Files
PhotonVision/photon-lib/src/main/native/include/photon/simulation/PhotonCameraSim.h
2025-11-11 05:28:28 +00:00

124 lines
4.6 KiB
C++

/*
* MIT License
*
* Copyright (c) PhotonVision
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#pragma once
#include <algorithm>
#include <limits>
#include <string>
#include <utility>
#include <vector>
#include <cameraserver/CameraServer.h>
#include <frc/Timer.h>
#include <frc/apriltag/AprilTagFieldLayout.h>
#include <frc/apriltag/AprilTagFields.h>
#include <photon/PhotonCamera.h>
#include <photon/PhotonTargetSortMode.h>
#include <photon/estimation/CameraTargetRelation.h>
#include <photon/estimation/VisionEstimation.h>
#include <photon/networktables/NTTopicSet.h>
#include <photon/simulation/SimCameraProperties.h>
#include <photon/simulation/VideoSimUtil.h>
#include <photon/simulation/VisionTargetSim.h>
#include <units/math.h>
#include <wpi/timestamp.h>
namespace photon {
class PhotonCameraSim {
public:
explicit PhotonCameraSim(PhotonCamera* camera);
PhotonCameraSim(PhotonCamera* camera, const SimCameraProperties& props,
const frc::AprilTagFieldLayout& tagLayout =
frc::AprilTagFieldLayout::LoadField(
frc::AprilTagField::kDefaultField));
PhotonCameraSim(PhotonCamera* camera, const SimCameraProperties& props,
double minTargetAreaPercent, units::meter_t maxSightRange);
inline PhotonCamera* GetCamera() { return cam; }
inline double GetMinTargetAreaPercent() { return minTargetAreaPercent; }
inline double GetMinTargetAreaPixels() {
return minTargetAreaPercent / 100.0 * prop.GetResArea();
}
inline units::meter_t GetMaxSightRange() { return maxSightRange; }
inline const cs::CvSource& GetVideoSimRaw() { return videoSimRaw; }
inline const cv::Mat& GetVideoSimFrameRaw() { return videoSimFrameRaw; }
bool CanSeeTargetPose(const frc::Pose3d& camPose,
const VisionTargetSim& target);
bool CanSeeCorner(const std::vector<cv::Point2f>& points);
std::optional<uint64_t> ConsumeNextEntryTime();
inline void SetMinTargetAreaPercent(double areaPercent) {
minTargetAreaPercent = areaPercent;
}
inline void SetMinTargetAreaPixels(double areaPx) {
minTargetAreaPercent = areaPx / prop.GetResArea() * 100;
}
inline void SetMaxSightRange(units::meter_t range) { maxSightRange = range; }
inline void EnableRawStream(bool enabled) { videoSimRawEnabled = enabled; }
inline void EnableDrawWireframe(bool enabled) {
videoSimWireframeEnabled = enabled;
}
inline void SetWireframeResolution(double resolution) {
videoSimWireframeResolution = resolution;
}
inline void EnabledProcessedStream(double enabled) {
videoSimProcEnabled = enabled;
}
PhotonPipelineResult Process(units::second_t latency,
const frc::Pose3d& cameraPose,
std::vector<VisionTargetSim> targets);
void SubmitProcessedFrame(const PhotonPipelineResult& result);
void SubmitProcessedFrame(const PhotonPipelineResult& result,
uint64_t ReceiveTimestamp);
SimCameraProperties prop;
private:
PhotonCamera* cam;
NTTopicSet ts{};
int64_t heartbeatCounter{0};
uint64_t nextNTEntryTime{wpi::Now()};
units::meter_t maxSightRange{std::numeric_limits<double>::max()};
static constexpr double kDefaultMinAreaPx{100};
double minTargetAreaPercent;
frc::AprilTagFieldLayout tagLayout;
cs::CvSource videoSimRaw;
cv::Mat videoSimFrameRaw{};
bool videoSimRawEnabled{true};
bool videoSimWireframeEnabled{false};
double videoSimWireframeResolution{0.1};
cs::CvSource videoSimProcessed;
cv::Mat videoSimFrameProcessed{};
bool videoSimProcEnabled{true};
};
} // namespace photon