Files
PhotonVision/photon-lib/src/main/native/include/frc/geometry/Rotation3d.h
shueja-personal a764ace7f2 Initial AprilTag support (#458)
(Very) beta AprilTag support in PhotonVision. Disables Picam GPU acceleration until we can debug auto exposure in the MMAL driver.

Co-authored-by: Banks Troutman <btrout.dhrs@gmail.com>
Co-authored-by: Matt <matthew.morley.ca@gmail.com>
Co-authored-by: Chris Gerth <gerth2@users.noreply.github.com>
Co-authored-by: Chris <chrisgerth010592@gmail.com>
Co-authored-by: mdurrani808 <mdurrani808@gmail.com>
2022-09-28 21:21:41 -04:00

194 lines
5.3 KiB
C++

/*
* MIT License
*
* Copyright (c) 2022 PhotonVision
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#pragma once
#include <frc/EigenCore.h>
#include <frc/geometry/Rotation2d.h>
#include <units/angle.h>
#include <wpi/SymbolExports.h>
#include "Quaternion.h"
namespace frc {
/**
* A rotation in a 3D coordinate frame represented by a quaternion.
*/
class WPILIB_DLLEXPORT Rotation3d {
public:
/**
* Constructs a Rotation3d with a default angle of 0 degrees.
*/
Rotation3d() = default;
/**
* Constructs a Rotation3d from a quaternion.
*
* @param q The quaternion.
*/
explicit Rotation3d(const Quaternion& q);
/**
* Constructs a Rotation3d from extrinsic roll, pitch, and yaw.
*
* Extrinsic rotations occur in that order around the axes in the fixed global
* frame rather than the body frame.
*
* @param roll The counterclockwise rotation angle around the X axis (roll).
* @param pitch The counterclockwise rotation angle around the Y axis (pitch).
* @param yaw The counterclockwise rotation angle around the Z axis (yaw).
*/
Rotation3d(units::radian_t roll, units::radian_t pitch, units::radian_t yaw);
/**
* Constructs a Rotation3d with the given axis-angle representation. The axis
* doesn't have to be normalized.
*
* @param axis The rotation axis.
* @param angle The rotation around the axis.
*/
Rotation3d(const Vectord<3>& axis, units::radian_t angle);
/**
* Constructs a Rotation3d from a rotation matrix.
*
* @param rotationMatrix The rotation matrix.
* @throws std::domain_error if the rotation matrix isn't special orthogonal.
*/
explicit Rotation3d(const Matrixd<3, 3>& rotationMatrix);
/**
* Constructs a Rotation3d that rotates the initial vector onto the final
* vector.
*
* This is useful for turning a 3D vector (final) into an orientation relative
* to a coordinate system vector (initial).
*
* @param initial The initial vector.
* @param final The final vector.
*/
Rotation3d(const Vectord<3>& initial, const Vectord<3>& final);
/**
* Adds two rotations together.
*
* @param other The rotation to add.
*
* @return The sum of the two rotations.
*/
Rotation3d operator+(const Rotation3d& other) const;
/**
* Subtracts the new rotation from the current rotation and returns the new
* rotation.
*
* @param other The rotation to subtract.
*
* @return The difference between the two rotations.
*/
Rotation3d operator-(const Rotation3d& other) const;
/**
* Takes the inverse of the current rotation.
*
* @return The inverse of the current rotation.
*/
Rotation3d operator-() const;
/**
* Multiplies the current rotation by a scalar.
* @param scalar The scalar.
*
* @return The new scaled Rotation3d.
*/
Rotation3d operator*(double scalar) const;
/**
* Checks equality between this Rotation3d and another object.
*
* @param other The other object.
* @return Whether the two objects are equal.
*/
bool operator==(const Rotation3d& other) const;
/**
* Checks inequality between this Rotation3d and another object.
*
* @param other The other object.
* @return Whether the two objects are not equal.
*/
bool operator!=(const Rotation3d& other) const;
/**
* Adds the new rotation to the current rotation.
*
* @param other The rotation to rotate by.
*
* @return The new rotated Rotation3d.
*/
Rotation3d RotateBy(const Rotation3d& other) const;
/**
* Returns the quaternion representation of the Rotation3d.
*/
const Quaternion& GetQuaternion() const;
/**
* Returns the counterclockwise rotation angle around the X axis (roll).
*/
units::radian_t X() const;
/**
* Returns the counterclockwise rotation angle around the Y axis (pitch).
*/
units::radian_t Y() const;
/**
* Returns the counterclockwise rotation angle around the Z axis (yaw).
*/
units::radian_t Z() const;
/**
* Returns the axis in the axis-angle representation of this rotation.
*/
Vectord<3> Axis() const;
/**
* Returns the angle in the axis-angle representation of this rotation.
*/
units::radian_t Angle() const;
/**
* Returns a Rotation2d representing this Rotation3d projected into the X-Y
* plane.
*/
Rotation2d ToRotation2d() const;
private:
Quaternion m_q;
};
} // namespace frc