Calculate and Report FOV from Calibration Coefficients (#486)

This commit is contained in:
Σx
2022-10-08 23:08:57 -04:00
committed by GitHub
parent 4ad9d97508
commit 1e4a92c71f
6 changed files with 110 additions and 79 deletions

View File

@@ -1,11 +1,14 @@
<template>
<div id="MapContainer" style="flex-grow:1">
<div
id="MapContainer"
style="flex-grow:1"
>
<v-row>
<v-col
align="center"
cols="12"
>
<span class="white--text" >Target Location</span>
<span class="white--text">Target Location</span>
</v-col>
</v-row>
<v-row>
@@ -14,7 +17,10 @@
cols="12"
align-self="stretch"
>
<canvas id="canvasId" style="width:100%;height:100%"/>
<canvas
id="canvasId"
style="width:100%;height:100%"
/>
</v-col>
</v-row>
</div>
@@ -59,71 +65,6 @@ export default {
}
},
},
methods: {
drawTargets() {
this.scene.remove(...this.cubes)
this.cubes = []
for (const target of this.targets) {
const geometry = new BoxGeometry(0.2, 0.2, 0.3 / 5);
const material = new MeshNormalMaterial();
let quat = (new Quaternion(
target.pose.qx,
target.pose.qy,
target.pose.qz,
target.pose.qw,
))
const cube = new Mesh(geometry, material);
cube.position.set(target.pose.x, target.pose.y, target.pose.z)
cube.rotation.setFromQuaternion(quat);
this.cubes.push(cube)
let arrow = (new ArrowHelper(new Vector3(1, 0, 0).normalize(), new Vector3(0, 0, 0),
1, // length
0xff0000,
0.1,
0.1,
));
arrow.rotation.setFromQuaternion(quat)
arrow.rotateZ(-Math.PI / 2)
arrow.position.set(target.pose.x, target.pose.y, target.pose.z)
this.cubes.push(arrow);
arrow = (new ArrowHelper(new Vector3(1, 0, 0).normalize(), new Vector3(0, 0, 0),
1, // length
0x00ff00,
0.1,
0.1,
));
arrow.rotation.setFromQuaternion(quat)
// arrow.rotateX(Math.PI / 2)
arrow.position.set(target.pose.x, target.pose.y, target.pose.z)
this.cubes.push(arrow);
arrow = (new ArrowHelper(new Vector3(1, 0, 0).normalize(), new Vector3(0, 0, 0),
1, // length
0x0000ff,
0.1,
0.1,
));
arrow.setRotationFromQuaternion(quat)
arrow.rotateX(Math.PI / 2)
arrow.position.set(target.pose.x, target.pose.y, target.pose.z)
this.cubes.push(arrow);
}
if(this.cubes.length > 0)
this.scene.add(...this.cubes);
},
onWindowResize() {
var container = document.getElementById("MapContainer")
if(container){
this.canvas.width = container.clientWidth * 0.95;
this.canvas.height = container.clientWidth * 0.85;
this.camera.aspect = this.canvas.width / this.canvas.height;
this.camera.updateProjectionMatrix();
this.renderer.setSize( this.canvas.width, this.canvas.height );
}
},
},
mounted() {
const scene = new Scene();
@@ -189,6 +130,71 @@ export default {
this.drawTargets()
animate();
},
methods: {
drawTargets() {
this.scene.remove(...this.cubes)
this.cubes = []
for (const target of this.targets) {
const geometry = new BoxGeometry(0.2, 0.2, 0.3 / 5);
const material = new MeshNormalMaterial();
let quat = (new Quaternion(
target.pose.qx,
target.pose.qy,
target.pose.qz,
target.pose.qw,
))
const cube = new Mesh(geometry, material);
cube.position.set(target.pose.x, target.pose.y, target.pose.z)
cube.rotation.setFromQuaternion(quat);
this.cubes.push(cube)
let arrow = (new ArrowHelper(new Vector3(1, 0, 0).normalize(), new Vector3(0, 0, 0),
1, // length
0xff0000,
0.1,
0.1,
));
arrow.rotation.setFromQuaternion(quat)
arrow.rotateZ(-Math.PI / 2)
arrow.position.set(target.pose.x, target.pose.y, target.pose.z)
this.cubes.push(arrow);
arrow = (new ArrowHelper(new Vector3(1, 0, 0).normalize(), new Vector3(0, 0, 0),
1, // length
0x00ff00,
0.1,
0.1,
));
arrow.rotation.setFromQuaternion(quat)
// arrow.rotateX(Math.PI / 2)
arrow.position.set(target.pose.x, target.pose.y, target.pose.z)
this.cubes.push(arrow);
arrow = (new ArrowHelper(new Vector3(1, 0, 0).normalize(), new Vector3(0, 0, 0),
1, // length
0x0000ff,
0.1,
0.1,
));
arrow.setRotationFromQuaternion(quat)
arrow.rotateX(Math.PI / 2)
arrow.position.set(target.pose.x, target.pose.y, target.pose.z)
this.cubes.push(arrow);
}
if(this.cubes.length > 0)
this.scene.add(...this.cubes);
},
onWindowResize() {
var container = document.getElementById("MapContainer")
if(container){
this.canvas.width = container.clientWidth * 0.95;
this.canvas.height = container.clientWidth * 0.85;
this.camera.aspect = this.canvas.width / this.canvas.height;
this.camera.updateProjectionMatrix();
this.renderer.setSize( this.canvas.width, this.canvas.height );
}
},
}