Initial AprilTag support (#458)

(Very) beta AprilTag support in PhotonVision. Disables Picam GPU acceleration until we can debug auto exposure in the MMAL driver.

Co-authored-by: Banks Troutman <btrout.dhrs@gmail.com>
Co-authored-by: Matt <matthew.morley.ca@gmail.com>
Co-authored-by: Chris Gerth <gerth2@users.noreply.github.com>
Co-authored-by: Chris <chrisgerth010592@gmail.com>
Co-authored-by: mdurrani808 <mdurrani808@gmail.com>
This commit is contained in:
shueja-personal
2022-09-28 18:21:41 -07:00
committed by GitHub
parent a3bcd3ac4f
commit a764ace7f2
114 changed files with 21488 additions and 10851 deletions

View File

@@ -0,0 +1,60 @@
/*
* MIT License
*
* Copyright (c) 2022 PhotonVision
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <frc/geometry/Pose3d.h>
#include <frc/geometry/Transform3d.h>
using namespace frc;
Transform3d::Transform3d(Pose3d initial, Pose3d final) {
// We are rotating the difference between the translations
// using a clockwise rotation matrix. This transforms the global
// delta into a local delta (relative to the initial pose).
m_translation = (final.Translation() - initial.Translation())
.RotateBy(-initial.Rotation());
m_rotation = final.Rotation() - initial.Rotation();
}
Transform3d::Transform3d(Translation3d translation, Rotation3d rotation)
: m_translation(std::move(translation)), m_rotation(std::move(rotation)) {}
Transform3d Transform3d::Inverse() const {
// We are rotating the difference between the translations
// using a clockwise rotation matrix. This transforms the global
// delta into a local delta (relative to the initial pose).
return Transform3d{(-Translation()).RotateBy(-Rotation()), -Rotation()};
}
Transform3d Transform3d::operator+(const Transform3d& other) const {
return Transform3d{Pose3d{}, Pose3d{}.TransformBy(*this).TransformBy(other)};
}
bool Transform3d::operator==(const Transform3d& other) const {
return m_translation == other.m_translation && m_rotation == other.m_rotation;
}
bool Transform3d::operator!=(const Transform3d& other) const {
return !operator==(other);
}