mirror of
https://github.com/BroncBotz3481/YAGSL
synced 2026-06-19 06:21:40 +00:00
810 lines
26 KiB
Java
810 lines
26 KiB
Java
package swervelib;
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import edu.wpi.first.math.MathUtil;
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import edu.wpi.first.math.geometry.Pose2d;
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import edu.wpi.first.math.geometry.Rotation2d;
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import edu.wpi.first.math.geometry.Translation2d;
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import edu.wpi.first.math.kinematics.ChassisSpeeds;
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import edu.wpi.first.wpilibj.DriverStation;
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import edu.wpi.first.wpilibj.DriverStation.Alliance;
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import edu.wpi.first.wpilibj.XboxController;
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import java.util.Optional;
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import java.util.function.BooleanSupplier;
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import java.util.function.DoubleSupplier;
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import java.util.function.Supplier;
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import swervelib.math.SwerveMath;
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/**
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* Helper class to easily transform Controller inputs into workable Chassis speeds. Intended to easily create an
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* interface that generates {@link ChassisSpeeds} from {@link XboxController}
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* <p>
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* <br /> Inspired by SciBorgs FRC 1155. <br /> Example:
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* <pre>
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* {@code
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* XboxController driverXbox = new XboxController(0);
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*
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* SwerveInputStream driveAngularVelocity = SwerveInputStream.of(drivebase.getSwerveDrive(),
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* () -> driverXbox.getLeftY() * -1,
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* () -> driverXbox.getLeftX() * -1) // Axis which give the desired translational angle and speed.
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* .withControllerRotationAxis(driverXbox::getRightX) // Axis which give the desired angular velocity.
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* .deadband(0.01) // Controller deadband
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* .scaleTranslation(0.8) // Scaled controller translation axis
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* .allianceRelativeControl(true); // Alliance relative controls.
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*
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* SwerveInputStream driveDirectAngle = driveAngularVelocity.copy() // Copy the stream so further changes do not affect driveAngularVelocity
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* .withControllerHeadingAxis(driverXbox::getRightX,
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* driverXbox::getRightY) // Axis which give the desired heading angle using trigonometry.
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* .headingWhile(true); // Enable heading based control.
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* }
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* </pre>
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*/
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public class SwerveInputStream implements Supplier<ChassisSpeeds>
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{
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/**
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* Translation suppliers.
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*/
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private final DoubleSupplier controllerTranslationX;
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/**
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* Translational supplier.
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*/
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private final DoubleSupplier controllerTranslationY;
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/**
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* {@link SwerveDrive} object for transformations.
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*/
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private final SwerveDrive swerveDrive;
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/**
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* Rotation supplier as angular velocity.
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*/
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private Optional<DoubleSupplier> controllerOmega = Optional.empty();
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/**
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* Controller supplier as heading.
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*/
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private Optional<DoubleSupplier> controllerHeadingX = Optional.empty();
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/**
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* Controller supplier as heading.
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*/
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private Optional<DoubleSupplier> controllerHeadingY = Optional.empty();
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/**
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* Axis deadband for the controller.
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*/
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private Optional<Double> axisDeadband = Optional.empty();
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/**
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* Translational axis scalar value, should be between (0, 1].
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*/
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private Optional<Double> translationAxisScale = Optional.empty();
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/**
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* Angular velocity axis scalar value, should be between (0, 1]
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*/
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private Optional<Double> omegaAxisScale = Optional.empty();
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/**
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* Target to aim at.
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*/
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private Optional<Pose2d> aimTarget = Optional.empty();
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/**
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* Output {@link ChassisSpeeds} based on heading while this is True.
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*/
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private Optional<BooleanSupplier> headingEnabled = Optional.empty();
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/**
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* Locked heading for {@link SwerveInputMode#TRANSLATION_ONLY}
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*/
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private Optional<Rotation2d> lockedHeading = Optional.empty();
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/**
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* Output {@link ChassisSpeeds} based on aim while this is True.
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*/
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private Optional<BooleanSupplier> aimEnabled = Optional.empty();
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/**
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* Maintain current heading and drive without rotating, ideally.
