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allwpilib/wpilibNewCommands/src/main/native/include/frc2/command/CommandPtr.h

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#pragma once
#include <functional>
#include <initializer_list>
#include <memory>
#include <span>
#include <utility>
#include <vector>
#include "frc2/command/CommandBase.h"
namespace frc2 {
/**
* A wrapper around std::unique_ptr<Command> so commands have move-only
* semantics. Commands should only be stored and passed around when held in a
* CommandPtr instance. For more info, see
* https://github.com/wpilibsuite/allwpilib/issues/4303.
*
* Various classes in the command-based library accept a
* std::unique_ptr<Command>, use CommandPtr::Unwrap to convert.
* CommandPtr::UnwrapVector does the same for vectors.
*/
class CommandPtr final {
public:
explicit CommandPtr(std::unique_ptr<CommandBase>&& command)
: m_ptr(std::move(command)) {}
template <class T, typename = std::enable_if_t<std::is_base_of_v<
Command, std::remove_reference_t<T>>>>
explicit CommandPtr(T&& command)
: CommandPtr(std::make_unique<std::remove_reference_t<T>>(
std::forward<T>(command))) {}
CommandPtr(CommandPtr&&) = default;
CommandPtr& operator=(CommandPtr&&) = default;
/**
* Decorates this command to run repeatedly, restarting it when it ends, until
* this command is interrupted. The decorated command can still be canceled.
*
* @return the decorated command
*/
[[nodiscard]] CommandPtr Repeatedly() &&;
/**
* Decorates this command to run "by proxy" by wrapping it in a
* ProxyScheduleCommand. This is useful for "forking off" from command groups
* when the user does not wish to extend the command's requirements to the
* entire command group.
*
* @return the decorated command
*/
[[nodiscard]] CommandPtr AsProxy() &&;
/**
* Decorates this command to run or stop when disabled.
*
* @param doesRunWhenDisabled true to run when disabled.
* @return the decorated command
*/
[[nodiscard]] CommandPtr IgnoringDisable(bool doesRunWhenDisabled) &&;
/**
* Decorates this command to run or stop when disabled.
*
* @param interruptBehavior true to run when disabled.
* @return the decorated command
*/
[[nodiscard]] CommandPtr WithInterruptBehavior(
Command::InterruptionBehavior interruptBehavior) &&;
/**
* Decorates this command with a runnable to run after the command finishes.
*
* @param toRun the Runnable to run
* @param requirements the required subsystems
* @return the decorated command
*/
[[nodiscard]] CommandPtr AndThen(
std::function<void()> toRun,
std::span<Subsystem* const> requirements = {}) &&;
/**
* Decorates this command with a runnable to run after the command finishes.
*
* @param toRun the Runnable to run
* @param requirements the required subsystems
* @return the decorated command
*/
[[nodiscard]] CommandPtr AndThen(
std::function<void()> toRun,
std::initializer_list<Subsystem*> requirements) &&;
/**
* Decorates this command with a set of commands to run after it in sequence.
* Often more convenient/less-verbose than constructing a new {@link
* SequentialCommandGroup} explicitly.
*
* @param next the commands to run next
* @return the decorated command
*/
[[nodiscard]] CommandPtr AndThen(CommandPtr&& next) &&;
/**
* Decorates this command with a runnable to run before this command starts.
*
* @param toRun the Runnable to run
* @param requirements the required subsystems
* @return the decorated command
*/
[[nodiscard]] CommandPtr BeforeStarting(
std::function<void()> toRun,
std::initializer_list<Subsystem*> requirements) &&;
/**
* Decorates this command with a runnable to run before this command starts.
*
* @param toRun the Runnable to run
* @param requirements the required subsystems
* @return the decorated command
*/
[[nodiscard]] CommandPtr BeforeStarting(
std::function<void()> toRun,
std::span<Subsystem* const> requirements = {}) &&;
/**
* Decorates this command with another command to run before this command
* starts.
*
* @param before the command to run before this one
* @return the decorated command
*/
[[nodiscard]] CommandPtr BeforeStarting(CommandPtr&& before) &&;
/**
* Decorates this command with a timeout. If the specified timeout is
* exceeded before the command finishes normally, the command will be
* interrupted and un-scheduled. Note that the timeout only applies to the
* command returned by this method; the calling command is not itself changed.
