3d, camera calibration, backend settings hookup (#80)

* Implement new UI backend stuff

* Kinda partially add resolution accuracy list

* camera calibration go brrrrrrrr

* ayyyy calibration works

* Maybe fix grouping

* Reorganize camera view

* Fix settings not getting sent

* Make pretty (#4)

* Reorganize camera view

* Apply some cosmetic layout changes to the cameras page

* Fix pipeline rollback bug when starting on non-dashboard pages

Co-authored-by: Matt <matthew.morley.ca@gmail.com>

* Fix naming mismatch

* Mostly make stuff work

* rename robot-relative pose to camera-relative pose

* SolvePNP memes, fix isFovConfigurable

* Change config path to photonvision_config

* netmask go poof, fix zip download?

* Update index.js

* Fix multi cam stuff?

* Use LinearFilter instead

* Fix multicam

* aaa

* start adding restart device and restart program, fix square size bug

* Add some debug stuff

* oop

* Start fixing tests

* Fix tests

* Make target box proportinal

* run spotless

* Make crosshair h o t p i n k

* Address review comments

* Address review 2 electric booaloo

* Possibly implement vendor FOV?

* Make centroid crosshair gren

* actually use FOV

* Fix tests

* actually fix tests

Co-authored-by: Declan Freeman-Gleason <declanfreemangleason@gmail.com>
This commit is contained in:
Matt
2020-08-14 12:39:21 -07:00
committed by GitHub
parent 86ea661ed9
commit b3436765e1
86 changed files with 2106 additions and 1173 deletions

View File

@@ -1,17 +0,0 @@
export default {
state: {
netmask: "",
ip: "",
teamNumber: "",
connectionType: "",
gateway: ""
},
mutations: {
},
actions: {},
getters: {
pipeline: state => {
return state
}
}
};

View File

@@ -1,45 +0,0 @@
import Vue from 'vue'
export default {
state: {
exposure: 0,
brightness: 0,
gain: 0,
rotationMode: 0,
hue: [0, 15],
saturation: [0, 15],
value: [0, 25],
erode: false,
dilate: false,
area: [0, 12],
ratio: [0, 12],
fullness: [0, 12],
speckle: 5,
targetGrouping: 0,
targetIntersection: 0,
sortMode: 0,
multiple: false,
isBinary: 0,
calibrationMode: 0,
videoModeIndex: 0,
streamDivisor: 0,
is3D: false,
targetRegion: 0,
targetOrientation: 1
},
mutations: {
isBinary: (state, value) => {
state.isBinary = value
},
mutatePipeline: (state, {key, value}) => {
Vue.set(state, key, value)
}
},
actions: {},
getters: {
pipeline: state => {
return state
}
}
};