2017-09-28 23:30:00 -07:00
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/*----------------------------------------------------------------------------*/
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2018-01-02 09:20:21 -08:00
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/* Copyright (c) 2017-2018 FIRST. All Rights Reserved. */
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2017-09-28 23:30:00 -07:00
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#include "Drive/Vector2d.h"
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#include <cmath>
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using namespace frc;
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constexpr double kPi = 3.14159265358979323846;
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Vector2d::Vector2d(double x, double y) {
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this->x = x;
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this->y = y;
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}
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void Vector2d::Rotate(double angle) {
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double cosA = std::cos(angle * (kPi / 180.0));
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double sinA = std::sin(angle * (kPi / 180.0));
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double out[2];
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out[0] = x * cosA - y * sinA;
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out[1] = x * sinA + y * cosA;
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x = out[0];
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y = out[1];
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}
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double Vector2d::Dot(const Vector2d& vec) const {
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return x * vec.x + y * vec.y;
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}
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double Vector2d::Magnitude() const { return std::sqrt(x * x + y * y); }
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double Vector2d::ScalarProject(const Vector2d& vec) const {
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return Dot(vec) / vec.Magnitude();
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}
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