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*/
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private Optional<BooleanSupplier> translationOnlyEnabled = Optional.empty();
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/**
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* Cube the translation magnitude from the controller.
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*/
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private Optional<BooleanSupplier> translationCube = Optional.empty();
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/**
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* Cube the angular velocity axis from the controller.
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*/
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private Optional<BooleanSupplier> omegaCube = Optional.empty();
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/**
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* Robot relative oriented output expected.
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*/
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private Optional<BooleanSupplier> robotRelative = Optional.empty();
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/**
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* Field oriented chassis output is relative to your current alliance.
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*/
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private Optional<BooleanSupplier> allianceRelative = Optional.empty();
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/**
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* {@link SwerveController} for simple control over heading.
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*/
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private SwerveController swerveController = null;
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/**
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* Current {@link SwerveInputMode} to use.
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*/
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private SwerveInputMode currentMode = SwerveInputMode.ANGULAR_VELOCITY;
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/**
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* Create a {@link SwerveInputStream} for an easy way to generate {@link ChassisSpeeds} from a driver controller.
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*
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* @param drive {@link SwerveDrive} object for transformation.
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* @param x Translation X input in range of [-1, 1]
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* @param y Translation Y input in range of [-1, 1]
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*/
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private SwerveInputStream(SwerveDrive drive, DoubleSupplier x, DoubleSupplier y)
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{
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controllerTranslationX = x;
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controllerTranslationY = y;
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swerveDrive = drive;
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}
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/**
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* Create a {@link SwerveInputStream} for an easy way to generate {@link ChassisSpeeds} from a driver controller.
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*
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* @param drive {@link SwerveDrive} object for transformation.
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* @param x Translation X input in range of [-1, 1]
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* @param y Translation Y input in range of [-1, 1]
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* @param rot Rotation input in range of [-1, 1]
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*/
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public SwerveInputStream(SwerveDrive drive, DoubleSupplier x, DoubleSupplier y, DoubleSupplier rot)
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{
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this(drive, x, y);
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controllerOmega = Optional.of(rot);
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}
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/**
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* Create a {@link SwerveInputStream} for an easy way to generate {@link ChassisSpeeds} from a driver controller.
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*
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* @param drive {@link SwerveDrive} object for transformation.
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* @param x Translation X input in range of [-1, 1]
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* @param y Translation Y input in range of [-1, 1]
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* @param headingX Heading X input in range of [-1, 1]
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* @param headingY Heading Y input in range of [-1, 1]
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*/
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public SwerveInputStream(SwerveDrive drive, DoubleSupplier x, DoubleSupplier y, DoubleSupplier headingX,
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DoubleSupplier headingY)
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{
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this(drive, x, y);
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controllerHeadingX = Optional.of(headingX);
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controllerHeadingY = Optional.of(headingY);
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}
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/**
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* Create basic {@link SwerveInputStream} without any rotation components.
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*
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* @param drive {@link SwerveDrive} object for transformation.
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* @param x {@link DoubleSupplier} of the translation X axis of the controller joystick to use.
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* @param y {@link DoubleSupplier} of the translation X axis of the controller joystick to use.
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* @return {@link SwerveInputStream} to use as you see fit.
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*/
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public static SwerveInputStream of(SwerveDrive drive, DoubleSupplier x, DoubleSupplier y)
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{
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return new SwerveInputStream(drive, x, y);
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}
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/**
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* Copy the {@link SwerveInputStream} object.
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*
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* @return Clone of current {@link SwerveInputStream}
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*/
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public SwerveInputStream copy()
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{
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SwerveInputStream newStream = new SwerveInputStream(swerveDrive, controllerTranslationX, controllerTranslationY);
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newStream.controllerOmega = controllerOmega;
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newStream.controllerHeadingX = controllerHeadingX;
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newStream.controllerHeadingY = controllerHeadingY;
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newStream.axisDeadband = axisDeadband;
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newStream.translationAxisScale = translationAxisScale;
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newStream.omegaAxisScale = omegaAxisScale;
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newStream.aimTarget = aimTarget;
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newStream.headingEnabled = headingEnabled;
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newStream.aimEnabled = aimEnabled;
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newStream.currentMode = currentMode;
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newStream.translationOnlyEnabled = translationOnlyEnabled;
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newStream.lockedHeading = lockedHeading;
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newStream.swerveController = swerveController;
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newStream.omegaCube = omegaCube;
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newStream.translationCube = translationCube;
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newStream.robotRelative = robotRelative;
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newStream.allianceRelative = allianceRelative;
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return newStream;
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}
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/**
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* Set the stream to output robot relative {@link ChassisSpeeds}
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*
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* @param enabled Robot-Relative {@link ChassisSpeeds} output.
