3d, camera calibration, backend settings hookup (#80)

* Implement new UI backend stuff

* Kinda partially add resolution accuracy list

* camera calibration go brrrrrrrr

* ayyyy calibration works

* Maybe fix grouping

* Reorganize camera view

* Fix settings not getting sent

* Make pretty (#4)

* Reorganize camera view

* Apply some cosmetic layout changes to the cameras page

* Fix pipeline rollback bug when starting on non-dashboard pages

Co-authored-by: Matt <matthew.morley.ca@gmail.com>

* Fix naming mismatch

* Mostly make stuff work

* rename robot-relative pose to camera-relative pose

* SolvePNP memes, fix isFovConfigurable

* Change config path to photonvision_config

* netmask go poof, fix zip download?

* Update index.js

* Fix multi cam stuff?

* Use LinearFilter instead

* Fix multicam

* aaa

* start adding restart device and restart program, fix square size bug

* Add some debug stuff

* oop

* Start fixing tests

* Fix tests

* Make target box proportinal

* run spotless

* Make crosshair h o t p i n k

* Address review comments

* Address review 2 electric booaloo

* Possibly implement vendor FOV?

* Make centroid crosshair gren

* actually use FOV

* Fix tests

* actually fix tests

Co-authored-by: Declan Freeman-Gleason <declanfreemangleason@gmail.com>
This commit is contained in:
Matt
2020-08-14 12:39:21 -07:00
committed by GitHub
parent 86ea661ed9
commit b3436765e1
86 changed files with 2106 additions and 1173 deletions

View File

@@ -22,15 +22,15 @@
@change="onModelSelect"
/>
<CVslider
v-model="value.accuracy"
v-model="cornerDetectionAccuracyPercentage"
class="pt-2"
slider-cols="12"
name="Contour simplification amount"
:disabled="selectedModel === null"
min="0"
max="100"
@input="handleData('accuracy')"
@rollback="e => rollback('accuracy', e)"
@input="handlePipelineData('cornerDetectionAccuracyPercentage')"
@rollback="e => rollback('cornerDetectionAccuracyPercentage', e)"
/>
<mini-map
class="miniMapClass"
@@ -59,20 +59,25 @@
CVslider,
miniMap
},
// eslint-disable-next-line vue/require-prop-types
props: ['value'],
data() {
return {
selectedModel: null,
FRCtargets: null,
snackbar: {
color: "success",
color: "Success",
text: ""
},
snack: false
}
},
computed: {
cornerDetectionAccuracyPercentage: {
get() {
return this.$store.getters.currentPipelineSettings.cornerDetectionAccuracyPercentage
},
set(val) {
this.$store.commit("mutatePipeline", {"cornerDetectionAccuracyPercentage": val});
}
},
targets: {
get() {
return this.$store.getters.currentPipelineResults.targets;

View File

@@ -18,7 +18,7 @@
<th class="text-center">
Target
</th>
<template v-if="!$store.getters.currentPipelineSettings.is3D">
<template v-if="!$store.getters.currentPipelineSettings.solvePNPEnabled">
<th class="text-center">
Pitch
</th>
@@ -32,7 +32,7 @@
<th class="text-center">
Area
</th>
<template v-if="$store.getters.currentPipelineSettings.is3D">
<template v-if="$store.getters.currentPipelineSettings.solvePNPEnabled">
<th class="text-center">
X
</th>
@@ -51,17 +51,17 @@
:key="index"
>
<td>{{ index }}</td>
<template v-if="!$store.getters.currentPipelineSettings.is3D">
<template v-if="!$store.getters.currentPipelineSettings.solvePNPEnabled">
<td>{{ parseFloat(value.pitch).toFixed(2) }}</td>
<td>{{ parseFloat(value.yaw).toFixed(2) }}</td>
<td>{{ parseFloat(value.skew).toFixed(2) }}</td>
</template>
<td>{{ parseFloat(value.area).toFixed(2) }}</td>
<template v-if="$store.getters.currentPipelineSettings.is3D">
<template v-if="$store.getters.currentPipelineSettings.solvePNPEnabled">
<!-- TODO: Make sure that units are correct -->
<td>{{ parseFloat(value.pose.x).toFixed(2) }}&nbsp;m</td>
<td>{{ parseFloat(value.pose.y).toFixed(2) }}&nbsp;m</td>
<td>{{ parseFloat(value.pose.rotation).toFixed(2) }}&deg;</td>
<td>{{ parseFloat(value.pose.rot).toFixed(2) }}&deg;</td>
</template>
</tr>
</tbody>