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allwpilib/wpimath/src/main/native/cpp/trajectory/TrajectoryParameterizer.cpp

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2019-2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
/*
* MIT License
*
* Copyright (c) 2018 Team 254
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "frc/trajectory/TrajectoryParameterizer.h"
#include <string>
#include "units/math.h"
using namespace frc;
Trajectory TrajectoryParameterizer::TimeParameterizeTrajectory(
const std::vector<PoseWithCurvature>& points,
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const std::vector<std::unique_ptr<TrajectoryConstraint>>& constraints,
units::meters_per_second_t startVelocity,
units::meters_per_second_t endVelocity,
units::meters_per_second_t maxVelocity,
units::meters_per_second_squared_t maxAcceleration, bool reversed) {
std::vector<ConstrainedState> constrainedStates(points.size());
ConstrainedState predecessor{points.front(), 0_m, startVelocity,
-maxAcceleration, maxAcceleration};
constrainedStates[0] = predecessor;
// Forward pass
for (unsigned int i = 0; i < points.size(); i++) {
auto& constrainedState = constrainedStates[i];
constrainedState.pose = points[i];
// Begin constraining based on predecessor
units::meter_t ds = constrainedState.pose.first.Translation().Distance(
predecessor.pose.first.Translation());
constrainedState.distance = ds + predecessor.distance;
// We may need to iterate to find the maximum end velocity and common
// acceleration, since acceleration limits may be a function of velocity.
while (true) {
// Enforce global max velocity and max reachable velocity by global
// acceleration limit. vf = std::sqrt(vi^2 + 2*a*d).
constrainedState.maxVelocity = units::math::min(
maxVelocity,
units::math::sqrt(predecessor.maxVelocity * predecessor.maxVelocity +
predecessor.maxAcceleration * ds * 2.0));
constrainedState.minAcceleration = -maxAcceleration;
constrainedState.maxAcceleration = maxAcceleration;
// At this point, the constrained state is fully constructed apart from
// all the custom-defined user constraints.
for (const auto& constraint : constraints) {
constrainedState.maxVelocity = units::math::min(
constrainedState.maxVelocity,
constraint->MaxVelocity(constrainedState.pose.first,
constrainedState.pose.second,
constrainedState.maxVelocity));
}
// Now enforce all acceleration limits.
EnforceAccelerationLimits(reversed, constraints, &constrainedState);
if (ds.to<double>() < kEpsilon) break;
// If the actual acceleration for this state is higher than the max
// acceleration that we applied, then we need to reduce the max
// acceleration of the predecessor and try again.
units::meters_per_second_squared_t actualAcceleration =
(constrainedState.maxVelocity * constrainedState.maxVelocity -
predecessor.maxVelocity * predecessor.maxVelocity) /
(ds * 2.0);
// If we violate the max acceleration constraint, let's modify the
// predecessor.
if (constrainedState.maxAcceleration < actualAcceleration - 1E-6_mps_sq) {
predecessor.maxAcceleration = constrainedState.maxAcceleration;
} else {
// Constrain the predecessor's max acceleration to the current
// acceleration.
if (actualAcceleration > predecessor.minAcceleration + 1E-6_mps_sq) {
predecessor.maxAcceleration = actualAcceleration;
}
// If the actual acceleration is less than the predecessor's min
// acceleration, it will be repaired in the backward pass.
break;
}
}
predecessor = constrainedState;
}
ConstrainedState successor{points.back(), constrainedStates.back().distance,
endVelocity, -maxAcceleration, maxAcceleration};
// Backward pass
for (int i = points.size() - 1; i >= 0; i--) {
auto& constrainedState = constrainedStates[i];
units::meter_t ds =
constrainedState.distance - successor.distance; // negative
while (true) {
// Enforce max velocity limit (reverse)
// vf = std::sqrt(vi^2 + 2*a*d), where vi = successor.
units::meters_per_second_t newMaxVelocity =
units::math::sqrt(successor.maxVelocity * successor.maxVelocity +
successor.minAcceleration * ds * 2.0);
// No more limits to impose! This state can be finalized.
if (newMaxVelocity >= constrainedState.maxVelocity) break;
constrainedState.maxVelocity = newMaxVelocity;
// Check all acceleration constraints with the new max velocity.
EnforceAccelerationLimits(reversed, constraints, &constrainedState);
if (ds.to<double>() > -kEpsilon) break;
// If the actual acceleration for this state is lower than the min
// acceleration, then we need to lower the min acceleration of the
// successor and try again.
units::meters_per_second_squared_t actualAcceleration =
(constrainedState.maxVelocity * constrainedState.maxVelocity -
successor.maxVelocity * successor.maxVelocity) /
(ds * 2.0);
if (constrainedState.minAcceleration > actualAcceleration + 1E-6_mps_sq) {
successor.minAcceleration = constrainedState.minAcceleration;
} else {
successor.minAcceleration = actualAcceleration;
break;
}
}
successor = constrainedState;
}
// Now we can integrate the constrained states forward in time to obtain our
// trajectory states.
std::vector<Trajectory::State> states(points.size());
units::second_t t = 0_s;
units::meter_t s = 0_m;
units::meters_per_second_t v = 0_mps;
for (unsigned int i = 0; i < constrainedStates.size(); i++) {
auto state = constrainedStates[i];
// Calculate the change in position between the current state and the
// previous state.
units::meter_t ds = state.distance - s;
// Calculate the acceleration between the current state and the previous
// state.
units::meters_per_second_squared_t accel =
(state.maxVelocity * state.maxVelocity - v * v) / (ds * 2);
// Calculate dt.
units::second_t dt = 0_s;
if (i > 0) {
states.at(i - 1).acceleration = reversed ? -accel : accel;
if (units::math::abs(accel) > 1E-6_mps_sq) {
// v_f = v_0 + a * t
dt = (state.maxVelocity - v) / accel;
} else if (units::math::abs(v) > 1E-6_mps) {
// delta_x = v * t
dt = ds / v;
} else {
throw std::runtime_error("Something went wrong at iteration " +
std::to_string(i) +
" of time parameterization.");
}
}
v = state.maxVelocity;
s = state.distance;
t += dt;
states[i] = {t, reversed ? -v : v, reversed ? -accel : accel,
state.pose.first, state.pose.second};
}
return Trajectory(states);
}
void TrajectoryParameterizer::EnforceAccelerationLimits(
bool reverse,
const std::vector<std::unique_ptr<TrajectoryConstraint>>& constraints,
ConstrainedState* state) {
for (auto&& constraint : constraints) {
double factor = reverse ? -1.0 : 1.0;
auto minMaxAccel = constraint->MinMaxAcceleration(
state->pose.first, state->pose.second, state->maxVelocity * factor);
if (minMaxAccel.minAcceleration > minMaxAccel.maxAcceleration) {
throw std::runtime_error(
"The constraint's min acceleration was greater than its max "
"acceleration. To debug this, remove all constraints from the config "
"and add each one individually. If the offending constraint was "
"packaged with WPILib, please file a bug report.");
}
state->minAcceleration = units::math::max(
state->minAcceleration,
reverse ? -minMaxAccel.maxAcceleration : minMaxAccel.minAcceleration);
state->maxAcceleration = units::math::min(
state->maxAcceleration,
reverse ? -minMaxAccel.minAcceleration : minMaxAccel.maxAcceleration);
}
}