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* @return self
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*/
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public SwerveInputStream robotRelative(BooleanSupplier enabled)
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{
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robotRelative = Optional.of(enabled);
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return this;
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}
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/**
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* Set the stream to output robot relative {@link ChassisSpeeds}
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*
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* @param enabled Robot-Relative {@link ChassisSpeeds} output.
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* @return self
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*/
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public SwerveInputStream robotRelative(boolean enabled)
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{
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robotRelative = enabled ? Optional.of(() -> enabled) : Optional.empty();
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return this;
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}
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/**
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* Modify the output {@link ChassisSpeeds} so that it is always relative to your alliance.
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*
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* @param enabled Alliance aware {@link ChassisSpeeds} output.
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* @return self
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*/
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public SwerveInputStream allianceRelativeControl(BooleanSupplier enabled)
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{
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allianceRelative = Optional.of(enabled);
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return this;
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}
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/**
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* Modify the output {@link ChassisSpeeds} so that it is always relative to your alliance.
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*
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* @param enabled Alliance aware {@link ChassisSpeeds} output.
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* @return self
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*/
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public SwerveInputStream allianceRelativeControl(boolean enabled)
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{
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allianceRelative = enabled ? Optional.of(() -> enabled) : Optional.empty();
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return this;
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}
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/**
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* Cube the angular velocity controller axis for a non-linear controls scheme.
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*
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* @param enabled Enabled state for the stream.
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* @return self.
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*/
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public SwerveInputStream cubeRotationControllerAxis(BooleanSupplier enabled)
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{
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omegaCube = Optional.of(enabled);
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return this;
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}
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/**
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* Cube the angular velocity controller axis for a non-linear controls scheme.
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*
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* @param enabled Enabled state for the stream.
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* @return self.
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*/
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public SwerveInputStream cubeRotationControllerAxis(boolean enabled)
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{
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omegaCube = Optional.of(() -> enabled);
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return this;
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}
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/**
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* Cube the translation axis magnitude for a non-linear control scheme.
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*
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* @param enabled Enabled state for the stream
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* @return self
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*/
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public SwerveInputStream cubeTranslationControllerAxis(BooleanSupplier enabled)
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{
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translationOnlyEnabled = Optional.of(enabled);
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return this;
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}
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/**
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* Cube the translation axis magnitude for a non-linear control scheme
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*
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* @param enabled Enabled state for the stream
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* @return self
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*/
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public SwerveInputStream cubeTranslationControllerAxis(boolean enabled)
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{
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translationCube = enabled ? Optional.of(() -> enabled) : Optional.empty();
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return this;
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}
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/**
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* Add a rotation axis for Angular Velocity control
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*
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* @param rot Rotation axis with values from [-1, 1]
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* @return self
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*/
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public SwerveInputStream withControllerRotationAxis(DoubleSupplier rot)
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{
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controllerOmega = Optional.of(rot);
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return this;
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}
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/**
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* Add heading axis for Heading based control.
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*
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* @param headingX Heading X axis with values from [-1, 1]
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* @param headingY Heading Y axis with values from [-1, 1]
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* @return self
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*/
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public SwerveInputStream withControllerHeadingAxis(DoubleSupplier headingX, DoubleSupplier headingY)
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{
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controllerHeadingX = Optional.of(headingX);
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controllerHeadingY = Optional.of(headingY);
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return this;
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}
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/**
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* Set a deadband for all controller axis.
