3d viewer cleanup (#490)

* WIP fiddling with 3js stuff for different viewpoints

* more wip viewer cleanup

* More cleanups - split out minimap
This commit is contained in:
Chris Gerth
2022-10-09 22:26:49 -05:00
committed by GitHub
parent 87e7c3ca74
commit c827afb25f
5 changed files with 148 additions and 47 deletions

View File

@@ -22,6 +22,26 @@
style="width:100%;height:100%"
/>
</v-col>
<v-row>
<v-col>
<v-btn
class="ml-10"
color="secondary"
@click="resetCamFirstPerson"
>
First Person
</v-btn>
</v-col>
<v-col>
<v-btn
class="ml-10"
color="secondary"
@click="resetCamThirdPerson"
>
Third Person
</v-btn>
</v-col>
</v-row>
</v-row>
</div>
</template>
@@ -31,6 +51,7 @@
import {
ArrowHelper,
BoxGeometry,
ConeGeometry,
Mesh,
MeshNormalMaterial,
PerspectiveCamera,
@@ -78,29 +99,45 @@ export default {
this.renderer = renderer;
scene.background = new Color(0xa9a9a9)
//Set up resize handlers
this.onWindowResize();
window.addEventListener( 'resize', this.onWindowResize, false );
scene.add(new ArrowHelper(new Vector3(1, 0, 0).normalize(), new Vector3(0, 0, 0),
//Add the reference frame cues
this.refFrameCues = []
// coordinate system
this.refFrameCues.push(new ArrowHelper(new Vector3(1, 0, 0).normalize(), new Vector3(0, 0, 0),
1, // length
0xff0000,
0.5,
0.5,
0.1,
0.1,
))
scene.add(new ArrowHelper(new Vector3(0, 1, 0).normalize(), new Vector3(0, 0, 0),
this.refFrameCues.push(new ArrowHelper(new Vector3(0, 1, 0).normalize(), new Vector3(0, 0, 0),
1, // length
0x00ff00,
0.5,
0.5,
0.1,
0.1,
))
scene.add(new ArrowHelper(new Vector3(0, 0, 1).normalize(), new Vector3(0, 0, 0),
this.refFrameCues.push(new ArrowHelper(new Vector3(0, 0, 1).normalize(), new Vector3(0, 0, 0),
1, // length
0x0000ff,
0.5,
0.5,
0.1,
0.1,
))
//something that looks vaguely like a camera
const camSize = 0.2;
const camBodyGeometry = new BoxGeometry(camSize, camSize, camSize);
const camLensGeometry = new ConeGeometry(camSize*0.4, camSize*0.8, 30);
const camMaterial = new MeshNormalMaterial();
const camBody = new Mesh(camBodyGeometry, camMaterial);
const camLens = new Mesh(camLensGeometry, camMaterial);
camBody.position.set(0,0,0);
camLens.rotateZ(Math.PI / 2);
camLens.position.set(camSize*0.8,0,0);
this.refFrameCues.push(camBody)
this.refFrameCues.push(camLens)
var controls = new TrackballControls(
camera,
renderer.domElement
@@ -113,11 +150,11 @@ export default {
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.3;
controls.keys = [65, 83, 68];
this.controls = controls;
this.scene.add(...this.refFrameCues)
this.resetCamFirstPerson();
camera.position.set(-0.1,0,0);
camera.rotation.set(-90, 0, 90);
camera.up.set(0,0,1);
controls.update();
function animate() {
@@ -125,6 +162,13 @@ export default {
controls.update();
renderer.render(scene, camera);
//camera.updateMatrixWorld();
//console.log("================")
//console.log(camera.position);
//console.log(camera.rotation);
//console.log(camera.up);
}
this.drawTargets()
@@ -185,6 +229,7 @@ export default {
if(this.cubes.length > 0)
this.scene.add(...this.cubes);
},
onWindowResize() {
var container = document.getElementById("MapContainer")
if(container){
@@ -195,6 +240,24 @@ export default {
this.renderer.setSize( this.canvas.width, this.canvas.height );
}
},
resetCamThirdPerson(){
//Sets camera to third person position
this.controls.reset();
this.camera.position.set(-1.39,-1.09,1.17);
this.camera.up.set(0,0,1);
this.controls.target.set(4.0,0.0,0.0);
this.controls.update();
this.scene.add(...this.refFrameCues)
},
resetCamFirstPerson(){
//Sets camera to first person position
this.controls.reset();
this.camera.position.set(-0.1,0,0);
this.camera.up.set(0,0,1);
this.controls.target.set(0.0,0.0,0.0);
this.controls.update();
this.scene.remove(...this.refFrameCues)
},
}