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bug fix in calibration
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@@ -153,7 +153,7 @@ public class VisionProcess implements Runnable {
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pipelineResult.CalibratedY = camera.getCamVals().CenterY;
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} else {
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pipelineResult.CalibratedX = (finalRect.center.y - currentPipeline.B) / currentPipeline.M;
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pipelineResult.CalibratedY = finalRect.center.x * currentPipeline.M + currentPipeline.B;
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pipelineResult.CalibratedY = (finalRect.center.x * currentPipeline.M) + currentPipeline.B;
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}
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pipelineResult.Pitch = camera.getCamVals().CalculatePitch(finalRect.center.y, pipelineResult.CalibratedY);
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pipelineResult.Yaw = camera.getCamVals().CalculateYaw(finalRect.center.x, pipelineResult.CalibratedX);
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