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allwpilib/src/SourceImpl.h

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/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2016. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#ifndef CS_SOURCEIMPL_H_
#define CS_SOURCEIMPL_H_
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#include <atomic>
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#include <condition_variable>
#include <cstddef>
#include <memory>
#include <mutex>
#include <string>
#include <vector>
#include "llvm/ArrayRef.h"
#include "llvm/StringMap.h"
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#include "llvm/StringRef.h"
#include "cscore_cpp.h"
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#include "Frame.h"
#include "Image.h"
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namespace cs {
class SourceImpl {
friend class Frame;
public:
SourceImpl(llvm::StringRef name);
virtual ~SourceImpl();
SourceImpl(const SourceImpl& oth) = delete;
SourceImpl& operator=(const SourceImpl& oth) = delete;
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llvm::StringRef GetName() const { return m_name; }
void SetDescription(llvm::StringRef description);
llvm::StringRef GetDescription(llvm::SmallVectorImpl<char>& buf) const;
void SetConnected(bool connected);
bool IsConnected() const { return m_connected; }
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// Functions to keep track of the overall number of sinks connected to this
// source. Primarily used by sinks to determine if other sinks are using
// the same source.
int GetNumSinks() const { return m_numSinks; }
void AddSink() {
++m_numSinks;
NumSinksChanged();
}
void RemoveSink() {
--m_numSinks;
NumSinksChanged();
}
// Functions to keep track of the number of sinks connected to this source
// that are "enabled", in other words, listening for new images. Primarily
// used by sources to determine whether they should actually bother trying
// to get source frames.
int GetNumSinksEnabled() const { return m_numSinksEnabled; }
void EnableSink() {
++m_numSinksEnabled;
NumSinksEnabledChanged();
}
void DisableSink() {
--m_numSinksEnabled;
NumSinksEnabledChanged();
}
// Gets the current frame time (without waiting for a new one).
uint64_t GetCurFrameTime();
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// Gets the current frame (without waiting for a new one).
Frame GetCurFrame();
// Blocking function that waits for the next frame and returns it.
Frame GetNextFrame();
// Force a wakeup of all GetNextFrame() callers by sending an empty frame.
void Wakeup();
// Property functions
int GetPropertyIndex(llvm::StringRef name) const;
llvm::ArrayRef<int> EnumerateProperties(llvm::SmallVectorImpl<int>& vec,
CS_Status* status) const;
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CS_PropertyKind GetPropertyKind(int property) const;
llvm::StringRef GetPropertyName(int property,
llvm::SmallVectorImpl<char>& buf,
CS_Status* status) const;
int GetProperty(int property, CS_Status* status) const;
virtual void SetProperty(int property, int value, CS_Status* status) = 0;
int GetPropertyMin(int property, CS_Status* status) const;
int GetPropertyMax(int property, CS_Status* status) const;
int GetPropertyStep(int property, CS_Status* status) const;
int GetPropertyDefault(int property, CS_Status* status) const;
llvm::StringRef GetStringProperty(int property,
llvm::SmallVectorImpl<char>& buf,
CS_Status* status) const;
virtual void SetStringProperty(int property, llvm::StringRef value,
CS_Status* status) = 0;
std::vector<std::string> GetEnumPropertyChoices(int property,
CS_Status* status) const;
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// Video mode functions
VideoMode GetVideoMode(CS_Status* status) const;
virtual bool SetVideoMode(const VideoMode& mode, CS_Status* status) = 0;
// These have default implementations but can be overridden for custom
// or optimized behavior.
virtual bool SetPixelFormat(VideoMode::PixelFormat pixelFormat,
CS_Status* status);
virtual bool SetResolution(int width, int height, CS_Status* status);
virtual bool SetFPS(int fps, CS_Status* status);
std::vector<VideoMode> EnumerateVideoModes(CS_Status* status) const;
std::unique_ptr<Image> AllocImage(VideoMode::PixelFormat pixelFormat,
int width, int height, std::size_t size);
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protected:
void PutFrame(VideoMode::PixelFormat pixelFormat, int width, int height,
llvm::StringRef data, Frame::Time time);
void PutFrame(std::unique_ptr<Image> image, Frame::Time time);
void PutError(llvm::StringRef msg, Frame::Time time);
// Notification functions for corresponding atomics
virtual void NumSinksChanged() = 0;
virtual void NumSinksEnabledChanged() = 0;
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std::atomic_int m_numSinks{0};
std::atomic_int m_numSinksEnabled{0};
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protected:
// Property data
class PropertyBase {
public:
PropertyBase() = default;
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PropertyBase(llvm::StringRef name_, CS_PropertyKind kind_, int minimum_,
int maximum_, int step_, int defaultValue_, int value_)
: name{name_},
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propKind{kind_},
minimum{minimum_},
maximum{maximum_},
step{step_},
defaultValue{defaultValue_},
value{value_} {}
virtual ~PropertyBase() = default;
PropertyBase(const PropertyBase& oth) = delete;
PropertyBase& operator=(const PropertyBase& oth) = delete;
std::string name;
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CS_PropertyKind propKind{CS_PROP_NONE};
int minimum;
int maximum;
int step;
int defaultValue;
int value{0};
std::string valueStr;
std::vector<std::string> enumChoices;
bool valueSet{false};
};
// Get a property; must be called with m_mutex held.
PropertyBase* GetProperty(int property) {
if (property <= 0 || static_cast<size_t>(property) > m_propertyData.size())
return nullptr;
return m_propertyData[property - 1].get();
}
const PropertyBase* GetProperty(int property) const {
if (property <= 0 || static_cast<size_t>(property) > m_propertyData.size())
return nullptr;
return m_propertyData[property - 1].get();
}
// Cache properties. Implementations must return false and set status to
// CS_SOURCE_IS_DISCONNECTED if not possible to cache.
virtual bool CacheProperties(CS_Status* status) const = 0;
// Cached properties and video modes (protected with m_mutex)
mutable std::vector<std::unique_ptr<PropertyBase>> m_propertyData;
mutable llvm::StringMap<int> m_properties;
mutable std::vector<VideoMode> m_videoModes;
// Current video mode
mutable VideoMode m_mode;
// Whether CacheProperties() has been successful at least once (and thus
// should not be called again)
mutable std::atomic_bool m_properties_cached{false};
mutable std::mutex m_mutex;
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private:
void ReleaseImage(std::unique_ptr<Image> image);
std::unique_ptr<Frame::Impl> AllocFrameImpl();
void ReleaseFrameImpl(std::unique_ptr<Frame::Impl> data);
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std::string m_name;
std::string m_description;
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std::mutex m_frameMutex;
std::condition_variable m_frameCv;
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// Most recent frame (returned to callers of GetNextFrame)
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// Access protected by m_frameMutex.
Frame m_frame;
bool m_destroyFrames{false};
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// Pool of frames/images to reduce malloc traffic.
std::mutex m_poolMutex;
std::vector<std::unique_ptr<Frame::Impl>> m_framesAvail;
std::vector<std::unique_ptr<Image>> m_imagesAvail;
std::atomic_bool m_connected{false};
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};
} // namespace cs
#endif // CS_SOURCEIMPL_H_