mirror of
https://github.com/PhotonVision/photonvision
synced 2026-06-23 01:21:40 +00:00
Update C++ Simulation to match Java (#1026)
This commit is contained in:
@@ -0,0 +1,102 @@
|
||||
/*
|
||||
* Copyright (C) Photon Vision.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <frc/geometry/Pose3d.h>
|
||||
#include <frc/geometry/Rotation3d.h>
|
||||
#include <frc/geometry/Translation3d.h>
|
||||
|
||||
namespace photon {
|
||||
class RotTrlTransform3d {
|
||||
public:
|
||||
RotTrlTransform3d(const frc::Rotation3d& rot, const frc::Translation3d& trl)
|
||||
: trl(trl), rot(rot) {}
|
||||
RotTrlTransform3d(const frc::Pose3d& initial, const frc::Pose3d& last)
|
||||
: trl(last.Translation() - initial.Translation().RotateBy(rot)),
|
||||
rot(last.Rotation() - initial.Rotation()) {}
|
||||
explicit RotTrlTransform3d(const frc::Transform3d& trf)
|
||||
: RotTrlTransform3d(trf.Rotation(), trf.Translation()) {}
|
||||
RotTrlTransform3d()
|
||||
: RotTrlTransform3d(frc::Rotation3d{}, frc::Translation3d{}) {}
|
||||
|
||||
static RotTrlTransform3d MakeRelativeTo(const frc::Pose3d& pose) {
|
||||
return RotTrlTransform3d{pose.Rotation(), pose.Translation()}.Inverse();
|
||||
}
|
||||
|
||||
RotTrlTransform3d Inverse() const {
|
||||
frc::Rotation3d invRot = -rot;
|
||||
frc::Translation3d invTrl = -(trl.RotateBy(invRot));
|
||||
return RotTrlTransform3d{invRot, invTrl};
|
||||
}
|
||||
|
||||
frc::Transform3d GetTransform() const { return frc::Transform3d{trl, rot}; }
|
||||
|
||||
frc::Translation3d GetTranslation() const { return trl; }
|
||||
|
||||
frc::Rotation3d GetRotation() const { return rot; }
|
||||
|
||||
frc::Translation3d Apply(const frc::Translation3d& trlToApply) const {
|
||||
return trlToApply.RotateBy(rot) + trl;
|
||||
}
|
||||
|
||||
std::vector<frc::Translation3d> ApplyTrls(
|
||||
const std::vector<frc::Translation3d>& trls) const {
|
||||
std::vector<frc::Translation3d> retVal;
|
||||
retVal.reserve(trls.size());
|
||||
for (const auto& currentTrl : trls) {
|
||||
retVal.emplace_back(Apply(currentTrl));
|
||||
}
|
||||
return retVal;
|
||||
}
|
||||
|
||||
frc::Rotation3d Apply(const frc::Rotation3d& rotToApply) const {
|
||||
return rotToApply + rot;
|
||||
}
|
||||
|
||||
std::vector<frc::Rotation3d> ApplyTrls(
|
||||
const std::vector<frc::Rotation3d>& rots) const {
|
||||
std::vector<frc::Rotation3d> retVal;
|
||||
retVal.reserve(rots.size());
|
||||
for (const auto& currentRot : rots) {
|
||||
retVal.emplace_back(Apply(currentRot));
|
||||
}
|
||||
return retVal;
|
||||
}
|
||||
|
||||
frc::Pose3d Apply(const frc::Pose3d& poseToApply) const {
|
||||
return frc::Pose3d{Apply(poseToApply.Translation()),
|
||||
Apply(poseToApply.Rotation())};
|
||||
}
|
||||
|
||||
std::vector<frc::Pose3d> ApplyPoses(
|
||||
const std::vector<frc::Pose3d>& poses) const {
|
||||
std::vector<frc::Pose3d> retVal;
|
||||
retVal.reserve(poses.size());
|
||||
for (const auto& currentPose : poses) {
|
||||
retVal.emplace_back(Apply(currentPose));
|
||||
}
|
||||
return retVal;
|
||||
}
|
||||
|
||||
private:
|
||||
const frc::Translation3d trl;
|
||||
const frc::Rotation3d rot;
|
||||
};
|
||||
} // namespace photon
|
||||
Reference in New Issue
Block a user