[photon-targeting] Move C++ targeting classes to photon-targetting (#1009)

* add classes to targeting and update gradle

* rename me

* Finish cleanup

* Formatting fixes

* just use common.gradle

* Update build.gradle

* Update config.gradle

* remove typo

* simplify

* Add Packet Headers

* move simulation classes into simulation folder

* draw in dependency

* fix

* Everything working minus tests cause im lazy

* formatting fixes

REMEMBER TO REMOVE UNUSED IMPORTS, IM JUST TOO LAZY TO CHECK RN

* move packet test to targeting

* Formatting fixes

* remove TargetCorner from c++

im not 100% sure but just doing std::pair<double, double> is sufficient and shouldnt conflict with protobuf

* think i added packet

* fix namespace issue

* organize imports in photon-targeting

* Formatting fixes

* remove ctors

* fix typo

* Add PNP and Multitag packet tests

* revert TargetCorner class

* Add Test placeholders

* remove annoying print

* Reorganize build and publish process

channeling inner Thad

* add targeting as flag

* Update config.gradle

* fix issue with platform binaries not building

* Update photonlib.json.in

casing still needs to be checked

* add minimum level back

* add back UTF-8 encoding of javadoc

* simplify publish model for photon-lib

* fix windows symbol generation

* formatting fixes

* move task from main gradle to config

* Update config.gradle
This commit is contained in:
Sriman Achanta
2023-11-19 15:16:22 -05:00
committed by GitHub
parent 308fd801d4
commit 994ea1e76b
50 changed files with 1132 additions and 910 deletions

View File

@@ -0,0 +1,135 @@
/*
* Copyright (C) Photon Vision.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "photon/targeting/PhotonTrackedTarget.h"
#include <iostream>
#include <utility>
#include <frc/geometry/Translation2d.h>
#include <wpi/SmallVector.h>
static constexpr const uint8_t MAX_CORNERS = 8;
namespace photon {
PhotonTrackedTarget::PhotonTrackedTarget(
double yaw, double pitch, double area, double skew, int id,
const frc::Transform3d& pose, const frc::Transform3d& alternatePose,
double ambiguity,
const wpi::SmallVector<std::pair<double, double>, 4> minAreaRectCorners,
const std::vector<std::pair<double, double>> detectedCorners)
: yaw(yaw),
pitch(pitch),
area(area),
skew(skew),
fiducialId(id),
bestCameraToTarget(pose),
altCameraToTarget(alternatePose),
poseAmbiguity(ambiguity),
minAreaRectCorners(minAreaRectCorners),
detectedCorners(detectedCorners) {}
bool PhotonTrackedTarget::operator==(const PhotonTrackedTarget& other) const {
return other.yaw == yaw && other.pitch == pitch && other.area == area &&
other.skew == skew && other.bestCameraToTarget == bestCameraToTarget &&
other.minAreaRectCorners == minAreaRectCorners;
}
Packet& operator<<(Packet& packet, const PhotonTrackedTarget& target) {
packet << target.yaw << target.pitch << target.area << target.skew
<< target.fiducialId
<< target.bestCameraToTarget.Translation().X().value()
<< target.bestCameraToTarget.Translation().Y().value()
<< target.bestCameraToTarget.Translation().Z().value()
<< target.bestCameraToTarget.Rotation().GetQuaternion().W()
<< target.bestCameraToTarget.Rotation().GetQuaternion().X()
<< target.bestCameraToTarget.Rotation().GetQuaternion().Y()
<< target.bestCameraToTarget.Rotation().GetQuaternion().Z()
<< target.altCameraToTarget.Translation().X().value()
<< target.altCameraToTarget.Translation().Y().value()
<< target.altCameraToTarget.Translation().Z().value()
<< target.altCameraToTarget.Rotation().GetQuaternion().W()
<< target.altCameraToTarget.Rotation().GetQuaternion().X()
<< target.altCameraToTarget.Rotation().GetQuaternion().Y()
<< target.altCameraToTarget.Rotation().GetQuaternion().Z()
<< target.poseAmbiguity;
for (int i = 0; i < 4; i++) {
packet << target.minAreaRectCorners[i].first
<< target.minAreaRectCorners[i].second;
}
uint8_t num_corners =
std::min<uint8_t>(target.detectedCorners.size(), MAX_CORNERS);
packet << num_corners;
for (size_t i = 0; i < target.detectedCorners.size(); i++) {
packet << target.detectedCorners[i].first
<< target.detectedCorners[i].second;
}
return packet;
}
Packet& operator>>(Packet& packet, PhotonTrackedTarget& target) {
packet >> target.yaw >> target.pitch >> target.area >> target.skew >>
target.fiducialId;
// We use these for best and alt transforms below
double x = 0;
double y = 0;
double z = 0;
double w = 0;
// First transform is the "best" pose
packet >> x >> y >> z;
const auto bestTranslation = frc::Translation3d(
units::meter_t(x), units::meter_t(y), units::meter_t(z));
packet >> w >> x >> y >> z;
const auto bestRotation = frc::Rotation3d(frc::Quaternion(w, x, y, z));
target.bestCameraToTarget = frc::Transform3d(bestTranslation, bestRotation);
// Second transform is the "alternate" pose
packet >> x >> y >> z;
const auto altTranslation = frc::Translation3d(
units::meter_t(x), units::meter_t(y), units::meter_t(z));
packet >> w >> x >> y >> z;
const auto altRotation = frc::Rotation3d(frc::Quaternion(w, x, y, z));
target.altCameraToTarget = frc::Transform3d(altTranslation, altRotation);
packet >> target.poseAmbiguity;
target.minAreaRectCorners.clear();
double first = 0;
double second = 0;
for (int i = 0; i < 4; i++) {
packet >> first >> second;
target.minAreaRectCorners.emplace_back(first, second);
}
uint8_t numCorners = 0;
packet >> numCorners;
target.detectedCorners.clear();
target.detectedCorners.reserve(numCorners);
for (size_t i = 0; i < numCorners; i++) {
packet >> first >> second;
target.detectedCorners.emplace_back(first, second);
}
return packet;
}
} // namespace photon