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Initial AprilTag support (#458)
(Very) beta AprilTag support in PhotonVision. Disables Picam GPU acceleration until we can debug auto exposure in the MMAL driver. Co-authored-by: Banks Troutman <btrout.dhrs@gmail.com> Co-authored-by: Matt <matthew.morley.ca@gmail.com> Co-authored-by: Chris Gerth <gerth2@users.noreply.github.com> Co-authored-by: Chris <chrisgerth010592@gmail.com> Co-authored-by: mdurrani808 <mdurrani808@gmail.com>
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photon-lib/src/main/native/cpp/geometry/Translation3d.cpp
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photon-lib/src/main/native/cpp/geometry/Translation3d.cpp
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/*
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* MIT License
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*
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* Copyright (c) 2022 PhotonVision
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <frc/geometry/Translation3d.h>
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#include <units/math.h>
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using namespace frc;
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Translation3d::Translation3d(units::meter_t x, units::meter_t y,
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units::meter_t z)
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: m_x(x), m_y(y), m_z(z) {}
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Translation3d::Translation3d(units::meter_t distance, const Rotation3d& angle) {
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auto rectangular = Translation3d{distance, 0_m, 0_m}.RotateBy(angle);
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m_x = rectangular.X();
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m_y = rectangular.Y();
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m_z = rectangular.Z();
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}
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units::meter_t Translation3d::Distance(const Translation3d& other) const {
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return units::math::sqrt(units::math::pow<2>(other.m_x - m_x) +
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units::math::pow<2>(other.m_y - m_y) +
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units::math::pow<2>(other.m_z - m_z));
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}
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units::meter_t Translation3d::Norm() const {
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return units::math::sqrt(m_x * m_x + m_y * m_y + m_z * m_z);
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}
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Translation3d Translation3d::RotateBy(const Rotation3d& other) const {
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Quaternion p{0.0, m_x.value(), m_y.value(), m_z.value()};
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auto qprime = other.GetQuaternion() * p * other.GetQuaternion().Inverse();
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return Translation3d{units::meter_t{qprime.X()}, units::meter_t{qprime.Y()},
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units::meter_t{qprime.Z()}};
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}
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Translation2d Translation3d::ToTranslation2d() const {
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return Translation2d{m_x, m_y};
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}
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Translation3d Translation3d::operator+(const Translation3d& other) const {
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return {X() + other.X(), Y() + other.Y(), Z() + other.Z()};
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}
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Translation3d Translation3d::operator-(const Translation3d& other) const {
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return *this + -other;
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}
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Translation3d Translation3d::operator-() const { return {-m_x, -m_y, -m_z}; }
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Translation3d Translation3d::operator*(double scalar) const {
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return {scalar * m_x, scalar * m_y, scalar * m_z};
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}
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Translation3d Translation3d::operator/(double scalar) const {
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return *this * (1.0 / scalar);
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}
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bool Translation3d::operator==(const Translation3d& other) const {
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return units::math::abs(m_x - other.m_x) < 1E-9_m &&
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units::math::abs(m_y - other.m_y) < 1E-9_m &&
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units::math::abs(m_z - other.m_z) < 1E-9_m;
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}
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bool Translation3d::operator!=(const Translation3d& other) const {
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return !operator==(other);
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}
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