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*
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* @param deadband Deadband to set, should be between [0, 1)
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* @return self
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*/
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public SwerveInputStream deadband(double deadband)
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{
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axisDeadband = deadband == 0 ? Optional.empty() : Optional.of(deadband);
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return this;
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}
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/**
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* Scale the translation axis for {@link SwerveInputStream} by a constant scalar value.
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*
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* @param scaleTranslation Translation axis scalar value. (0, 1]
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* @return this
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*/
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public SwerveInputStream scaleTranslation(double scaleTranslation)
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{
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translationAxisScale = scaleTranslation == 0 ? Optional.empty() : Optional.of(scaleTranslation);
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return this;
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}
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/**
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* Scale the rotation axis input for {@link SwerveInputStream} to reduce the range in which they operate.
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*
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* @param scaleRotation Angular velocity axis scalar value. (0, 1]
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* @return this
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*/
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public SwerveInputStream scaleRotation(double scaleRotation)
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{
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omegaAxisScale = scaleRotation == 0 ? Optional.empty() : Optional.of(scaleRotation);
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return this;
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}
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/**
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* Output {@link ChassisSpeeds} based on heading while the supplier is True.
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*
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* @param trigger Supplier to use.
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* @return this.
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*/
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public SwerveInputStream headingWhile(BooleanSupplier trigger)
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{
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headingEnabled = Optional.of(trigger);
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return this;
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}
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/**
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* Set the heading enable state.
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*
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* @param headingState Heading enabled state.
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* @return this
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*/
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public SwerveInputStream headingWhile(boolean headingState)
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{
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if (headingState)
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{
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headingEnabled = Optional.of(() -> true);
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} else
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{
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headingEnabled = Optional.empty();
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}
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return this;
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}
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/**
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* Aim the {@link SwerveDrive} at this pose while driving.
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*
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* @param aimTarget {@link Pose2d} to point at.
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* @return this
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*/
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public SwerveInputStream aim(Pose2d aimTarget)
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{
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this.aimTarget = aimTarget.equals(Pose2d.kZero) ? Optional.empty() : Optional.of(aimTarget);
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return this;
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}
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/**
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* Enable aiming while the trigger is true.
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*
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* @param trigger When True will enable aiming at the current target.
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* @return this.
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*/
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public SwerveInputStream aimWhile(BooleanSupplier trigger)
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{
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aimEnabled = Optional.of(trigger);
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return this;
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}
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/**
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* Enable aiming while the trigger is true.
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*
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* @param trigger When True will enable aiming at the current target.
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* @return this.
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*/
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public SwerveInputStream aimWhile(boolean trigger)
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{
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if (trigger)
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{
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aimEnabled = Optional.of(() -> true);
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} else
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{
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aimEnabled = Optional.empty();
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}
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return this;
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}
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/**
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* Enable locking of rotation and only translating, overrides everything.
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*
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* @param trigger Translation only while returns true.
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* @return this
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*/
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public SwerveInputStream translationOnlyWhile(BooleanSupplier trigger)
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{
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translationOnlyEnabled = Optional.of(trigger);
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return this;
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}
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/**
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* Enable locking of rotation and only translating, overrides everything.
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*
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* @param translationState Translation only if true.
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* @return this
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*/
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public SwerveInputStream translationOnlyWhile(boolean translationState)
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{
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if (translationState)
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{
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translationOnlyEnabled = Optional.of(() -> true);
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} else
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{
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translationOnlyEnabled = Optional.empty();
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}
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return this;
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}
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/**
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* Find {@link SwerveInputMode} based off existing parameters of the {@link SwerveInputStream}
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*
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* @return The calculated {@link SwerveInputMode}, defaults to {@link SwerveInputMode#ANGULAR_VELOCITY}.
