://" + this.$address + "/api/settings/endCalibration", this.$store.getters.currentCameraIndex)
.then((response) => {
if (response.status === 200) {
this.calibrationInProgress = false;
} else {
this.calibrationFailed = true;
}
Add solvePNP, 3d tab on the UI, and some other misc bug fixes (#35) * Rebase solvePNP on master * added 3D tab minimap and csv reader * More solvePNP * Create draw pipe for pnp data * SolvePNP piping work * Move sorting into solvepnppipe * Create calibration pipeline * Update CalibrateSolvePNPPipeline.java * add camera tilt angle * Add calibration slider and snapshot button to 3D view * Mirror updates in the socket handler * add 3d calibration mode to the pipeline manager * created calibration functions in ui and backend * Start plumbing calibration * Add snapshot and other handling to the RequestHandler * added select resolution before starting calibration * Rename solvePNPPipe to bounding box solve pnp pipe * Update BoundingBoxSolvePNPPipe.java * Add Mat serializer and CameraCalibrationConfig * Begun calibration saving, fixed UI/Backend snapshot count mismatch * Add (unplumbed) option to set checkerboard size This will allow users to change the units their calibration is in * Create chessboard.png * Fix calibration NPE * changed string serialization to a json send * bug fixed cancellation button * Fix spelling of snapshot in 3d.vue * Plumb resolution change * Set resolution during config, start on config serialization * Update .gitignore * Config fixes * Start transition away from cvpipeline3d * fix NPE on uncalibrated cameras * clear list on fail * Fix video mode index error * ignore getters in camera calibration config * Create json constructor for jsonmat * get solvePNP mostly returning sane values * Fix solvePNP bug and add unit test * FIx calibration mat truncation * added capture amount model upload and minimap data * Standardize on meters in calibration and bounding box * fix json out of bounds and handle null calibration more gracefully * don't put text on calibrate image, go back to inches * convert distance to meters this means calibration will need to be in inches * Actually save raw contor * Update GroupContoursPipe.java * Add all calibration return to camera capture * hard code 2019 target * bugfixed draw2d added fail calib popup, merge end and cancel added the res index to the calib start * Clarify error message and draw more fancy rectangles * Cleanup memory in solvepnp * re did minimap component * fix npe if left/right is null * remove references to 2d * try-catch running the current pipeline * Add method to find corners using the harris corner detector * Possibly fix left/right missmatch * Fix 3D Tab error * FIx file permissions, mat serializer adjustments * fixed mini map for field coordinates * mini map changes fov * Update SolvePNPPipe.java * get rid of target corners * some memory leak fixes * fixed mini map location * added position under minimap * changed player fov look * put all targets in the web send * re did target send to ui added target tables, bugfix calibration * fixed y position * Add tilt angle to capture properties * maybe fix y axis in minimap * Add square size to onCalibrationEnding * Possibly add square size to UI * fix NPE with pitch * Fix bug with sending multiple targets * Only instantiate 3d stuff if we are in 3d mode * Fix array list exceptions * Fix bug in sort contors list was truncated too early * added download chess, tilt setting and ordinal tilt, * added square size connection * removed unused code * Update pom version to 2.1-RELEASE * Send camera calibrations to UI * Stream pose list to a LIst * Only stream necessary parts of the aux list entry * Make broadcastMessage synchronized to prevent ConcurrentModificationExceptions * added fps counter changed squaresize steps bug fixes in tables * bugfix camera settings cam wont change Authored-by: oriagranat9 <oriagranat9@gmail.com>
2019-12-31 04:53:20 -08:00
}
).catch(() => {
this.calibrationFailed = true;
});
2019-09-28 21:42:04 +03:00
}
}
}
2019-09-28 21:42:04 +03:00
</script>
<style scoped>
.v-data-table {
text-align: center;
background-color: transparent !important;
width: 100%;
height: 100%;
overflow-y: auto;
}
.v-data-table th {
background-color: #006492 !important;
}
.v-data-table th, td {
font-size: 1rem !important;
}
</style>