mirror of
https://github.com/PhotonVision/photonvision
synced 2026-07-02 02:51:40 +00:00
Rename to PhotonVision
This commit is contained in:
187
photon-client/src/components/pipeline/3D/MiniMap.vue
Normal file
187
photon-client/src/components/pipeline/3D/MiniMap.vue
Normal file
@@ -0,0 +1,187 @@
|
||||
<template>
|
||||
<div>
|
||||
<v-row
|
||||
style="width: 400px;"
|
||||
align="center"
|
||||
>
|
||||
<canvas
|
||||
id="canvasId"
|
||||
width="800"
|
||||
height="800"
|
||||
/>
|
||||
</v-row>
|
||||
<v-row
|
||||
style="width: 400px;"
|
||||
align="center"
|
||||
>
|
||||
<v-simple-table
|
||||
style="text-align: center;background-color: transparent; display: block;margin: auto"
|
||||
dense
|
||||
dark
|
||||
>
|
||||
<template v-slot:default>
|
||||
<thead>
|
||||
<tr>
|
||||
<th class="text-center">
|
||||
Target
|
||||
</th>
|
||||
<th class="text-center">
|
||||
X
|
||||
</th>
|
||||
<th class="text-center">
|
||||
Y
|
||||
</th>
|
||||
<th class="text-center">
|
||||
Angle
|
||||
</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr
|
||||
v-for="(target, index) in targets"
|
||||
:key="index"
|
||||
>
|
||||
<td>{{ index }}</td>
|
||||
<td>{{ target.pose.translation.x.toFixed(2) }}</td>
|
||||
<td>{{ target.pose.translation.y.toFixed(2) }}</td>
|
||||
<td>{{ target.pose.rotation.radians.toFixed(2) }}</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</template>
|
||||
</v-simple-table>
|
||||
</v-row>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
export default {
|
||||
name: "MiniMap",
|
||||
props: {
|
||||
targets: Array,
|
||||
horizontalFOV: Number
|
||||
},
|
||||
data() {
|
||||
return {
|
||||
ctx: undefined,
|
||||
canvas: undefined,
|
||||
x: 0,
|
||||
y: 0,
|
||||
targetWidth: 40,
|
||||
targetHeight: 6
|
||||
}
|
||||
},
|
||||
computed: {
|
||||
hLen: {
|
||||
get() {
|
||||
return Math.tan(this.horizontalFOV / 2 * Math.PI / 180) * 150;
|
||||
}
|
||||
}
|
||||
},
|
||||
watch: {
|
||||
targets: {
|
||||
deep: true,
|
||||
handler() {
|
||||
this.draw();
|
||||
}
|
||||
},
|
||||
horizontalFOV() {
|
||||
this.draw();
|
||||
}
|
||||
},
|
||||
mounted: function () {
|
||||
const canvas = document.getElementById("canvasId"); // getting the canvas element
|
||||
const ctx = canvas.getContext("2d"); // getting the canvas context
|
||||
this.canvas = canvas; // setting the canvas as a vue variable
|
||||
this.ctx = ctx; // setting the canvas context as a vue variable
|
||||
this.grad = this.ctx.createLinearGradient(400, 800, 400, 600);
|
||||
this.grad.addColorStop(0, "rgb(119,119,119)");
|
||||
this.grad.addColorStop(0.05, "rgba(14,92,22,0.96)");
|
||||
this.grad.addColorStop(0.8, 'rgba(43,43,43,0.48)');
|
||||
|
||||
// setting canvas context values for drawing
|
||||
|
||||
|
||||
this.ctx.font = "26px Arial";
|
||||
this.ctx.strokeStyle = "whitesmoke";
|
||||
this.ctx.lineWidth = 2;
|
||||
|
||||
this.$nextTick(function () {
|
||||
this.drawPlayer();
|
||||
|
||||
});
|
||||
},
|
||||
methods: {
|
||||
draw() {
|
||||
this.clearBoard();
|
||||
this.drawPlayer();
|
||||
for (let index in this.targets) {
|
||||
this.drawTarget(index, this.targets[index].pose);
|
||||
}
|
||||
},
|
||||
drawTarget(index, target) {
|
||||
// first save the untranslated/unrotated context
|
||||
let x = 800 - (160 * target.translation.x); // getting meters as pixels
|
||||
let y = 400 - (160 * target.translation.y);
|
||||
this.ctx.save();
|
||||
this.ctx.beginPath();
|
||||
// move the rotation point to the center of the rect
|
||||
this.ctx.translate(y + this.targetWidth / 2, x + this.targetHeight / 2); // wpi lib makes x forward and back and y left to right
|
||||
// rotate the rect
|
||||
this.ctx.rotate(target.rotation.radians * -1);
|
||||
|
||||
// draw the rect on the transformed context
|
||||
// Note: after transforming [0,0] is visually [x,y]
|
||||
// so the rect needs to be offset accordingly when drawn
|
||||
this.ctx.rect(-this.targetWidth / 2, -this.targetHeight / 2, this.targetWidth, this.targetHeight);
|
||||
|
||||
this.ctx.fillStyle = "#01a209";
|
||||
this.ctx.fill();
|
||||
|
||||
// restore the context to its untranslated/unrotated state
|
||||
this.ctx.restore();
|
||||
this.ctx.fillStyle = "whitesmoke";
|
||||
this.ctx.beginPath();
|
||||
this.ctx.arc(y + this.targetWidth / 2, x + this.targetHeight / 2, 3, 0, 2 * Math.PI, true);
|
||||
this.ctx.fill();
|
||||
this.ctx.fillText(index, y - 30, x - 5);
|
||||
|
||||
},
|
||||
drawPlayer() {
|
||||
this.ctx.beginPath();
|
||||
this.ctx.moveTo(400, 820);
|
||||
this.ctx.lineTo(400 + this.hLen, 650);
|
||||
this.ctx.lineTo(400 - this.hLen, 650);
|
||||
this.ctx.closePath();
|
||||
this.ctx.fillStyle = this.grad;
|
||||
this.ctx.fill();
|
||||
this.ctx.beginPath();
|
||||
this.ctx.moveTo(400, 820);
|
||||
this.ctx.lineTo(400 + this.hLen, 650);
|
||||
this.ctx.stroke();
|
||||
this.ctx.moveTo(400, 820);
|
||||
this.ctx.lineTo(400 - this.hLen, 650);
|
||||
this.ctx.stroke();
|
||||
|
||||
},
|
||||
clearBoard() {
|
||||
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height); // clearing the canvas
|
||||
}
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
#canvasId {
|
||||
width: 400px;
|
||||
height: 400px;
|
||||
background-color: #2b2b2b;
|
||||
border-radius: 5px;
|
||||
border: 2px solid grey;
|
||||
box-shadow: 0 0 5px 1px;
|
||||
}
|
||||
|
||||
th {
|
||||
width: 80px;
|
||||
text-align: center;
|
||||
}
|
||||
</style>
|
||||
Reference in New Issue
Block a user