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allwpilib/wpilibNewCommands/src/main/native/cpp/frc2/command/button/Trigger.cpp

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include "frc2/command/button/Trigger.h"
#include "frc2/command/InstantCommand.h"
using namespace frc2;
Trigger::Trigger(const Trigger& other) = default;
Trigger Trigger::WhenActive(Command* command, bool interruptible) {
CommandScheduler::GetInstance().AddButton(
[pressedLast = m_isActive(), *this, command, interruptible]() mutable {
bool pressed = m_isActive();
if (!pressedLast && pressed) {
command->Schedule(interruptible);
}
pressedLast = pressed;
});
return *this;
}
Trigger Trigger::WhenActive(std::function<void()> toRun,
std::initializer_list<Subsystem*> requirements) {
return WhenActive(std::move(toRun), wpi::makeArrayRef(requirements.begin(),
requirements.end()));
}
Trigger Trigger::WhenActive(std::function<void()> toRun,
wpi::ArrayRef<Subsystem*> requirements) {
return WhenActive(InstantCommand(std::move(toRun), requirements));
}
Trigger Trigger::WhileActiveContinous(Command* command, bool interruptible) {
CommandScheduler::GetInstance().AddButton(
[pressedLast = m_isActive(), *this, command, interruptible]() mutable {
bool pressed = m_isActive();
if (pressed) {
command->Schedule(interruptible);
} else if (pressedLast && !pressed) {
command->Cancel();
}
pressedLast = pressed;
});
return *this;
}
Trigger Trigger::WhileActiveContinous(
std::function<void()> toRun,
std::initializer_list<Subsystem*> requirements) {
return WhileActiveContinous(
std::move(toRun),
wpi::makeArrayRef(requirements.begin(), requirements.end()));
}
Trigger Trigger::WhileActiveContinous(std::function<void()> toRun,
wpi::ArrayRef<Subsystem*> requirements) {
return WhileActiveContinous(InstantCommand(std::move(toRun), requirements));
}
Trigger Trigger::WhileActiveOnce(Command* command, bool interruptible) {
CommandScheduler::GetInstance().AddButton(
[pressedLast = m_isActive(), *this, command, interruptible]() mutable {
bool pressed = m_isActive();
if (!pressedLast && pressed) {
command->Schedule(interruptible);
} else if (pressedLast && !pressed) {
command->Cancel();
}
pressedLast = pressed;
});
return *this;
}
Trigger Trigger::WhenInactive(Command* command, bool interruptible) {
CommandScheduler::GetInstance().AddButton(
[pressedLast = m_isActive(), *this, command, interruptible]() mutable {
bool pressed = m_isActive();
if (pressedLast && !pressed) {
command->Schedule(interruptible);
}
pressedLast = pressed;
});
return *this;
}
Trigger Trigger::WhenInactive(std::function<void()> toRun,
std::initializer_list<Subsystem*> requirements) {
return WhenInactive(std::move(toRun), wpi::makeArrayRef(requirements.begin(),
requirements.end()));
}
Trigger Trigger::WhenInactive(std::function<void()> toRun,
wpi::ArrayRef<Subsystem*> requirements) {
return WhenInactive(InstantCommand(std::move(toRun), requirements));
}
Trigger Trigger::ToggleWhenActive(Command* command, bool interruptible) {
CommandScheduler::GetInstance().AddButton(
[pressedLast = m_isActive(), *this, command, interruptible]() mutable {
bool pressed = m_isActive();
if (!pressedLast && pressed) {
if (command->IsScheduled()) {
command->Cancel();
} else {
command->Schedule(interruptible);
}
}
pressedLast = pressed;
});
return *this;
}
Trigger Trigger::CancelWhenActive(Command* command) {
CommandScheduler::GetInstance().AddButton(
[pressedLast = m_isActive(), *this, command]() mutable {
bool pressed = m_isActive();
if (!pressedLast && pressed) {
command->Cancel();
}
pressedLast = pressed;
});
return *this;
}