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*/
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private SwerveInputMode findMode()
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{
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if (translationOnlyEnabled.isPresent() && translationOnlyEnabled.get().getAsBoolean())
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{
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return SwerveInputMode.TRANSLATION_ONLY;
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} else if (aimEnabled.isPresent() && aimEnabled.get().getAsBoolean())
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{
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if (aimTarget.isPresent())
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{
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return SwerveInputMode.AIM;
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} else
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{
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DriverStation.reportError(
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"Attempting to enter AIM mode without target, please use SwerveInputStream.aim() to select a target first!",
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false);
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}
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} else if (headingEnabled.isPresent() && headingEnabled.get().getAsBoolean())
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{
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if (controllerHeadingX.isPresent() && controllerHeadingY.isPresent())
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{
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return SwerveInputMode.HEADING;
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} else
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{
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DriverStation.reportError(
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"Attempting to enter HEADING mode without heading axis, please use SwerveInputStream.withControllerHeadingAxis to add heading axis!",
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false);
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}
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} else if (controllerOmega.isEmpty())
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{
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DriverStation.reportError(
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"Attempting to enter ANGULAR_VELOCITY mode without a rotation axis, please use SwerveInputStream.withControllerRotationAxis to add angular velocity axis!",
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false);
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return SwerveInputMode.TRANSLATION_ONLY;
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}
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return SwerveInputMode.ANGULAR_VELOCITY;
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}
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/**
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* Transition smoothly from one mode to another.
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*
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* @param newMode New mode to transition too.
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*/
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private void transitionMode(SwerveInputMode newMode)
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{
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// Handle removing of current mode.
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switch (currentMode)
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{
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case TRANSLATION_ONLY ->
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{
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lockedHeading = Optional.empty();
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break;
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}
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case ANGULAR_VELOCITY ->
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{
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// Do nothing
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break;
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}
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case HEADING ->
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{
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// Do nothing
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break;
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}
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case AIM ->
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{
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// Do nothing
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break;
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}
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}
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// Transitioning to new mode
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switch (newMode)
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{
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case TRANSLATION_ONLY ->
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{
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lockedHeading = Optional.of(swerveDrive.getOdometryHeading());
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break;
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}
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case ANGULAR_VELOCITY ->
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|
{
|
|
if (swerveDrive.headingCorrection)
|
|
{
|
|
swerveDrive.setHeadingCorrection(false);
|
|
}
|
|
break;
|
|
}
|
|
case HEADING ->
|
|
{
|
|
// Do nothing
|
|
break;
|
|
}
|
|
case AIM ->
|
|
{
|
|
// Do nothing
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Apply the deadband if it exists.
|
|
*
|
|
* @param axisValue Axis value to apply the deadband too.
|
|
* @return axis value with deadband, else axis value straight.
|
|
*/
|
|
private double applyDeadband(double axisValue)
|
|
{
|
|
if (axisDeadband.isPresent())
|
|
{
|
|
return MathUtil.applyDeadband(axisValue, axisDeadband.get());
|
|
}
|
|
return axisValue;
|
|
}
|
|
|
|
/**
|
|
* Apply the scalar value if it exists.
|
|
*
|
|
* @param axisValue Axis value to apply teh scalar too.
|
|
* @return Axis value scaled by scalar value.
|
|
*/
|
|
private double applyRotationalScalar(double axisValue)
|
|
{
|
|
if (omegaAxisScale.isPresent())
|
|
{
|
|
return axisValue * omegaAxisScale.get();
|
|
}
|
|
return axisValue;
|
|
}
|
|
|
|
/**
|
|
* Scale the translational axis by the {@link SwerveInputStream#translationAxisScale} if it exists.
|
|
*
|
|
* @param xAxis X axis to scale.
|
|
* @param yAxis Y axis to scale.
|
|
* @return Scaled {@link Translation2d}
|
|
*/
|
|
private Translation2d applyTranslationScalar(double xAxis, double yAxis)
|
|
{
|
|
if (translationAxisScale.isPresent())
|
|
|
|
{
|
|
return SwerveMath.scaleTranslation(new Translation2d(xAxis, yAxis),
|
|
translationAxisScale.get());
|
|
}
|
|
return new Translation2d(xAxis, yAxis);
|
|
}
|
|
|
|
/**
|
|
* Apply the cube transformation on the given {@link Translation2d}
|
|
*
|
|
* @param translation {@link Translation2d} representing controller input
|
|
* @return Cubed {@link Translation2d} if the {@link SwerveInputStream#translationCube} is present.
