2020-08-14 23:40:33 -07:00
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2020 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#include "frc/StateSpaceUtil.h"
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namespace frc {
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2020-11-28 17:35:35 -05:00
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Eigen::Matrix<double, 3, 1> PoseTo3dVector(const Pose2d& pose) {
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return frc::MakeMatrix<3, 1>(pose.Translation().X().to<double>(),
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pose.Translation().Y().to<double>(),
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pose.Rotation().Radians().to<double>());
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}
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Eigen::Matrix<double, 4, 1> PoseTo4dVector(const Pose2d& pose) {
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return frc::MakeMatrix<4, 1>(pose.Translation().X().to<double>(),
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pose.Translation().Y().to<double>(),
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pose.Rotation().Cos(), pose.Rotation().Sin());
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}
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2020-08-14 23:40:33 -07:00
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template <>
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bool IsStabilizable<1, 1>(const Eigen::Matrix<double, 1, 1>& A,
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const Eigen::Matrix<double, 1, 1>& B) {
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return detail::IsStabilizableImpl<1, 1>(A, B);
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}
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template <>
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bool IsStabilizable<2, 1>(const Eigen::Matrix<double, 2, 2>& A,
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const Eigen::Matrix<double, 2, 1>& B) {
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return detail::IsStabilizableImpl<2, 1>(A, B);
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}
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Eigen::Matrix<double, 3, 1> PoseToVector(const Pose2d& pose) {
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return frc::MakeMatrix<3, 1>(pose.X().to<double>(), pose.Y().to<double>(),
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pose.Rotation().Radians().to<double>());
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}
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} // namespace frc
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