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allwpilib/wpilibc/src/main/native/include/Commands/WaitUntilCommand.h

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2011-2018 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <wpi/Twine.h>
#include "Commands/Command.h"
namespace frc {
class WaitUntilCommand : public Command {
public:
/**
* A WaitCommand will wait until a certain match time before finishing.
*
* This will wait until the game clock reaches some value, then continue to
* the next command.
*
* @see CommandGroup
*/
explicit WaitUntilCommand(double time);
WaitUntilCommand(const wpi::Twine& name, double time);
virtual ~WaitUntilCommand() = default;
protected:
/**
* Check if we've reached the actual finish time.
*/
virtual bool IsFinished();
private:
double m_time;
};
} // namespace frc