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* WIP monkeying around with adding new targets. * Added testcase to replicate large extrinsics result from calibration. * Tweaked calibration pipline to return image with chessboard corner detection overlaid. * Removed "bad" images from the cal, but that didn't seem to help... * Added test logic to output the undistorted Mat for evaluating the quality of the calibration. * Tweaked generation of chessboard points to be in a square pattern, not parallelogram. * Spotless and removed bespoke test target in prep for PR. * Revised to a double-for loop for less complex-looking logic * #thanks spotless al;ksgfjh akljghf ;lakdfdhg ksadfgh klasdfjhg kasdfjghj aklsjg two spaces * Boop * Reverting my changes in Calibrate3dPipeline.java to make this merge better with other PR's * Derp changed the wrong one