2021-08-14 20:00:46 +03:00
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#include "frc/simulation/PS4ControllerSim.h"
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#include "frc/PS4Controller.h"
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using namespace frc;
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using namespace frc::sim;
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PS4ControllerSim::PS4ControllerSim(const PS4Controller& joystick)
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: GenericHIDSim{joystick} {
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SetAxisCount(6);
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SetButtonCount(14);
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2022-11-02 19:52:15 +02:00
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SetPOVCount(1);
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2021-08-14 20:00:46 +03:00
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}
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PS4ControllerSim::PS4ControllerSim(int port) : GenericHIDSim{port} {
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SetAxisCount(6);
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SetButtonCount(14);
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2022-11-03 01:52:26 -04:00
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SetPOVCount(1);
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2021-08-14 20:00:46 +03:00
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}
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void PS4ControllerSim::SetLeftX(double value) {
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SetRawAxis(PS4Controller::Axis::kLeftX, value);
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}
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void PS4ControllerSim::SetRightX(double value) {
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SetRawAxis(PS4Controller::Axis::kRightX, value);
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}
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void PS4ControllerSim::SetLeftY(double value) {
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SetRawAxis(PS4Controller::Axis::kLeftY, value);
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}
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void PS4ControllerSim::SetRightY(double value) {
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SetRawAxis(PS4Controller::Axis::kRightY, value);
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}
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void PS4ControllerSim::SetL2Axis(double value) {
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SetRawAxis(PS4Controller::Axis::kL2, value);
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}
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void PS4ControllerSim::SetR2Axis(double value) {
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SetRawAxis(PS4Controller::Axis::kR2, value);
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}
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void PS4ControllerSim::SetSquareButton(bool value) {
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SetRawButton(PS4Controller::Button::kSquare, value);
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}
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void PS4ControllerSim::SetCrossButton(bool value) {
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SetRawButton(PS4Controller::Button::kCross, value);
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}
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void PS4ControllerSim::SetCircleButton(bool value) {
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SetRawButton(PS4Controller::Button::kCircle, value);
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}
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void PS4ControllerSim::SetTriangleButton(bool value) {
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SetRawButton(PS4Controller::Button::kTriangle, value);
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}
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void PS4ControllerSim::SetL1Button(bool value) {
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SetRawButton(PS4Controller::Button::kL1, value);
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}
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void PS4ControllerSim::SetR1Button(bool value) {
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SetRawButton(PS4Controller::Button::kR1, value);
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}
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void PS4ControllerSim::SetL2Button(bool value) {
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SetRawButton(PS4Controller::Button::kL2, value);
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}
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void PS4ControllerSim::SetR2Button(bool value) {
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SetRawButton(PS4Controller::Button::kR2, value);
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}
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void PS4ControllerSim::SetShareButton(bool value) {
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SetRawButton(PS4Controller::Button::kShare, value);
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}
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void PS4ControllerSim::SetOptionsButton(bool value) {
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SetRawButton(PS4Controller::Button::kOptions, value);
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}
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void PS4ControllerSim::SetL3Button(bool value) {
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SetRawButton(PS4Controller::Button::kL3, value);
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}
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void PS4ControllerSim::SetR3Button(bool value) {
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SetRawButton(PS4Controller::Button::kR3, value);
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}
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void PS4ControllerSim::SetPSButton(bool value) {
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SetRawButton(PS4Controller::Button::kPS, value);
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}
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void PS4ControllerSim::SetTouchpad(bool value) {
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SetRawButton(PS4Controller::Button::kTouchpad, value);
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}
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