Files
allwpilib/wpimath/src/main/native/cpp/controller/RamseteController.cpp

83 lines
2.7 KiB
C++
Raw Normal View History

// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include "frc/controller/RamseteController.h"
#include <cmath>
#include "units/angle.h"
#include "units/math.h"
using namespace frc;
/**
* Returns sin(x) / x.
*
* @param x Value of which to take sinc(x).
*/
static decltype(1 / 1_rad) Sinc(units::radian_t x) {
if (units::math::abs(x) < 1e-9_rad) {
return decltype(1 / 1_rad){1.0 - 1.0 / 6.0 * x.value() * x.value()};
} else {
return units::math::sin(x) / x;
}
}
RamseteController::RamseteController(units::unit_t<b_unit> b,
units::unit_t<zeta_unit> zeta)
: m_b{b}, m_zeta{zeta} {}
RamseteController::RamseteController()
: RamseteController(units::unit_t<b_unit>{2.0},
units::unit_t<zeta_unit>{0.7}) {}
bool RamseteController::AtReference() const {
const auto& eTranslate = m_poseError.Translation();
const auto& eRotate = m_poseError.Rotation();
const auto& tolTranslate = m_poseTolerance.Translation();
const auto& tolRotate = m_poseTolerance.Rotation();
return units::math::abs(eTranslate.X()) < tolTranslate.X() &&
units::math::abs(eTranslate.Y()) < tolTranslate.Y() &&
units::math::abs(eRotate.Radians()) < tolRotate.Radians();
}
void RamseteController::SetTolerance(const Pose2d& poseTolerance) {
m_poseTolerance = poseTolerance;
}
ChassisSpeeds RamseteController::Calculate(
const Pose2d& currentPose, const Pose2d& poseRef,
units::meters_per_second_t linearVelocityRef,
units::radians_per_second_t angularVelocityRef) {
if (!m_enabled) {
return ChassisSpeeds{linearVelocityRef, 0_mps, angularVelocityRef};
}
m_poseError = poseRef.RelativeTo(currentPose);
// Aliases for equation readability
const auto& eX = m_poseError.X();
const auto& eY = m_poseError.Y();
const auto& eTheta = m_poseError.Rotation().Radians();
const auto& vRef = linearVelocityRef;
const auto& omegaRef = angularVelocityRef;
auto k = 2.0 * m_zeta *
units::math::sqrt(units::math::pow<2>(omegaRef) +
m_b * units::math::pow<2>(vRef));
return ChassisSpeeds{vRef * m_poseError.Rotation().Cos() + k * eX, 0_mps,
omegaRef + k * eTheta + m_b * vRef * Sinc(eTheta) * eY};
}
ChassisSpeeds RamseteController::Calculate(
const Pose2d& currentPose, const Trajectory::State& desiredState) {
return Calculate(currentPose, desiredState.pose, desiredState.velocity,
desiredState.velocity * desiredState.curvature);
}
void RamseteController::SetEnabled(bool enabled) {
m_enabled = enabled;
}