|
|
*/
|
|
private Translation2d applyTranslationCube(Translation2d translation)
|
|
{
|
|
if (translationCube.isPresent() && translationCube.get().getAsBoolean())
|
|
{
|
|
return SwerveMath.cubeTranslation(translation);
|
|
}
|
|
return translation;
|
|
}
|
|
|
|
/**
|
|
* Apply the cube transformation on the given rotation controller axis
|
|
*
|
|
* @param rotationAxis Rotation controller axis to cube.
|
|
* @return Cubed axis value if the {@link SwerveInputStream#omegaCube} is present.
|
|
*/
|
|
private double applyOmegaCube(double rotationAxis)
|
|
{
|
|
if (omegaCube.isPresent() && omegaCube.get().getAsBoolean())
|
|
{
|
|
return Math.pow(rotationAxis, 3);
|
|
}
|
|
return rotationAxis;
|
|
}
|
|
|
|
/**
|
|
* Change {@link ChassisSpeeds} to robot relative.
|
|
*
|
|
* @param fieldRelativeSpeeds Field relative speeds to translate into robot-relative speeds.
|
|
* @return Robot relative {@link ChassisSpeeds}.
|
|
*/
|
|
private ChassisSpeeds applyRobotRelativeTranslation(ChassisSpeeds fieldRelativeSpeeds)
|
|
{
|
|
if (robotRelative.isPresent() && robotRelative.get().getAsBoolean())
|
|
{
|
|
return ChassisSpeeds.fromFieldRelativeSpeeds(fieldRelativeSpeeds, swerveDrive.getOdometryHeading());
|
|
}
|
|
return fieldRelativeSpeeds;
|
|
}
|
|
|
|
/**
|
|
* Apply alliance aware translation which flips the {@link Translation2d} if the robot is on the Blue alliance.
|
|
*
|
|
* @param fieldRelativeTranslation Field-relative {@link Translation2d} to flip.
|
|
* @return Alliance-oriented {@link Translation2d}
|
|
*/
|
|
private Translation2d applyAllianceAwareTranslation(Translation2d fieldRelativeTranslation)
|
|
{
|
|
if (allianceRelative.isPresent() && allianceRelative.get().getAsBoolean())
|
|
{
|
|
if (robotRelative.isPresent() && robotRelative.get().getAsBoolean())
|
|
{
|
|
throw new RuntimeException("Cannot use robot oriented control with Alliance aware movement!");
|
|
}
|
|
if (DriverStation.getAlliance().isPresent() && DriverStation.getAlliance().get() == Alliance.Red)
|
|
{
|
|
return fieldRelativeTranslation.rotateBy(Rotation2d.k180deg);
|
|
}
|
|
}
|
|
return fieldRelativeTranslation;
|
|
}
|
|
|
|
/**
|
|
* Apply alliance aware translation which flips the {@link Rotation2d} if the robot is on the Blue alliance.
|
|
*
|
|
* @param fieldRelativeRotation Field-relative {@link Rotation2d} to flip.
|
|
* @return Alliance-oriented {@link Rotation2d}
|
|
*/
|
|
private Rotation2d applyAllianceAwareRotation(Rotation2d fieldRelativeRotation)
|
|
{
|
|
if (allianceRelative.isPresent() && allianceRelative.get().getAsBoolean())
|
|
{
|
|
if (robotRelative.isPresent() && robotRelative.get().getAsBoolean())
|
|
{
|
|
throw new RuntimeException("Cannot use robot oriented control with Alliance aware movement!");
|
|
}
|
|
if (DriverStation.getAlliance().isPresent() && DriverStation.getAlliance().get() == Alliance.Red)
|
|
{
|
|
return fieldRelativeRotation.rotateBy(Rotation2d.k180deg);
|
|
}
|
|
}
|
|
return fieldRelativeRotation;
|
|
}
|
|
|
|
/**
|
|
* Gets a {@link ChassisSpeeds}
|
|
*
|
|
* @return {@link ChassisSpeeds}
|
|
*/
|
|
@Override
|
|
public ChassisSpeeds get()
|
|
{
|
|
double maximumChassisVelocity = swerveDrive.getMaximumChassisVelocity();
|
|
Translation2d scaledTranslation = applyTranslationScalar(applyDeadband(controllerTranslationX.getAsDouble()),
|
|
applyDeadband(controllerTranslationY.getAsDouble()));
|
|
scaledTranslation = applyTranslationCube(scaledTranslation);
|
|
scaledTranslation = applyAllianceAwareTranslation(scaledTranslation);
|
|
|
|
double vxMetersPerSecond = scaledTranslation.getX() * maximumChassisVelocity;
|
|
double vyMetersPerSecond = scaledTranslation.getY() * maximumChassisVelocity;
|
|
double omegaRadiansPerSecond = 0;
|
|
ChassisSpeeds speeds = new ChassisSpeeds();
|
|
|
|
SwerveInputMode newMode = findMode();
|
|
// Handle transitions here.
