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allwpilib/simulation/frc_gazebo_plugins/pneumatic_piston/src/pneumatic_piston.h

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#pragma once
#include <gazebo/gazebo.hh>
#include "msgs/msgs.h"
using namespace gazebo;
/**
* \brief Plugin for controlling a joint with a pneumatic piston.
*
* This plugin subscribes to a topic to get a signal. It accepts three
* values:
*
* - 1: Apply the forward force to the joint.
* - 0: Maintain last applied force
* - -1: Apply the reverse force to the joint.
*
* Every physics update the joint's torque is set to reflect the
* signal.
*
* To add a pneumatic piston to your robot, add the following XML to
* your robot model:
*
* <plugin name="my_piston" filename="libgz_pneumatic_piston.so">
* <joint>Joint Name</joint>
* <topic>~/my/topic</topic>
* <direction>{forward, reversed}</direction>
* <forward-force>Number</forward-force>
* <reverse-force>Number</reverse-force>
* </plugin>
*
* - `joint`: Name of the joint this Dc motor is attached to.
* - `topic`: Optional. Message type should be gazebo.msgs.Float64.
* - `direction`: Optional. Defaults to forward. Reversed if the
* piston pushes in the opposite direction of the joint
* axis.
* - `forward-force`: Force to apply in the forward direction.
* - `reverse-force`: Force to apply in the reverse direction.
*
* \todo Signal should probably be made a tri-state message.
*/
class PneumaticPiston: public ModelPlugin {
public:
PneumaticPiston();
~PneumaticPiston();
/// \brief Load the pneumatic piston and configures it according to the sdf.
void Load(physics::ModelPtr model, sdf::ElementPtr sdf);
/// \brief Updat the force the piston applies on the joint.
void Update(const common::UpdateInfo &info);
private:
/// \brief Topic to read control signal from.
std::string topic;
/// \brief The signal is one of: {-1,0,1}.
double signal;
/// \brief The magic force multipliers for each direction.
double forward_force, reverse_force;
/// \brief The joint that this pneumatic piston actuates.
physics::JointPtr joint;
/// \brief Callback for receiving msgs and updating the torque.
void Callback(const msgs::ConstFloat64Ptr &msg);
physics::ModelPtr model; ///< \brief The model that this is attached to.
event::ConnectionPtr updateConn; ///< \brief Pointer to the world update function.
transport::NodePtr node; ///< \brief The node we're advertising on.
transport::SubscriberPtr sub; ///< \brief Subscriber handle.
};