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allwpilib/wpilibc/src/main/native/cpp/simulation/XboxControllerSim.cpp

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "frc/simulation/XboxControllerSim.h"
#include "frc/XboxController.h"
using namespace frc;
using namespace frc::sim;
XboxControllerSim::XboxControllerSim(const XboxController& joystick)
: GenericHIDSim{joystick} {
SetAxisCount(6);
SetButtonCount(10);
}
XboxControllerSim::XboxControllerSim(int port) : GenericHIDSim{port} {
SetAxisCount(6);
SetButtonCount(10);
}
void XboxControllerSim::SetX(GenericHID::JoystickHand hand, double value) {
if (hand == GenericHID::kLeftHand) {
SetRawAxis(static_cast<int>(XboxController::Axis::kLeftX), value);
} else {
SetRawAxis(static_cast<int>(XboxController::Axis::kRightX), value);
}
}
void XboxControllerSim::SetY(GenericHID::JoystickHand hand, double value) {
if (hand == GenericHID::kLeftHand) {
SetRawAxis(static_cast<int>(XboxController::Axis::kLeftY), value);
} else {
SetRawAxis(static_cast<int>(XboxController::Axis::kRightY), value);
}
}
void XboxControllerSim::SetTriggerAxis(GenericHID::JoystickHand hand,
double value) {
if (hand == GenericHID::kLeftHand) {
SetRawAxis(static_cast<int>(XboxController::Axis::kLeftTrigger), value);
} else {
SetRawAxis(static_cast<int>(XboxController::Axis::kRightTrigger), value);
}
}
void XboxControllerSim::SetBumper(GenericHID::JoystickHand hand, bool state) {
if (hand == GenericHID::kLeftHand) {
SetRawButton(static_cast<int>(XboxController::Button::kBumperLeft), state);
} else {
SetRawButton(static_cast<int>(XboxController::Button::kBumperRight), state);
}
}
void XboxControllerSim::SetStickButton(GenericHID::JoystickHand hand,
bool state) {
if (hand == GenericHID::kLeftHand) {
SetRawButton(static_cast<int>(XboxController::Button::kStickLeft), state);
} else {
SetRawButton(static_cast<int>(XboxController::Button::kStickRight), state);
}
}
void XboxControllerSim::SetAButton(bool state) {
SetRawButton(static_cast<int>(XboxController::Button::kA), state);
}
void XboxControllerSim::SetBButton(bool state) {
SetRawButton(static_cast<int>(XboxController::Button::kB), state);
}
void XboxControllerSim::SetXButton(bool state) {
SetRawButton(static_cast<int>(XboxController::Button::kX), state);
}
void XboxControllerSim::SetYButton(bool state) {
SetRawButton(static_cast<int>(XboxController::Button::kY), state);
}
void XboxControllerSim::SetBackButton(bool state) {
SetRawButton(static_cast<int>(XboxController::Button::kBack), state);
}
void XboxControllerSim::SetStartButton(bool state) {
SetRawButton(static_cast<int>(XboxController::Button::kStart), state);
}