Files
PhotonVision/photon-client/src/plugins/ColorPicker.js
Banks T 5144819ce2 Invertable hue (#428)
* Add UI-side changes for invertable hue slider

* Add hue inverted range

* Add new slider backgrounds to threshold tab

* Run spotless

* Updated libpicam.so to artifact built from commit c458bab87740 in that repo on gerth2's pi.

* undo the java-side hack since isVCSMSupported is fixed

* Hook up hue inversion frontend to backend and UI tweaks

* Remove unused .flipped class

* Fix hueInverted name in Vue.js store

Co-authored-by: Declan Freeman-Gleason <declanfreemangleason@gmail.com>
Co-authored-by: Matt <matthew.morley.ca@gmail.com>
Co-authored-by: Chris Gerth <chrisgerth010592@gmail.com>
2022-02-21 22:41:51 -05:00

128 lines
4.4 KiB
JavaScript

var canvas = undefined;
var image = undefined;
function initColorPicker() {
if (!canvas)
canvas = document.createElement('canvas');
image = document.querySelector('#normal-stream');
if (image !== null) {
canvas.width = image.width;
canvas.height = image.height;
}
}
//Called on click of the image,
//Finds X,Y of the mouse on the image,
//Draws the image on the (invisible) canvas
//Reads the color values (pixelData) in X,Y of the canvas
//calls the function to handle the button (either eyedrop,expand or shrink)
function colorPickerClick(event, currentFunction, currentRange) {
let rect = image.getBoundingClientRect();
let x = Math.round((event.clientX - rect.left) / rect.width * image.width);
let y = Math.round((event.clientY - rect.top) / rect.height * image.height);
let context = canvas.getContext('2d');
context.drawImage(image, 0, 0, image.width, image.height);
let pixelData = context.getImageData(x, y, 1, 1).data;
if (currentFunction !== undefined) {
return currentFunction(pixelData, currentRange);
}
}
function eyeDrop(pixel) {
let hsv = RGBtoHSV(pixel);
let range = widenRange([hsv, hsv.slice(0)]);//sends hsv and a copy of hsv
return range
}
function expand(pixel, currentRange) {
let hsv = RGBtoHSV(pixel);
let widenHSV = widenRange([[].concat(hsv), hsv]);
return createRange(currentRange.concat(widenHSV));
}
function shrink(pixel, currentRange) {
let hsv = RGBtoHSV(pixel);
let widenHSV = widenRange([[].concat(hsv), hsv]);
if (!shrinkRange(currentRange, widenHSV[0]))//Tries to shrink the lower part of the widen HSV
shrinkRange(currentRange, widenHSV[1]);//If the prev attempt failed, try to shrink the higher part of the widen HSV
return currentRange
}
//numbers is an array of 3 rgb values, returns array for 3 hsv values
function RGBtoHSV(numbers) {
let r = numbers[0],
g = numbers[1],
b = numbers[2];
r = r / 255;
g = g / 255;
b = b / 255;
let minRGB = Math.min(r, Math.min(g, b));
let maxRGB = Math.max(r, Math.max(g, b));
let d = (r === minRGB) ? g - b : ((b === minRGB) ? r - g : b - r);
let h = (r === minRGB) ? 3 : ((b === minRGB) ? 1 : 5);
let H = 30 * (h - d / (maxRGB - minRGB));
let S = 255 * (maxRGB - minRGB) / maxRGB;
let V = 255 * maxRGB;
if (isNaN(H))
H = 0;
if (isNaN(S))
S = 0;
if (isNaN(V))
V = 0;
return [Math.round(H), Math.round(S), Math.round(V)];
}
//Loops though the colors array, finds the smallest and biggest value for H,S and V. Returns the range containing every color
function createRange(HSVColors) {
let range = [[], []];
for (var i = 0; i < 3; i++) {
range[0][i] = HSVColors[0][i];
range[1][i] = HSVColors[0][i];
for (var j = HSVColors.length - 1; j >= 0; j--) {
range[0][i] = Math.min(HSVColors[j][i], range[0][i]);
range[1][i] = Math.max(HSVColors[j][i], range[1][i]);
}
}
return range;//[[Hmin,Smin,Vmin],[Hmax,Smax,Vmax]]
}
//This function adds 10 extra units to each side of the sliders, not to be confued with the expand selection button
function widenRange(range) {
let expanded = [[], []];
for (let i = 0; i < 3; i++) {
//Expanding the range by 10
expanded[0][i] = Math.max(0, range[0][i] - 10);
expanded[1][i] = Math.min(255, range[1][i] + 10);
}
expanded[1][0] = Math.min(180, expanded[1][0]);//h is up to 180
return expanded;
}
//If color in range then take the closer range value to color and set it to color plus or minus 10
//For example if hmax is 200 hmin is 100 and color's h is 120 range will become [130,200]
function shrinkRange(range, color) {
let inside = true;
for (let i = 0; i < color.length && inside; i++) {//Check if color is in range
if (!(range[0][i] <= color[i] <= range[1][i]))
inside = false;
}
if (inside) {
for (let j = 0; j < color.length; j++) {
if (color[j] - range[0][j] < range[1][j] - color[j])
range[0][j] = Math.min(range[0][j] + 10, range[1][j]);//shrink from min side
else
range[1][j] = Math.max(range[1][j] - 10, range[0][j]);//shrink from max side
}
}
return inside;//returns if color is inside or not
}
export default {initColorPicker, colorPickerClick, eyeDrop, expand, shrink}