/* * Copyright (C) Photon Vision. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "photon/targeting/PhotonTrackedTarget.h" #include #include #include #include #include #include static constexpr const uint8_t MAX_CORNERS = 8; namespace photon { PhotonTrackedTarget::PhotonTrackedTarget( double yaw, double pitch, double area, double skew, int id, int objdetid, float objdetconf, const frc::Transform3d& pose, const frc::Transform3d& alternatePose, double ambiguity, const wpi::SmallVector, 4> minAreaRectCorners, const std::vector> detectedCorners) : yaw(yaw), pitch(pitch), area(area), skew(skew), fiducialId(id), objDetectId(objdetid), objDetectConf(objdetconf), bestCameraToTarget(pose), altCameraToTarget(alternatePose), poseAmbiguity(ambiguity), minAreaRectCorners(minAreaRectCorners), detectedCorners(detectedCorners) {} bool PhotonTrackedTarget::operator==(const PhotonTrackedTarget& other) const { return other.yaw == yaw && other.pitch == pitch && other.area == area && other.skew == skew && other.bestCameraToTarget == bestCameraToTarget && other.objDetectConf == objDetectConf && other.objDetectId == objDetectId && other.minAreaRectCorners == minAreaRectCorners; } Packet& operator<<(Packet& packet, const PhotonTrackedTarget& target) { packet << target.yaw << target.pitch << target.area << target.skew << target.fiducialId << target.objDetectId << target.objDetectConf << target.bestCameraToTarget.Translation().X().value() << target.bestCameraToTarget.Translation().Y().value() << target.bestCameraToTarget.Translation().Z().value() << target.bestCameraToTarget.Rotation().GetQuaternion().W() << target.bestCameraToTarget.Rotation().GetQuaternion().X() << target.bestCameraToTarget.Rotation().GetQuaternion().Y() << target.bestCameraToTarget.Rotation().GetQuaternion().Z() << target.altCameraToTarget.Translation().X().value() << target.altCameraToTarget.Translation().Y().value() << target.altCameraToTarget.Translation().Z().value() << target.altCameraToTarget.Rotation().GetQuaternion().W() << target.altCameraToTarget.Rotation().GetQuaternion().X() << target.altCameraToTarget.Rotation().GetQuaternion().Y() << target.altCameraToTarget.Rotation().GetQuaternion().Z() << target.poseAmbiguity; for (int i = 0; i < 4; i++) { packet << target.minAreaRectCorners[i].first << target.minAreaRectCorners[i].second; } uint8_t num_corners = std::min(target.detectedCorners.size(), MAX_CORNERS); packet << num_corners; for (size_t i = 0; i < target.detectedCorners.size(); i++) { packet << target.detectedCorners[i].first << target.detectedCorners[i].second; } return packet; } Packet& operator>>(Packet& packet, PhotonTrackedTarget& target) { packet >> target.yaw >> target.pitch >> target.area >> target.skew >> target.fiducialId >> target.objDetectId >> target.objDetectConf; // We use these for best and alt transforms below double x = 0; double y = 0; double z = 0; double w = 0; // First transform is the "best" pose packet >> x >> y >> z; const auto bestTranslation = frc::Translation3d( units::meter_t(x), units::meter_t(y), units::meter_t(z)); packet >> w >> x >> y >> z; const auto bestRotation = frc::Rotation3d(frc::Quaternion(w, x, y, z)); target.bestCameraToTarget = frc::Transform3d(bestTranslation, bestRotation); // Second transform is the "alternate" pose packet >> x >> y >> z; const auto altTranslation = frc::Translation3d( units::meter_t(x), units::meter_t(y), units::meter_t(z)); packet >> w >> x >> y >> z; const auto altRotation = frc::Rotation3d(frc::Quaternion(w, x, y, z)); target.altCameraToTarget = frc::Transform3d(altTranslation, altRotation); packet >> target.poseAmbiguity; target.minAreaRectCorners.clear(); double first = 0; double second = 0; for (int i = 0; i < 4; i++) { packet >> first >> second; target.minAreaRectCorners.emplace_back(first, second); } uint8_t numCorners = 0; packet >> numCorners; target.detectedCorners.clear(); target.detectedCorners.reserve(numCorners); for (size_t i = 0; i < numCorners; i++) { packet >> first >> second; target.detectedCorners.emplace_back(first, second); } return packet; } } // namespace photon