2016-09-25 17:23:39 -07:00
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//===-- ConvertUTFWrapper.cpp - Wrap ConvertUTF.h with clang data types -----===
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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2018-04-29 23:33:19 -07:00
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#include "wpi/ConvertUTF.h"
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2016-09-25 17:23:39 -07:00
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#include <string>
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#include <vector>
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2018-04-29 23:33:19 -07:00
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namespace wpi {
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2016-09-25 17:23:39 -07:00
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bool ConvertCodePointToUTF8(unsigned Source, char *&ResultPtr) {
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const UTF32 *SourceStart = &Source;
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const UTF32 *SourceEnd = SourceStart + 1;
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UTF8 *TargetStart = reinterpret_cast<UTF8 *>(ResultPtr);
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UTF8 *TargetEnd = TargetStart + 4;
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ConversionResult CR = ConvertUTF32toUTF8(&SourceStart, SourceEnd,
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&TargetStart, TargetEnd,
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strictConversion);
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if (CR != conversionOK)
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return false;
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ResultPtr = reinterpret_cast<char*>(TargetStart);
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return true;
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}
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bool hasUTF16ByteOrderMark(ArrayRef<char> S) {
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return (S.size() >= 2 &&
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((S[0] == '\xff' && S[1] == '\xfe') ||
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(S[0] == '\xfe' && S[1] == '\xff')));
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}
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bool convertUTF16ToUTF8String(ArrayRef<UTF16> SrcUTF16,
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SmallVectorImpl<char> &DstUTF8) {
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assert(DstUTF8.empty());
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// Avoid OOB by returning early on empty input.
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if (SrcUTF16.empty())
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return true;
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const UTF16 *Src = SrcUTF16.begin();
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const UTF16 *SrcEnd = SrcUTF16.end();
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// Byteswap if necessary.
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std::vector<UTF16> ByteSwapped;
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if (Src[0] == UNI_UTF16_BYTE_ORDER_MARK_SWAPPED) {
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ByteSwapped.insert(ByteSwapped.end(), Src, SrcEnd);
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for (unsigned I = 0, E = ByteSwapped.size(); I != E; ++I)
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ByteSwapped[I] = (ByteSwapped[I] << 8) | (ByteSwapped[I] >> 8);
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Src = &ByteSwapped[0];
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SrcEnd = &ByteSwapped[ByteSwapped.size() - 1] + 1;
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}
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// Skip the BOM for conversion.
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if (Src[0] == UNI_UTF16_BYTE_ORDER_MARK_NATIVE)
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Src++;
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// Just allocate enough space up front. We'll shrink it later. Allocate
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// enough that we can fit a null terminator without reallocating.
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DstUTF8.resize(SrcUTF16.size() * UNI_MAX_UTF8_BYTES_PER_CODE_POINT + 1);
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UTF8 *Dst = reinterpret_cast<UTF8*>(&DstUTF8[0]);
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UTF8 *DstEnd = Dst + DstUTF8.size();
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ConversionResult CR =
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ConvertUTF16toUTF8(&Src, SrcEnd, &Dst, DstEnd, strictConversion);
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assert(CR != targetExhausted);
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if (CR != conversionOK) {
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DstUTF8.clear();
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return false;
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}
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DstUTF8.resize(reinterpret_cast<char*>(Dst) - &DstUTF8[0]);
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DstUTF8.push_back(0);
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DstUTF8.pop_back();
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return true;
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}
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bool convertUTF8ToUTF16String(StringRef SrcUTF8,
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SmallVectorImpl<UTF16> &DstUTF16) {
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assert(DstUTF16.empty());
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// Avoid OOB by returning early on empty input.
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if (SrcUTF8.empty()) {
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DstUTF16.push_back(0);
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DstUTF16.pop_back();
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return true;
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}
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const UTF8 *Src = reinterpret_cast<const UTF8 *>(SrcUTF8.begin());
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const UTF8 *SrcEnd = reinterpret_cast<const UTF8 *>(SrcUTF8.end());
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// Allocate the same number of UTF-16 code units as UTF-8 code units. Encoding
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// as UTF-16 should always require the same amount or less code units than the
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// UTF-8 encoding. Allocate one extra byte for the null terminator though,
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// so that someone calling DstUTF16.data() gets a null terminated string.
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// We resize down later so we don't have to worry that this over allocates.
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DstUTF16.resize(SrcUTF8.size()+1);
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UTF16 *Dst = &DstUTF16[0];
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UTF16 *DstEnd = Dst + DstUTF16.size();
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ConversionResult CR =
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ConvertUTF8toUTF16(&Src, SrcEnd, &Dst, DstEnd, strictConversion);
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assert(CR != targetExhausted);
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if (CR != conversionOK) {
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DstUTF16.clear();
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return false;
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}
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DstUTF16.resize(Dst - &DstUTF16[0]);
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DstUTF16.push_back(0);
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DstUTF16.pop_back();
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return true;
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}
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2018-04-29 23:33:19 -07:00
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} // end namespace wpi
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2016-09-25 17:23:39 -07:00
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