Files
allwpilib/wpimath/src/main/native/cpp/geometry/Pose3d.cpp

169 lines
5.4 KiB
C++
Raw Normal View History

// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include "frc/geometry/Pose3d.h"
#include <cmath>
#include <wpi/json.h>
using namespace frc;
namespace {
/**
* Applies the hat operator to a rotation vector.
*
* It takes a rotation vector and returns the corresponding matrix
* representation of the Lie algebra element (a 3x3 rotation matrix).
*
* @param rotation The rotation vector.
* @return The rotation vector as a 3x3 rotation matrix.
*/
Matrixd<3, 3> RotationVectorToMatrix(const Vectord<3>& rotation) {
// Given a rotation vector <a, b, c>,
// [ 0 -c b]
// Omega = [ c 0 -a]
// [-b a 0]
return Matrixd<3, 3>{{0.0, -rotation(2), rotation(1)},
{rotation(2), 0.0, -rotation(0)},
{-rotation(1), rotation(0), 0.0}};
}
} // namespace
Pose3d::Pose3d(Translation3d translation, Rotation3d rotation)
: m_translation(std::move(translation)), m_rotation(std::move(rotation)) {}
Pose3d::Pose3d(units::meter_t x, units::meter_t y, units::meter_t z,
Rotation3d rotation)
: m_translation(x, y, z), m_rotation(std::move(rotation)) {}
Pose3d::Pose3d(const Pose2d& pose)
: m_translation(pose.X(), pose.Y(), 0_m),
m_rotation(0_rad, 0_rad, pose.Rotation().Radians()) {}
Pose3d Pose3d::operator+(const Transform3d& other) const {
return TransformBy(other);
}
Transform3d Pose3d::operator-(const Pose3d& other) const {
const auto pose = this->RelativeTo(other);
return Transform3d{pose.Translation(), pose.Rotation()};
}
Pose3d Pose3d::operator*(double scalar) const {
return Pose3d{m_translation * scalar, m_rotation * scalar};
}
Pose3d Pose3d::operator/(double scalar) const {
return *this * (1.0 / scalar);
}
Pose3d Pose3d::TransformBy(const Transform3d& other) const {
return {m_translation + (other.Translation().RotateBy(m_rotation)),
other.Rotation() + m_rotation};
}
Pose3d Pose3d::RelativeTo(const Pose3d& other) const {
const Transform3d transform{other, *this};
return {transform.Translation(), transform.Rotation()};
}
Pose3d Pose3d::Exp(const Twist3d& twist) const {
// Implementation from Section 3.2 of https://ethaneade.org/lie.pdf
auto u = Vectord<3>{twist.dx.value(), twist.dy.value(), twist.dz.value()};
auto rvec = Vectord<3>{twist.rx.value(), twist.ry.value(), twist.rz.value()};
auto omega = RotationVectorToMatrix(rvec);
auto omegaSq = omega * omega;
auto theta = rvec.norm();
auto thetaSq = theta * theta;
double A;
double B;
double C;
if (theta < 1E-9) {
// Taylor Expansions around θ = 0
// A = 1/1! - θ²/3! + θ⁴/5!
// B = 1/2! - θ²/4! + θ⁴/6!
// C = 1/3! - θ²/5! + θ⁴/7!
A = 1 - thetaSq / 6 + thetaSq * thetaSq / 120;
B = 1 / 2.0 - thetaSq / 24 + thetaSq * thetaSq / 720;
C = 1 / 6.0 - thetaSq / 120 + thetaSq * thetaSq / 5040;
} else {
// A = std::sin(θ)/θ
// B = (1 - std::cos(θ)) / θ²
// C = (1 - A) / θ²
A = std::sin(theta) / theta;
B = (1 - std::cos(theta)) / thetaSq;
C = (1 - A) / thetaSq;
}
auto R = Matrixd<3, 3>::Identity() + A * omega + B * omegaSq;
auto V = Matrixd<3, 3>::Identity() + B * omega + C * omegaSq;
auto translation_component = V * u;
const Transform3d transform{
Translation3d{units::meter_t{translation_component(0)},
units::meter_t{translation_component(1)},
units::meter_t{translation_component(2)}},
Rotation3d{R}};
return *this + transform;
}
Twist3d Pose3d::Log(const Pose3d& end) const {
// Implementation from Section 3.2 of https://ethaneade.org/lie.pdf
const auto transform = end.RelativeTo(*this);
auto u = Vectord<3>{transform.X().value(), transform.Y().value(),
transform.Z().value()};
auto rvec = transform.Rotation().GetQuaternion().ToRotationVector();
auto omega = RotationVectorToMatrix(rvec);
auto omegaSq = omega * omega;
auto theta = rvec.norm();
auto thetaSq = theta * theta;
double C;
if (theta < 1E-9) {
// Taylor Expansions around θ = 0
// A = 1/1! - θ²/3! + θ⁴/5!
// B = 1/2! - θ²/4! + θ⁴/6!
// C = 1/6 * (1/2 + θ²/5! + θ⁴/7!)
C = 1 / 6.0 - thetaSq / 120 + thetaSq * thetaSq / 5040;
} else {
// A = std::sin(θ)/θ
// B = (1 - std::cos(θ)) / θ²
// C = (1 - A/(2*B)) / θ²
double A = std::sin(theta) / theta;
double B = (1 - std::cos(theta)) / thetaSq;
C = (1 - A / (2 * B)) / thetaSq;
}
auto V_inv = Matrixd<3, 3>::Identity() - 0.5 * omega + C * omegaSq;
auto translation_component = V_inv * u;
return Twist3d{units::meter_t{translation_component(0)},
units::meter_t{translation_component(1)},
units::meter_t{translation_component(2)},
units::radian_t{rvec(0)},
units::radian_t{rvec(1)},
units::radian_t{rvec(2)}};
}
Pose2d Pose3d::ToPose2d() const {
return Pose2d{m_translation.X(), m_translation.Y(), m_rotation.Z()};
}
void frc::to_json(wpi::json& json, const Pose3d& pose) {
json = wpi::json{{"translation", pose.Translation()},
{"rotation", pose.Rotation()}};
}
void frc::from_json(const wpi::json& json, Pose3d& pose) {
pose = Pose3d{json.at("translation").get<Translation3d>(),
json.at("rotation").get<Rotation3d>()};
}