TypeCheck Frontend (#2394)

We recently had an error that would've been caught by type checking in the frontend (see #2393). This PR implements type checking so that future errors will be caught.

Additionally, this PR contains miscellaneous frontend cleanup that's tangentially related to type-checking.
This commit is contained in:
Sam Freund
2026-05-05 10:24:19 -05:00
committed by GitHub
parent d587cd19bb
commit 2372e110f9
43 changed files with 578 additions and 388 deletions

View File

@@ -3,7 +3,7 @@ import type { PhotonTarget } from "@/types/PhotonTrackingTypes";
// @ts-expect-error Intellisense says these conflict with the dynamic imports below
import type { Mesh, Object3D, PerspectiveCamera, Scene, WebGLRenderer } from "three";
// @ts-expect-error Intellisense says these conflict with the dynamic imports below
import type { TrackballControls } from "three/examples/jsm/controls/TrackballControls";
import type { TrackballControls } from "three/examples/jsm/controls/TrackballControls.js";
import { onBeforeUnmount, onMounted, watchEffect } from "vue";
const {
ArrowHelper,
@@ -20,7 +20,7 @@ const {
Scene,
WebGLRenderer
} = await import("three");
const { TrackballControls } = await import("three/examples/jsm/controls/TrackballControls");
const { TrackballControls } = await import("three/examples/jsm/controls/TrackballControls.js");
import { useCameraSettingsStore } from "@/stores/settings/CameraSettingsStore";
import { createPerspectiveCamera } from "@/lib/ThreeUtils";
@@ -213,14 +213,14 @@ onMounted(async () => {
renderer.render(scene, camera);
};
drawTargets(props.targets);
await drawTargets(props.targets);
animate();
});
onBeforeUnmount(() => {
window.removeEventListener("resize", onWindowResize);
});
watchEffect(() => {
drawTargets(props.targets);
void drawTargets(props.targets);
});
</script>