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Rotate all solvePNP-ed poses to be 180 about Z facing camera (#500)
* Rotate all solvePNP-ed poses to be 180 about Z facing camera * Run spotless * Fix test coordinate systems
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@@ -181,7 +181,7 @@ export default {
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this.cubes = []
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for (const target of this.targets) {
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const geometry = new BoxGeometry(0.2, 0.2, 0.3 / 5);
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const geometry = new BoxGeometry(0.3 / 5, 0.2, 0.2);
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const material = new MeshNormalMaterial();
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let quat = (new Quaternion(
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target.pose.qx,
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