|
|
if (currentMode != newMode)
|
|
{
|
|
transitionMode(newMode);
|
|
}
|
|
if (swerveController == null)
|
|
{
|
|
swerveController = swerveDrive.getSwerveController();
|
|
}
|
|
|
|
switch (newMode)
|
|
{
|
|
case TRANSLATION_ONLY ->
|
|
{
|
|
omegaRadiansPerSecond = swerveController.headingCalculate(swerveDrive.getOdometryHeading().getRadians(),
|
|
lockedHeading.get().getRadians());
|
|
speeds = new ChassisSpeeds(vxMetersPerSecond, vyMetersPerSecond, omegaRadiansPerSecond);
|
|
break;
|
|
}
|
|
case ANGULAR_VELOCITY ->
|
|
{
|
|
omegaRadiansPerSecond = applyOmegaCube(applyRotationalScalar(applyDeadband(controllerOmega.get()
|
|
.getAsDouble()))) *
|
|
swerveDrive.getMaximumChassisAngularVelocity();
|
|
speeds = new ChassisSpeeds(vxMetersPerSecond, vyMetersPerSecond, omegaRadiansPerSecond);
|
|
break;
|
|
}
|
|
case HEADING ->
|
|
{
|
|
omegaRadiansPerSecond = swerveController.headingCalculate(swerveDrive.getOdometryHeading().getRadians(),
|
|
applyAllianceAwareRotation(Rotation2d.fromRadians(
|
|
swerveController.getJoystickAngle(
|
|
controllerHeadingX.get()
|
|
.getAsDouble(),
|
|
controllerHeadingY.get()
|
|
.getAsDouble()))).getRadians());
|
|
speeds = new ChassisSpeeds(vxMetersPerSecond, vyMetersPerSecond, omegaRadiansPerSecond);
|
|
break;
|
|
}
|
|
case AIM ->
|
|
{
|
|
Rotation2d currentHeading = swerveDrive.getOdometryHeading();
|
|
Translation2d relativeTrl = aimTarget.get().relativeTo(swerveDrive.getPose()).getTranslation();
|
|
Rotation2d target = new Rotation2d(relativeTrl.getX(), relativeTrl.getY()).plus(currentHeading);
|
|
omegaRadiansPerSecond = swerveController.headingCalculate(currentHeading.getRadians(), target.getRadians());
|
|
speeds = new ChassisSpeeds(vxMetersPerSecond, vyMetersPerSecond, omegaRadiansPerSecond);
|
|
break;
|
|
}
|
|
}
|
|
|
|
currentMode = newMode;
|
|
|
|
return applyRobotRelativeTranslation(speeds);
|
|
}
|
|
|
|
/**
|
|
* Drive modes to keep track of.
|
|
*/
|
|
enum SwerveInputMode
|
|
{
|
|
/**
|
|
* Translation only mode, does not allow for rotation and maintains current heading.
|
|
*/
|
|
TRANSLATION_ONLY,
|
|
/**
|
|
* Output based off angular velocity
|
|
*/
|
|
ANGULAR_VELOCITY,
|
|
/**
|
|
* Output based off of heading.
|
|
*/
|
|
HEADING,
|
|
/**
|
|
* Output based off of targeting.
|
|
*/
|
|
AIM
|
|
}
|
|
}
|