Files
PhotonVision/photon-client/src/components/app/photon-3d-visualizer.vue

207 lines
6.3 KiB
Vue
Raw Normal View History

<script setup lang="ts">
import type { PhotonTarget } from "@/types/PhotonTrackingTypes";
import { onBeforeUnmount, onMounted, watchEffect } from "vue";
import {
ArrowHelper,
BoxGeometry,
Color,
ConeGeometry,
Mesh,
MeshNormalMaterial,
type Object3D,
PerspectiveCamera,
Quaternion,
Scene,
Vector3,
WebGLRenderer
} from "three";
import { TrackballControls } from "three/examples/jsm/controls/TrackballControls";
const props = defineProps<{
targets: PhotonTarget[];
}>();
let scene: Scene | undefined;
let camera: PerspectiveCamera | undefined;
let renderer: WebGLRenderer | undefined;
let controls: TrackballControls | undefined;
let previousTargets: Object3D[] = [];
const drawTargets = (targets: PhotonTarget[]) => {
// Check here, since if we check in watchEffect this never gets called
if (scene === undefined || camera === undefined || renderer === undefined || controls === undefined) {
return;
}
scene.remove(...previousTargets);
previousTargets = [];
targets.forEach((target) => {
if (target.pose === undefined) return;
const geometry = new BoxGeometry(0.3 / 5, 0.2, 0.2);
const material = new MeshNormalMaterial();
const quaternion = new Quaternion(target.pose.qx, target.pose.qy, target.pose.qz, target.pose.qw);
const cube = new Mesh(geometry, material);
cube.position.set(target.pose.x, target.pose.y, target.pose.z);
cube.rotation.setFromQuaternion(quaternion);
previousTargets.push(cube);
let arrow = new ArrowHelper(new Vector3(1, 0, 0).normalize(), new Vector3(0, 0, 0), 1, 0xff0000, 0.1, 0.1);
arrow.rotation.setFromQuaternion(quaternion);
arrow.rotateZ(-Math.PI / 2);
arrow.position.set(target.pose.x, target.pose.y, target.pose.z);
previousTargets.push(arrow);
arrow = new ArrowHelper(new Vector3(1, 0, 0).normalize(), new Vector3(0, 0, 0), 1, 0x00ff00, 0.1, 0.1);
arrow.rotation.setFromQuaternion(quaternion);
arrow.position.set(target.pose.x, target.pose.y, target.pose.z);
previousTargets.push(arrow);
arrow = new ArrowHelper(new Vector3(1, 0, 0).normalize(), new Vector3(0, 0, 0), 1, 0x0000ff, 0.1, 0.1);
arrow.setRotationFromQuaternion(quaternion);
arrow.rotateX(Math.PI / 2);
arrow.position.set(target.pose.x, target.pose.y, target.pose.z);
previousTargets.push(arrow);
});
if (previousTargets.length > 0) {
scene.add(...previousTargets);
}
};
const onWindowResize = () => {
const container = document.getElementById("container");
const canvas = document.getElementById("view");
if (container === null || canvas === null || camera === undefined || renderer === undefined) {
return;
}
canvas.style.width = container.clientWidth * 0.75 + "px";
canvas.style.height = container.clientWidth * 0.35 + "px";
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
renderer.setSize(canvas.clientWidth, canvas.clientHeight);
};
const resetCamFirstPerson = () => {
if (scene === undefined || camera === undefined || controls === undefined) {
return;
}
controls.reset();
camera.position.set(0.2, 0, 0);
camera.up.set(0, 0, 1);
controls.target.set(4.0, 0.0, 0.0);
controls.update();
if (previousTargets.length > 0) {
scene.add(...previousTargets);
}
};
const resetCamThirdPerson = () => {
if (scene === undefined || camera === undefined || controls === undefined) {
return;
}
controls.reset();
camera.position.set(-1.39, -1.09, 1.17);
camera.up.set(0, 0, 1);
controls.target.set(4.0, 0.0, 0.0);
controls.update();
if (previousTargets.length > 0) {
scene.add(...previousTargets);
}
};
onMounted(() => {
scene = new Scene();
camera = new PerspectiveCamera(75, 800 / 800, 0.1, 1000);
const canvas = document.getElementById("view");
if (canvas === null) return;
renderer = new WebGLRenderer({ canvas: canvas });
scene.background = new Color(0xa9a9a9);
onWindowResize();
window.addEventListener("resize", onWindowResize);
const referenceFrameCues: Object3D[] = [];
referenceFrameCues.push(
new ArrowHelper(new Vector3(1, 0, 0).normalize(), new Vector3(0, 0, 0), 1, 0xff0000, 0.1, 0.1)
);
referenceFrameCues.push(
new ArrowHelper(new Vector3(0, 1, 0).normalize(), new Vector3(0, 0, 0), 1, 0x00ff00, 0.1, 0.1)
);
referenceFrameCues.push(
new ArrowHelper(new Vector3(0, 0, 1).normalize(), new Vector3(0, 0, 0), 1, 0x0000ff, 0.1, 0.1)
);
// Draw the Camera Body
const camSize = 0.2;
const camBodyGeometry = new BoxGeometry(camSize, camSize, camSize);
const camLensGeometry = new ConeGeometry(camSize * 0.4, camSize * 0.8, 30);
const camMaterial = new MeshNormalMaterial();
const camBody = new Mesh(camBodyGeometry, camMaterial);
const camLens = new Mesh(camLensGeometry, camMaterial);
camBody.position.set(0, 0, 0);
camLens.rotateZ(Math.PI / 2);
camLens.position.set(camSize * 0.8, 0, 0);
referenceFrameCues.push(camBody);
referenceFrameCues.push(camLens);
controls = new TrackballControls(camera, renderer.domElement);
controls.rotateSpeed = 1.0;
controls.zoomSpeed = 1.2;
controls.panSpeed = 0.8;
controls.noZoom = false;
controls.noPan = false;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.3;
scene.add(...referenceFrameCues);
resetCamThirdPerson();
controls.update();
const animate = () => {
if (scene === undefined || camera === undefined || renderer === undefined || controls === undefined) {
return;
}
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
};
drawTargets(props.targets);
animate();
});
onBeforeUnmount(() => {
window.removeEventListener("resize", onWindowResize);
});
watchEffect(() => {
drawTargets(props.targets);
});
</script>
<template>
<div id="container" style="width: 100%">
<v-row>
<v-col align-self="stretch" style="display: flex; justify-content: center">
<canvas id="view" />
</v-col>
</v-row>
<v-row style="margin-bottom: 24px">
<v-col style="display: flex; justify-content: center">
<v-btn color="secondary" @click="resetCamFirstPerson"> First Person </v-btn>
</v-col>
<v-col style="display: flex; justify-content: center">
<v-btn color="secondary" @click="resetCamThirdPerson"> Third Person </v-btn>
</v-col>
</v-row>
</div>
</template>