Rotate all solvePNP-ed poses to be 180 about Z facing camera (#500)

* Rotate all solvePNP-ed poses to be 180 about Z facing camera

* Run spotless

* Fix test coordinate systems
This commit is contained in:
Matt
2022-10-16 20:48:30 -04:00
committed by GitHub
parent 5540bbf115
commit 07904589df
6 changed files with 38 additions and 22 deletions

View File

@@ -181,7 +181,7 @@ export default {
this.cubes = []
for (const target of this.targets) {
const geometry = new BoxGeometry(0.2, 0.2, 0.3 / 5);
const geometry = new BoxGeometry(0.3 / 5, 0.2, 0.2);
const material = new MeshNormalMaterial();
let quat = (new Quaternion(
target.pose.qx,