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## Description <!-- What changed? Why? (the code + comments should speak for itself on the "how") --> <!-- Fun screenshots or a cool video or something are super helpful as well. If this touches platform-specific behavior, this is where test evidence should be collected. --> <!-- Any issues this pull request closes or pull requests this supersedes should be linked with `Closes #issuenumber`. --> closes #2318 closes #2319 For the 2027 game, teams might want to detect more than 10 results. Therefore, we're increasing the limit. We also ran into an issue with our sim, where a user can create too many objects and cause an overflow. We implement that same limit of 50 targets here. ## Meta Merge checklist: - [x] Pull Request title is [short, imperative summary](https://cbea.ms/git-commit/) of proposed changes - [x] The description documents the _what_ and _why_ - [ ] If this PR changes behavior or adds a feature, user documentation is updated - [ ] If this PR touches photon-serde, all messages have been regenerated and hashes have not changed unexpectedly - [ ] If this PR touches configuration, this is backwards compatible with settings back to v2025.3.2 - [ ] If this PR touches pipeline settings or anything related to data exchange, the frontend typing is updated - [ ] If this PR addresses a bug, a regression test for it is added