/* * MIT License * * Copyright (c) PhotonVision * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "subsystems/GamepieceLauncher.h" // Include the header file GamepieceLauncher::GamepieceLauncher() { motor = new frc::PWMSparkMax(8); // Create the motor object for PWM port 8 simulationInit(); } void GamepieceLauncher::setRunning(bool shouldRun) { curDesSpd = shouldRun ? LAUNCH_SPEED_RPM : 0.0; } void GamepieceLauncher::periodic() { // Calculate the maximum RPM double maxRPM = units::radians_per_second_t(frc::DCMotor::Falcon500(1).freeSpeed) .to() * 60 / (2 * std::numbers::pi); curMotorCmd = curDesSpd / maxRPM; curMotorCmd = std::clamp(curMotorCmd, 0.0, 1.0); motor->Set(curMotorCmd); frc::SmartDashboard::PutNumber("GPLauncher Des Spd (RPM)", curDesSpd); } void GamepieceLauncher::simulationPeriodic() { launcherSim.SetInputVoltage(curMotorCmd * frc::RobotController::GetBatteryVoltage()); launcherSim.Update(0.02_s); auto spd = launcherSim.GetAngularVelocity().to() * 60 / (2 * std::numbers::pi); frc::SmartDashboard::PutNumber("GPLauncher Act Spd (RPM)", spd); } void GamepieceLauncher::simulationInit() {}