*
* @param duration the timeout duration
* @return the command with the timeout added
*/
[[nodiscard]] CommandPtr WithTimeout(units::second_t duration) &&;
/**
* Decorates this command with an interrupt condition. If the specified
* condition becomes true before the command finishes normally, the command
* will be interrupted and un-scheduled. Note that this only applies to the
* command returned by this method; the calling command is not itself changed.
*
* @param condition the interrupt condition
* @return the command with the interrupt condition added
*/
[[nodiscard]] CommandPtr Until(std::function<bool()> condition) &&;
/**
* Decorates this command to only run if this condition is not met. If the
* command is already running and the condition changes to true, the command
* will not stop running. The requirements of this command will be kept for
* the new conditonal command.
*
* @param condition the condition that will prevent the command from running
* @return the decorated command
*/
[[nodiscard]] CommandPtr Unless(std::function<bool()> condition) &&;
/**
* Decorates this command with a set of commands to run parallel to it, ending
* when the calling command ends and interrupting all the others. Often more
* convenient/less-verbose than constructing a new {@link
* ParallelDeadlineGroup} explicitly.
*
* @param parallel the commands to run in parallel
* @return the decorated command
*/
[[nodiscard]] CommandPtr DeadlineWith(CommandPtr&& parallel) &&;
/**
* Decorates this command with a set of commands to run parallel to it, ending
* when the last command ends. Often more convenient/less-verbose than
* constructing a new {@link ParallelCommandGroup} explicitly.
*
* @param parallel the commands to run in parallel
* @return the decorated command
*/
[[nodiscard]] CommandPtr AlongWith(CommandPtr&& parallel) &&;
/**
* Decorates this command with a set of commands to run parallel to it, ending
* when the first command ends. Often more convenient/less-verbose than
* constructing a new {@link ParallelRaceGroup} explicitly.
*
* @param parallel the commands to run in parallel
* @return the decorated command
*/
[[nodiscard]] CommandPtr RaceWith(CommandPtr&& parallel) &&;
/**
* Decorates this command with a lambda to call on interrupt or end, following
* the command's inherent Command::End(bool) method.
*
* @param end a lambda accepting a boolean parameter specifying whether the
* command was interrupted.
* @return the decorated command
*/
[[nodiscard]] CommandPtr FinallyDo(std::function<void(bool)> end) &&;
/**
* Decorates this command with a lambda to call on interrupt, following the
* command's inherent Command::End(bool) method.
*
* @param handler a lambda to run when the command is interrupted
* @return the decorated command
*/
[[nodiscard]] CommandPtr HandleInterrupt(std::function<void()> handler) &&;
/**
* Get a raw pointer to the held command.
*/
CommandBase* get() const;
/**
* Convert to the underlying unique_ptr.
*/
std::unique_ptr<CommandBase> Unwrap() &&;
/**
* Schedules this command.
*/
void Schedule() const;
/**
* Cancels this command. Will call End(true). Commands will be canceled
* regardless of interruption behavior.
*/
void Cancel() const;
/**
* Whether or not the command is currently scheduled. Note that this does not
* detect whether the command is being run by a CommandGroup, only whether it
* is directly being run by the scheduler.
*
* @return Whether the command is scheduled.
*/
bool IsScheduled() const;
/**
* Whether the command requires a given subsystem. Named "HasRequirement"
* rather than "requires" to avoid confusion with Command::Requires(Subsystem)
* -- this may be able to be changed in a few years.
*
* @param requirement the subsystem to inquire about
* @return whether the subsystem is required
*/
bool HasRequirement(Subsystem* requirement) const;
/**
* Check if this CommandPtr object is valid and wasn't moved-from.
*/
explicit operator bool() const;
/**
* Convert a vector of CommandPtr objects to their underlying unique_ptrs.
*/
static std::vector<std::unique_ptr<Command>> UnwrapVector(
std::vector<CommandPtr>&& vec);
private:
std::unique_ptr<CommandBase> m_ptr;
void AssertValid() const;
};
} // namespace frc2