Add solvePNP, 3d tab on the UI, and some other misc bug fixes (#35)

* Rebase solvePNP on master

* added 3D tab minimap and csv reader

* More solvePNP

* Create draw pipe for pnp data

* SolvePNP piping work

* Move sorting into solvepnppipe

* Create calibration pipeline

* Update CalibrateSolvePNPPipeline.java

* add camera tilt angle

* Add calibration slider and snapshot button to 3D view

* Mirror updates in the socket handler

* add 3d calibration mode to the pipeline manager

* created calibration functions in ui and backend

* Start plumbing calibration

* Add snapshot and other handling to the RequestHandler

* added select resolution before starting calibration

* Rename solvePNPPipe to bounding box solve pnp pipe

* Update BoundingBoxSolvePNPPipe.java

* Add Mat serializer and CameraCalibrationConfig

* Begun calibration saving, fixed UI/Backend snapshot count mismatch

* Add (unplumbed) option to set checkerboard size

This will allow users to change the units their calibration is in

* Create chessboard.png

* Fix calibration NPE

* changed string serialization to a json send

* bug fixed cancellation button

* Fix spelling of snapshot in 3d.vue

* Plumb resolution change

* Set resolution during config, start on config serialization

* Update .gitignore

* Config fixes

* Start transition away from cvpipeline3d

* fix NPE on uncalibrated cameras

* clear list on fail

* Fix video mode index error

* ignore getters in camera calibration config

* Create json constructor for jsonmat

* get solvePNP mostly returning sane values

* Fix solvePNP bug and add unit test

* FIx calibration mat truncation

* added capture amount model upload and minimap data

* Standardize on meters in calibration and bounding box

* fix json out of bounds and handle null calibration more gracefully

* don't put text on calibrate image, go back to inches

* convert distance to meters

this means calibration will need to be in inches

* Actually save raw contor

* Update GroupContoursPipe.java

* Add all calibration return to camera capture

* hard code 2019 target

* bugfixed draw2d added fail calib popup, merge end and cancel

added the res index to the calib start

* Clarify error message and draw more fancy rectangles

* Cleanup memory in solvepnp

* re did minimap component

* fix npe if left/right is null

* remove references to 2d

* try-catch running the current pipeline

* Add method to find corners using the harris corner detector

* Possibly fix left/right missmatch

* Fix 3D Tab error

* FIx file permissions, mat serializer adjustments

* fixed mini map for field coordinates

* mini map changes fov

* Update SolvePNPPipe.java

* get rid of target corners

* some memory leak fixes

* fixed mini map location

* added position under minimap

* changed player fov look

* put all targets in the web send

* re did target send to ui added target tables, bugfix calibration

* fixed y position

* Add tilt angle to capture properties

* maybe fix y axis in minimap

* Add square size to onCalibrationEnding

* Possibly add square size to UI

* fix NPE with pitch

* Fix bug with sending multiple targets

* Only instantiate 3d stuff if we are in 3d mode

* Fix array list exceptions

* Fix bug in sort contors

list was truncated too early

* added download chess, tilt setting and ordinal tilt,

* added square size connection

* removed unused code

* Update pom version to 2.1-RELEASE

* Send camera calibrations to UI

* Stream pose list to a LIst

* Only stream necessary parts of the aux list entry

* Make broadcastMessage synchronized to prevent ConcurrentModificationExceptions

* added fps counter changed squaresize steps bug fixes in tables

* bugfix camera settings cam wont change

Authored-by: oriagranat9 <oriagranat9@gmail.com>
This commit is contained in:
Matt
2019-12-31 04:53:20 -08:00
committed by oriagranat9
parent d8c027dae7
commit 1decd2c3d7
70 changed files with 3029 additions and 297 deletions

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<template>
<div>
<v-row align="center" justify="start" dense>
<v-col :cols="6">
<CVswitch v-model="value.is3D" name="Enable 3D" @input="handleData('is3D')"/>
</v-col>
<v-col>
<CVnumberInput name="Max Height:" v-model="value.targetHeight" @input="handleData('targetHeight')"/>
<CVnumberInput name="Max Width:" v-model="value.targetWidth" @input="handleData('targetWidth')"/>
</v-col>
<!-- <v-col>-->
<!-- <input type="file" ref="file" style="display: none" accept=".csv" @change="readFile">-->
<!-- <v-btn @click="$refs.file.click()" small>-->
<!-- upload model-->
<!-- </v-btn>-->
<!-- </v-col>-->
</v-row>
<mini-map class="miniMapClass" :targets="targets" :horizontal-f-o-v="horizontalFOV"/>
</div>
</template>
<script>
import miniMap from '../../components/3D/MiniMap';
import CVswitch from '../../components/cv-switch';
import CVnumberInput from '../../components/cv-number-input';
import Papa from 'papaparse';
export default {
name: "solvePNP",
props: ['value'],
components: {
CVswitch,
CVnumberInput,
miniMap
},
data() {
return {
is3D: false,
isPNPCalibration: false,
}
},
methods: {
handleData(val) {
this.handleInput(val, this.value[val]);
this.$emit('update')
},
readFile(event) {
let file = event.target.files[0];
Papa.parse(file, {
complete: this.onParse,
skipEmptyLines: true
});
},
onParse(result) {
// console.log(result.data);
this.axios.post("http://" + this.$address + "/api/vision/pnpModel", result.data);
},
},
computed: {
targets: {
get() {
return this.$store.state.point.targets;
}
},
horizontalFOV: {
get() {
let index = this.$store.state.cameraSettings.resolution;
let FOV = this.$store.state.cameraSettings.fov;
let resolution = this.$store.state.resolutionList[index];
let diagonalView = FOV * (Math.PI / 180);
let diagonalAspect = Math.hypot(resolution.width, resolution.height);
return Math.atan(Math.tan(diagonalView / 2) * (resolution.width / diagonalAspect)) * 2 * (180 / Math.PI)
}
}
}
}
</script>
<style scoped>
.miniMapClass {
width: 50% !important;
height: 50% !important;
}
</style>