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allwpilib/wpilibc/src/main/native/cpp/simulation/SingleJointedArmSim.cpp

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include "frc/simulation/SingleJointedArmSim.h"
#include <cmath>
#include <units/voltage.h>
#include <wpi/MathExtras.h>
#include "frc/system/NumericalIntegration.h"
#include "frc/system/plant/LinearSystemId.h"
using namespace frc;
using namespace frc::sim;
SingleJointedArmSim::SingleJointedArmSim(
const LinearSystem<2, 1, 2>& system, const DCMotor& gearbox, double gearing,
units::meter_t armLength, units::radian_t minAngle,
units::radian_t maxAngle, bool simulateGravity,
units::radian_t startingAngle,
const std::array<double, 2>& measurementStdDevs)
: LinearSystemSim<2, 1, 2>(system, measurementStdDevs),
m_armLen(armLength),
m_minAngle(minAngle),
m_maxAngle(maxAngle),
m_gearbox(gearbox),
m_gearing(gearing),
m_simulateGravity(simulateGravity) {
SetState(startingAngle, 0_rad_per_s);
}
SingleJointedArmSim::SingleJointedArmSim(
const DCMotor& gearbox, double gearing, units::kilogram_square_meter_t moi,
units::meter_t armLength, units::radian_t minAngle,
units::radian_t maxAngle, bool simulateGravity,
units::radian_t startingAngle,
const std::array<double, 2>& measurementStdDevs)
: SingleJointedArmSim(
LinearSystemId::SingleJointedArmSystem(gearbox, moi, gearing),
gearbox, gearing, armLength, minAngle, maxAngle, simulateGravity,
startingAngle, measurementStdDevs) {}
void SingleJointedArmSim::SetState(units::radian_t angle,
units::radians_per_second_t velocity) {
SetState(Vectord<2>{std::clamp(angle, m_minAngle, m_maxAngle), velocity});
}
bool SingleJointedArmSim::WouldHitLowerLimit(units::radian_t armAngle) const {
return armAngle <= m_minAngle;
}
bool SingleJointedArmSim::WouldHitUpperLimit(units::radian_t armAngle) const {
return armAngle >= m_maxAngle;
}
bool SingleJointedArmSim::HasHitLowerLimit() const {
return WouldHitLowerLimit(units::radian_t{m_y(0)});
}
bool SingleJointedArmSim::HasHitUpperLimit() const {
return WouldHitUpperLimit(units::radian_t{m_y(0)});
}
units::radian_t SingleJointedArmSim::GetAngle() const {
return units::radian_t{m_y(0)};
}
units::radians_per_second_t SingleJointedArmSim::GetVelocity() const {
return units::radians_per_second_t{m_x(1)};
}
units::ampere_t SingleJointedArmSim::GetCurrentDraw() const {
// Reductions are greater than 1, so a reduction of 10:1 would mean the motor
// is spinning 10x faster than the output
units::radians_per_second_t motorVelocity{m_x(1) * m_gearing};
return m_gearbox.Current(motorVelocity, units::volt_t{m_u(0)}) *
wpi::sgn(m_u(0));
}
void SingleJointedArmSim::SetInputVoltage(units::volt_t voltage) {
SetInput(Vectord<1>{voltage.value()});
}
Vectord<2> SingleJointedArmSim::UpdateX(const Vectord<2>& currentXhat,
const Vectord<1>& u,
units::second_t dt) {
// The torque on the arm is given by τ = F⋅r, where F is the force applied by
// gravity and r the distance from pivot to center of mass. Recall from
// dynamics that the sum of torques for a rigid body is τ = J⋅α, were τ is
// torque on the arm, J is the mass-moment of inertia about the pivot axis,
// and α is the angular acceleration in rad/s². Rearranging yields: α = F⋅r/J
//
// We substitute in F = m⋅g⋅cos(θ), where θ is the angle from horizontal:
//
// α = (m⋅g⋅cos(θ))⋅r/J
//
// Multiply RHS by cos(θ) to account for the arm angle. Further, we know the
// arm mass-moment of inertia J of our arm is given by J=1/3 mL², modeled as a
// rod rotating about it's end, where L is the overall rod length. The mass
// distribution is assumed to be uniform. Substitute r=L/2 to find:
//
// α = (m⋅g⋅cos(θ))⋅r/(1/3 mL²)
// α = (m⋅g⋅cos(θ))⋅(L/2)/(1/3 mL²)
// α = 3/2⋅g⋅cos(θ)/L
//
// This acceleration is next added to the linear system dynamics ẋ=Ax+Bu
//
// f(x, u) = Ax + Bu + [0 α]ᵀ
// f(x, u) = Ax + Bu + [0 3/2⋅g⋅cos(θ)/L]ᵀ
Vectord<2> updatedXhat = RKDP(
[&](const auto& x, const auto& u) -> Vectord<2> {
Vectord<2> xdot = m_plant.A() * x + m_plant.B() * u;
if (m_simulateGravity) {
xdot += Vectord<2>{
0.0, (3.0 / 2.0 * -9.8 / m_armLen * std::cos(x(0))).value()};
}
return xdot;
},
currentXhat, u, dt);
// Check for collisions.
if (WouldHitLowerLimit(units::radian_t{updatedXhat(0)})) {
return Vectord<2>{m_minAngle.value(), 0.0};
} else if (WouldHitUpperLimit(units::radian_t{updatedXhat(0)})) {
return Vectord<2>{m_maxAngle.value(), 0.0};
}
return updatedXhat;
}