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PhotonVision/photon-lib/py/docs/_stubs/wpimath/geometry.py
samfreund f022130bfa do stuff
2025-11-26 21:10:02 -06:00

131 lines
3.6 KiB
Python

# Minimal geometry stubs for Sphinx documentation
class Rotation3d:
def __init__(self, roll=0.0, pitch=0.0, yaw=0.0):
# store yaw as the primary rotation for simple stubs
self.roll = roll
self.pitch = pitch
self.yaw = yaw
def toRotation2d(self):
# convert yaw to a Rotation2d for simple compatibility in docs build
return Rotation2d(self.yaw)
class Translation3d:
def __init__(self, x=0.0, y=0.0, z=0.0):
# Support both (x, y, z) and (distance, Rotation3d) forms used by the real wpimath
# If y is a Rotation3d, compute a point at 'distance' along its yaw/pitch
try:
from math import cos, sin
except Exception:
def cos(x):
return x
def sin(x):
return x
if hasattr(y, "yaw") and hasattr(y, "pitch"):
# interpret constructor as Translation3d(distance, Rotation3d)
distance = float(x)
pitch = float(getattr(y, "pitch", 0.0))
yaw = float(getattr(y, "yaw", 0.0))
# approximate spherical -> cartesian
self._x = distance * cos(pitch) * cos(yaw)
self._y = distance * cos(pitch) * sin(yaw)
self._z = distance * sin(pitch)
else:
self._x = float(x)
self._y = float(y)
self._z = float(z)
def X(self):
return self._x
def Y(self):
return self._y
def Z(self):
return self._z
class Pose3d:
def __init__(self, *args, **kwargs):
pass
class Rotation2d:
def __init__(self, *args):
# Accept several initialization forms used in the real wpimath Rotation2d
# - Rotation2d(angle)
# - Rotation2d(fx, xOffset) used by SimCameraProperties.getPixelYaw
if len(args) == 0:
self._angle = 0.0
elif len(args) == 1:
self._angle = float(args[0])
else:
# fallback: when called with fx, xOffset, approximate angle as 0.0
self._angle = 0.0
def degrees(self):
from math import degrees
return degrees(self._angle)
def radians(self):
return float(self._angle)
def __add__(self, other):
# allow Rotation2d + Rotation2d or Rotation2d + numeric
if hasattr(other, "_angle"):
return Rotation2d(self._angle + float(other._angle))
try:
return Rotation2d(self._angle + float(other))
except Exception:
return NotImplemented
def __radd__(self, other):
# numeric + Rotation2d
return self.__add__(other)
def __sub__(self, other):
if hasattr(other, "_angle"):
return Rotation2d(self._angle - float(other._angle))
try:
return Rotation2d(self._angle - float(other))
except Exception:
return NotImplemented
def __neg__(self):
return Rotation2d(-self._angle)
def __repr__(self):
return f"Rotation2d({self._angle})"
class Translation2d:
def __init__(self, x=0.0, y=0.0):
self._x = float(x)
self._y = float(y)
def X(self):
return self._x
def Y(self):
return self._y
class Pose2d:
def __init__(self, *args, **kwargs):
pass
def __repr__(self) -> str:
return "Pose2d()"
class Transform3d:
def __init__(self, *args, **kwargs):
pass
class Quaternion:
def __init__(self, *args, **kwargs):
pass
# Expose names commonly used by photonlibpy
__all__ = ["Rotation3d", "Translation3d", "Pose3d", "Rotation2d", "Translation2d", "Pose2d"]