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allwpilib/wpilibc/src/main/native/include/frc/simulation/XboxControllerSim.h

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#pragma once
#include "frc/simulation/GenericHIDSim.h"
namespace frc {
class XboxController;
namespace sim {
/**
* Class to control a simulated Xbox 360 or Xbox One controller.
*/
class XboxControllerSim : public GenericHIDSim {
public:
/**
* Constructs from a XboxController object.
*
* @param joystick controller to simulate
*/
explicit XboxControllerSim(const XboxController& joystick);
/**
* Constructs from a joystick port number.
*
* @param port port number
*/
explicit XboxControllerSim(int port);
/**
* Change the X value of the joystick.
*
* @param hand the joystick hand
* @param value the new value
*/
void SetX(GenericHID::JoystickHand hand, double value);
/**
* Change the Y value of the joystick.
*
* @param hand the joystick hand
* @param value the new value
*/
void SetY(GenericHID::JoystickHand hand, double value);
/**
* Change the value of a trigger axis on the joystick.
*
* @param hand the joystick hand
* @param value the new value
*/
void SetTriggerAxis(GenericHID::JoystickHand hand, double value);
/**
* Change the value of a bumper on the joystick.
*
* @param hand the joystick hand
* @param state the new value
*/
void SetBumper(GenericHID::JoystickHand hand, bool state);
/**
* Change the value of a button on the joystick.
*
* @param hand the joystick hand
* @param state the new value
*/
void SetStickButton(GenericHID::JoystickHand hand, bool state);
/**
* Change the value of the A button.
*
* @param state the new value
*/
void SetAButton(bool state);
/**
* Change the value of the B button.
*
* @param state the new value
*/
void SetBButton(bool state);
/**
* Change the value of the X button.
*
* @param state the new value
*/
void SetXButton(bool state);
/**
* Change the value of the Y button.
*
* @param state the new value
*/
void SetYButton(bool state);
/**
* Change the value of the Back button.
*
* @param state the new value
*/
void SetBackButton(bool state);
/**
* Change the value of the Start button.
*
* @param state the new value
*/
void SetStartButton(bool state);
};
} // namespace sim
} // namespace frc