Files
PhotonVision/photon-lib/src/main/native/include/frc/geometry/Pose3d.h
shueja-personal a764ace7f2 Initial AprilTag support (#458)
(Very) beta AprilTag support in PhotonVision. Disables Picam GPU acceleration until we can debug auto exposure in the MMAL driver.

Co-authored-by: Banks Troutman <btrout.dhrs@gmail.com>
Co-authored-by: Matt <matthew.morley.ca@gmail.com>
Co-authored-by: Chris Gerth <gerth2@users.noreply.github.com>
Co-authored-by: Chris <chrisgerth010592@gmail.com>
Co-authored-by: mdurrani808 <mdurrani808@gmail.com>
2022-09-28 21:21:41 -04:00

201 lines
6.2 KiB
C++

/*
* MIT License
*
* Copyright (c) 2022 PhotonVision
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#pragma once
#include <frc/geometry/Pose2d.h>
#include <wpi/SymbolExports.h>
#include "Transform3d.h"
#include "Translation3d.h"
#include "Twist3d.h"
namespace frc {
/**
* Represents a 3D pose containing translational and rotational elements.
*/
class WPILIB_DLLEXPORT Pose3d {
public:
/**
* Constructs a pose at the origin facing toward the positive X axis.
*/
constexpr Pose3d() = default;
/**
* Constructs a pose with the specified translation and rotation.
*
* @param translation The translational component of the pose.
* @param rotation The rotational component of the pose.
*/
Pose3d(Translation3d translation, Rotation3d rotation);
/**
* Constructs a pose with x, y, and z translations instead of a separate
* Translation3d.
*
* @param x The x component of the translational component of the pose.
* @param y The y component of the translational component of the pose.
* @param z The z component of the translational component of the pose.
* @param rotation The rotational component of the pose.
*/
Pose3d(units::meter_t x, units::meter_t y, units::meter_t z,
Rotation3d rotation);
/**
* Transforms the pose by the given transformation and returns the new
* transformed pose.
*
* @param other The transform to transform the pose by.
*
* @return The transformed pose.
*/
Pose3d operator+(const Transform3d& other) const;
/**
* Returns the Transform3d that maps the one pose to another.
*
* @param other The initial pose of the transformation.
* @return The transform that maps the other pose to the current pose.
*/
Transform3d operator-(const Pose3d& other) const;
/**
* Checks equality between this Pose3d and another object.
*
* @param other The other object.
* @return Whether the two objects are equal.
*/
bool operator==(const Pose3d& other) const;
/**
* Checks inequality between this Pose3d and another object.
*
* @param other The other object.
* @return Whether the two objects are not equal.
*/
bool operator!=(const Pose3d& other) const;
/**
* Returns the underlying translation.
*
* @return Reference to the translational component of the pose.
*/
const Translation3d& Translation() const { return m_translation; }
/**
* Returns the X component of the pose's translation.
*
* @return The x component of the pose's translation.
*/
units::meter_t X() const { return m_translation.X(); }
/**
* Returns the Y component of the pose's translation.
*
* @return The y component of the pose's translation.
*/
units::meter_t Y() const { return m_translation.Y(); }
/**
* Returns the Z component of the pose's translation.
*
* @return The z component of the pose's translation.
*/
units::meter_t Z() const { return m_translation.Z(); }
/**
* Returns the underlying rotation.
*
* @return Reference to the rotational component of the pose.
*/
const Rotation3d& Rotation() const { return m_rotation; }
/**
* Transforms the pose by the given transformation and returns the new pose.
* See + operator for the matrix multiplication performed.
*
* @param other The transform to transform the pose by.
*
* @return The transformed pose.
*/
Pose3d TransformBy(const Transform3d& other) const;
/**
* Returns the other pose relative to the current pose.
*
* This function can often be used for trajectory tracking or pose
* stabilization algorithms to get the error between the reference and the
* current pose.
*
* @param other The pose that is the origin of the new coordinate frame that
* the current pose will be converted into.
*
* @return The current pose relative to the new origin pose.
*/
Pose3d RelativeTo(const Pose3d& other) const;
/**
* Obtain a new Pose3d from a (constant curvature) velocity.
*
* The twist is a change in pose in the robot's coordinate frame since the
* previous pose update. When the user runs exp() on the previous known
* field-relative pose with the argument being the twist, the user will
* receive the new field-relative pose.
*
* "Exp" represents the pose exponential, which is solving a differential
* equation moving the pose forward in time.
*
* @param twist The change in pose in the robot's coordinate frame since the
* previous pose update. For example, if a non-holonomic robot moves forward
* 0.01 meters and changes angle by 0.5 degrees since the previous pose
* update, the twist would be Twist3d{0.01_m, 0_m, 0_m, Rotation3d{0.0, 0.0,
* 0.5_deg}}.
*
* @return The new pose of the robot.
*/
Pose3d Exp(const Twist3d& twist) const;
/**
* Returns a Twist3d that maps this pose to the end pose. If c is the output
* of a.Log(b), then a.Exp(c) would yield b.
*
* @param end The end pose for the transformation.
*
* @return The twist that maps this to end.
*/
Twist3d Log(const Pose3d& end) const;
/**
* Returns a Pose2d representing this Pose3d projected into the X-Y plane.
*/
Pose2d ToPose2d() const;
private:
Translation3d m_translation;
Rotation3d m_rotation;
};
} // namespace frc