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allwpilib/glass/src/lib/native/cpp/other/FMS.cpp

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2019-2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "glass/other/FMS.h"
#include <imgui.h>
#include <wpi/SmallString.h>
#include "glass/DataSource.h"
using namespace glass;
static const char* stations[] = {"Red 1", "Red 2", "Red 3",
"Blue 1", "Blue 2", "Blue 3"};
void glass::DisplayFMS(FMSModel* model, bool* matchTimeEnabled) {
if (!model->Exists() || model->IsReadOnly()) return DisplayFMSReadOnly(model);
// FMS Attached
if (auto data = model->GetFmsAttachedData()) {
bool val = data->GetValue();
if (ImGui::Checkbox("FMS Attached", &val)) model->SetFmsAttached(val);
data->EmitDrag();
}
// DS Attached
if (auto data = model->GetDsAttachedData()) {
bool val = data->GetValue();
if (ImGui::Checkbox("DS Attached", &val)) model->SetDsAttached(val);
data->EmitDrag();
}
// Alliance Station
if (auto data = model->GetAllianceStationIdData()) {
int val = data->GetValue();
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
if (ImGui::Combo("Alliance Station", &val, stations, 6))
model->SetAllianceStationId(val);
data->EmitDrag();
}
// Match Time
if (auto data = model->GetMatchTimeData()) {
if (matchTimeEnabled)
ImGui::Checkbox("Match Time Enabled", matchTimeEnabled);
double val = data->GetValue();
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
if (ImGui::InputDouble("Match Time", &val, 0, 0, "%.1f",
ImGuiInputTextFlags_EnterReturnsTrue)) {
model->SetMatchTime(val);
}
data->EmitDrag();
ImGui::SameLine();
if (ImGui::Button("Reset")) {
model->SetMatchTime(0.0);
}
}
// Game Specific Message
// make buffer full 64 width, null terminated, for editability
wpi::SmallString<64> gameSpecificMessage;
model->GetGameSpecificMessage(gameSpecificMessage);
gameSpecificMessage.resize(63);
gameSpecificMessage.push_back('\0');
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
if (ImGui::InputText("Game Specific", gameSpecificMessage.data(),
gameSpecificMessage.size(),
ImGuiInputTextFlags_EnterReturnsTrue)) {
model->SetGameSpecificMessage(gameSpecificMessage.data());
}
}
void glass::DisplayFMSReadOnly(FMSModel* model) {
bool exists = model->Exists();
if (!exists) ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(96, 96, 96, 255));
if (auto data = model->GetEStopData()) {
ImGui::Selectable("E-Stopped: ");
data->EmitDrag();
ImGui::SameLine();
ImGui::TextUnformatted(exists ? (data->GetValue() ? "Yes" : "No") : "?");
}
if (auto data = model->GetEnabledData()) {
ImGui::Selectable("Robot Enabled: ");
data->EmitDrag();
ImGui::SameLine();
ImGui::TextUnformatted(exists ? (data->GetValue() ? "Yes" : "No") : "?");
}
if (auto data = model->GetTestData()) {
ImGui::Selectable("Test Mode: ");
data->EmitDrag();
ImGui::SameLine();
ImGui::TextUnformatted(exists ? (data->GetValue() ? "Yes" : "No") : "?");
}
if (auto data = model->GetAutonomousData()) {
ImGui::Selectable("Autonomous Mode: ");
data->EmitDrag();
ImGui::SameLine();
ImGui::TextUnformatted(exists ? (data->GetValue() ? "Yes" : "No") : "?");
}
if (auto data = model->GetFmsAttachedData()) {
ImGui::Selectable("FMS Attached: ");
data->EmitDrag();
ImGui::SameLine();
ImGui::TextUnformatted(exists ? (data->GetValue() ? "Yes" : "No") : "?");
}
if (auto data = model->GetDsAttachedData()) {
ImGui::Selectable("DS Attached: ");
data->EmitDrag();
ImGui::SameLine();
ImGui::TextUnformatted(exists ? (data->GetValue() ? "Yes" : "No") : "?");
}
if (auto data = model->GetAllianceStationIdData()) {
ImGui::Selectable("Alliance Station: ");
data->EmitDrag();
ImGui::SameLine();
ImGui::TextUnformatted(exists ? stations[static_cast<int>(data->GetValue())]
: "?");
}
if (auto data = model->GetMatchTimeData()) {
ImGui::Selectable("Match Time: ");
data->EmitDrag();
ImGui::SameLine();
if (exists)
ImGui::Text("%.1f", data->GetValue());
else
ImGui::TextUnformatted("?");
}
wpi::SmallString<64> gameSpecificMessage;
model->GetGameSpecificMessage(gameSpecificMessage);
ImGui::Text("Game Specific: %s", exists ? gameSpecificMessage.c_str() : "?");
if (!exists) ImGui::PopStyleColor();
}