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allwpilib/wpimath/src/main/native/include/frc/controller/LinearQuadraticRegulator.inc

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#pragma once
#include <stdexcept>
#include <string>
#include "Eigen/Cholesky"
#include "frc/DARE.h"
#include "frc/StateSpaceUtil.h"
#include "frc/controller/LinearQuadraticRegulator.h"
#include "frc/fmt/Eigen.h"
#include "frc/system/Discretization.h"
#include "unsupported/Eigen/MatrixFunctions"
#include "wpimath/MathShared.h"
namespace frc {
template <int States, int Inputs>
template <int Outputs>
LinearQuadraticRegulator<States, Inputs>::LinearQuadraticRegulator(
const LinearSystem<States, Inputs, Outputs>& plant,
const StateArray& Qelems, const InputArray& Relems, units::second_t dt)
: LinearQuadraticRegulator(plant.A(), plant.B(), Qelems, Relems, dt) {}
template <int States, int Inputs>
LinearQuadraticRegulator<States, Inputs>::LinearQuadraticRegulator(
const Matrixd<States, States>& A, const Matrixd<States, Inputs>& B,
const StateArray& Qelems, const InputArray& Relems, units::second_t dt)
: LinearQuadraticRegulator(A, B, MakeCostMatrix(Qelems),
MakeCostMatrix(Relems), dt) {}
template <int States, int Inputs>
LinearQuadraticRegulator<States, Inputs>::LinearQuadraticRegulator(
const Matrixd<States, States>& A, const Matrixd<States, Inputs>& B,
const Matrixd<States, States>& Q, const Matrixd<Inputs, Inputs>& R,
units::second_t dt) {
Matrixd<States, States> discA;
Matrixd<States, Inputs> discB;
DiscretizeAB<States, Inputs>(A, B, dt, &discA, &discB);
if (!IsStabilizable<States, Inputs>(discA, discB)) {
std::string msg = fmt::format(
"The system passed to the LQR is uncontrollable!\n\nA =\n{}\nB "
"=\n{}\n",
discA, discB);
wpi::math::MathSharedStore::ReportError(msg);
throw std::invalid_argument(msg);
}
Matrixd<States, States> S = DARE<States, Inputs>(discA, discB, Q, R);
// K = (BᵀSB + R)⁻¹BᵀSA
m_K = (discB.transpose() * S * discB + R)
.llt()
.solve(discB.transpose() * S * discA);
Reset();
}
template <int States, int Inputs>
LinearQuadraticRegulator<States, Inputs>::LinearQuadraticRegulator(
const Matrixd<States, States>& A, const Matrixd<States, Inputs>& B,
const Matrixd<States, States>& Q, const Matrixd<Inputs, Inputs>& R,
const Matrixd<States, Inputs>& N, units::second_t dt) {
Matrixd<States, States> discA;
Matrixd<States, Inputs> discB;
DiscretizeAB<States, Inputs>(A, B, dt, &discA, &discB);
Matrixd<States, States> S = DARE<States, Inputs>(discA, discB, Q, R, N);
// K = (BᵀSB + R)⁻¹(BᵀSA + Nᵀ)
m_K = (discB.transpose() * S * discB + R)
.llt()
.solve(discB.transpose() * S * discA + N.transpose());
Reset();
}
template <int States, int Inputs>
typename LinearQuadraticRegulator<States, Inputs>::InputVector
LinearQuadraticRegulator<States, Inputs>::Calculate(const StateVector& x) {
m_u = m_K * (m_r - x);
return m_u;
}
template <int States, int Inputs>
typename LinearQuadraticRegulator<States, Inputs>::InputVector
LinearQuadraticRegulator<States, Inputs>::Calculate(const StateVector& x,
const StateVector& nextR) {
m_r = nextR;
return Calculate(x);
}
template <int States, int Inputs>
template <int Outputs>
void LinearQuadraticRegulator<States, Inputs>::LatencyCompensate(
const LinearSystem<States, Inputs, Outputs>& plant, units::second_t dt,
units::second_t inputDelay) {
Matrixd<States, States> discA;
Matrixd<States, Inputs> discB;
DiscretizeAB<States, Inputs>(plant.A(), plant.B(), dt, &discA, &discB);
m_K = m_K * (discA - discB * m_K).pow(inputDelay / dt);
}
} // namespace frc