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https://github.com/PhotonVision/photonvision
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- Show 0 clients when NT server props are undefined - Add Prettier --------- Co-authored-by: Matthew Morley <matthew.morley.ca@gmail.com>
98 lines
3.1 KiB
TypeScript
98 lines
3.1 KiB
TypeScript
import { decode, encode } from "@msgpack/msgpack";
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import type { IncomingWebsocketData } from "@/types/WebsocketDataTypes";
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/**
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* {@link WebSocket} wrapper class that automatically reconnects to the provided host address if the connection was closed by the remote host or a connection failure.
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* Data sent and received by the Websocket is automatically encoded and decoded using msgpack.
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*/
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export class AutoReconnectingWebsocket {
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private readonly serverAddress: string | URL;
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private websocket: WebSocket | null | undefined;
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private readonly onConnect: () => void;
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private readonly onData: (data: IncomingWebsocketData) => void;
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private readonly onDisconnect: () => void;
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/**
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* Create an AutoReconnectingWebsocket
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*
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* @param serverAddress address of the websocket
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* @param onConnect action to run on websocket connection (when the websocket changes to the OPEN state)
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* @param onData decoded websocket message data consumer. The data is automatically decoded by msgpack.
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* @param onDisconnect action to run on websocket disconnection (when the websocket changes to the CLOSED state)
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*/
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constructor(
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serverAddress: string | URL,
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onConnect: () => void,
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onData: (data: IncomingWebsocketData) => void,
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onDisconnect: () => void
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) {
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this.serverAddress = serverAddress;
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this.onConnect = onConnect;
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this.onData = onData;
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this.onDisconnect = onDisconnect;
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this.initializeWebsocket();
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}
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/**
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* Send data over the websocket. This is a no-op if the websocket is not in the OPEN state.
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*
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* @param data data to send
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* @param encodeData whether or not to encode the data using msgpack (defaults to true)
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* @see isConnected
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*
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*/
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send(data, encodeData = true) {
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// Only send data if the websocket is open
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if (this.isConnected()) {
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if (encodeData) {
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this.websocket?.send(encode(data));
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} else {
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this.websocket?.send(data);
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}
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}
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}
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/**
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* Check if the WebSocket is OPEN and connected
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*/
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isConnected(): boolean {
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return this.websocket === null || this.websocket === undefined
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? false
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: this.websocket.readyState === WebSocket.OPEN;
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}
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/**
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* Handles the creation of the websocket and the binding of the action consumers.
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*
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* @private
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*/
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private initializeWebsocket() {
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this.websocket = new WebSocket(this.serverAddress);
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this.websocket.binaryType = "arraybuffer";
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this.websocket.onopen = () => {
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console.debug("[WebSocket] Websocket Open");
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this.onConnect();
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};
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this.websocket.onmessage = (event: MessageEvent) => {
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this.onData(decode(event.data) as IncomingWebsocketData);
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};
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this.websocket.onclose = (event: CloseEvent) => {
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this.onDisconnect();
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this.websocket = null;
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console.info("[WebSocket] The WebSocket was closed. Will reattempt in 500 milliseconds.", event.reason);
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setTimeout(this.initializeWebsocket.bind(this), 500);
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};
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this.websocket.onerror = () => {
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this.websocket?.close();
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};
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console.debug(`[WebSocket] Attempting to initialize Websocket connection to ${this.serverAddress}`);
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}
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}
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