## Description
compute confidence level based on target area in total image size and
populate classId and confidence level in Java (while building the
PhotonTrackedTarget)
## Changes
- Add new VisionTargetSim constructor for object detection
- If class ID specified but confidence = -1, estimate based on total
area
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Co-authored-by: Matt Morley <matthew.morley.ca@gmail.com>
## Description
<!-- What changed? Why? (the code + comments should speak for itself on
the "how") -->
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well. If this touches platform-specific behavior, this is where test
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closes#2318closes#2319
For the 2027 game, teams might want to detect more than 10 results.
Therefore, we're increasing the limit.
We also ran into an issue with our sim, where a user can create too many
objects and cause an overflow. We implement that same limit of 50
targets here.
## Meta
Merge checklist:
- [x] Pull Request title is [short, imperative
summary](https://cbea.ms/git-commit/) of proposed changes
- [x] The description documents the _what_ and _why_
- [ ] If this PR changes behavior or adds a feature, user documentation
is updated
- [ ] If this PR touches photon-serde, all messages have been
regenerated and hashes have not changed unexpectedly
- [ ] If this PR touches configuration, this is backwards compatible
with settings back to v2025.3.2
- [ ] If this PR touches pipeline settings or anything related to data
exchange, the frontend typing is updated
- [ ] If this PR addresses a bug, a regression test for it is added
Persuant to #1093, I added as many docstrings as I could, at least for
things I knew about. Some of the classes I just suppressed the Javadoc
warnings in because they aren't particularly useful to document. This
gets us down to less than 100 Javadoc warnings in total. Docs for core
classes on the C++ side were also added for parity.
This adds support for PNP_DISTANCE_TRIG_SOLVE in the the python
PhotonPoseEstimator, mirroring the implementation in the Java
PhotonPoseEstimator.
Changes:
- Add PoseStrategy.PNP_DISTANCE_TRIG_SOLVE
- Add addHeadingData() and resetHeadingData() to PhotonPoseEstimator
- Fix PhotonCameraSim.process() to set ntReceiveTimestampMicros in the
result
- Minor readability improvements to PhotonPipelineResult
- Minor test improvements to PhotonPoseEstimatorTest
- Add .vscode/settings.json (to make running python tests in VSCode
easier)
Merge checklist:
- [x] Pull Request title is [short, imperative
summary](https://cbea.ms/git-commit/) of proposed changes
- [x] The description documents the _what_ and _why_
- [ ] If this PR changes behavior or adds a feature, user documentation
is updated
- [ ] If this PR touches photon-serde, all messages have been
regenerated and hashes have not changed unexpectedly
- [ ] If this PR touches configuration, this is backwards compatible
with settings back to v2024.3.1
- [ ] If this PR touches pipeline settings or anything related to data
exchange, the frontend typing is updated
- [ ] If this PR addresses a bug, a regression test for it is added
---------
Co-authored-by: Sam948-byte <samf.236@proton.me>
What it says on the tin. This is all stuff from our initial effort to
port the sim things. Right now it is coupled to #1557 because this fixes
things up in that. Lets merge that one before dealing with this one
I tasked my team with updating our upcoming Reefscape codebase to target
2025 packages, only to realise we have created an unsolvable dependency
nightmare with these things being neglected...