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allwpilib/wpimath/src/test/native/cpp/geometry/Twist3dTest.cpp

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include <cmath>
#include <wpi/numbers>
#include "frc/geometry/Pose3d.h"
#include "gtest/gtest.h"
using namespace frc;
TEST(Twist3dTest, StraightX) {
const Twist3d straight{5_m, 0_m, 0_m, 0_rad, 0_rad, 0_rad};
const auto straightPose = Pose3d{}.Exp(straight);
Pose3d expected{5_m, 0_m, 0_m, Rotation3d{}};
EXPECT_EQ(expected, straightPose);
}
TEST(Twist3dTest, StraightY) {
const Twist3d straight{0_m, 5_m, 0_m, 0_rad, 0_rad, 0_rad};
const auto straightPose = Pose3d{}.Exp(straight);
Pose3d expected{0_m, 5_m, 0_m, Rotation3d{}};
EXPECT_EQ(expected, straightPose);
}
TEST(Twist3dTest, StraightZ) {
const Twist3d straight{0_m, 0_m, 5_m, 0_rad, 0_rad, 0_rad};
const auto straightPose = Pose3d{}.Exp(straight);
Pose3d expected{0_m, 0_m, 5_m, Rotation3d{}};
EXPECT_EQ(expected, straightPose);
}
TEST(Twist3dTest, QuarterCircle) {
Eigen::Vector3d zAxis{0.0, 0.0, 1.0};
const Twist3d quarterCircle{
5_m / 2.0 * wpi::numbers::pi, 0_m, 0_m, 0_rad, 0_rad,
units::radian_t{wpi::numbers::pi / 2.0}};
const auto quarterCirclePose = Pose3d{}.Exp(quarterCircle);
Pose3d expected{5_m, 5_m, 0_m, Rotation3d{zAxis, 90_deg}};
EXPECT_EQ(expected, quarterCirclePose);
}
TEST(Twist3dTest, DiagonalNoDtheta) {
const Twist3d diagonal{2_m, 2_m, 0_m, 0_rad, 0_rad, 0_rad};
const auto diagonalPose = Pose3d{}.Exp(diagonal);
Pose3d expected{2_m, 2_m, 0_m, Rotation3d{}};
EXPECT_EQ(expected, diagonalPose);
}
TEST(Twist3dTest, Equality) {
const Twist3d one{5_m, 1_m, 0_m, 0_rad, 0_rad, 3_rad};
const Twist3d two{5_m, 1_m, 0_m, 0_rad, 0_rad, 3_rad};
EXPECT_TRUE(one == two);
}
TEST(Twist3dTest, Inequality) {
const Twist3d one{5_m, 1_m, 0_m, 0_rad, 0_rad, 3_rad};
const Twist3d two{5_m, 1.2_m, 0_m, 0_rad, 0_rad, 3_rad};
EXPECT_TRUE(one != two);
}
TEST(Twist3dTest, Pose3dLogX) {
const Pose3d end{0_m, 5_m, 5_m, Rotation3d{90_deg, 0_deg, 0_deg}};
const Pose3d start;
const auto twist = start.Log(end);
Twist3d expected{0_m, units::meter_t{5.0 / 2.0 * wpi::numbers::pi},
0_m, 90_deg,
0_deg, 0_deg};
EXPECT_EQ(expected, twist);
// Make sure computed twist gives back original end pose
const auto reapplied = start.Exp(twist);
EXPECT_EQ(end, reapplied);
}
TEST(Twist3dTest, Pose3dLogY) {
const Pose3d end{5_m, 0_m, 5_m, Rotation3d{0_deg, 90_deg, 0_deg}};
const Pose3d start;
const auto twist = start.Log(end);
Twist3d expected{0_m, 0_m, units::meter_t{5.0 / 2.0 * wpi::numbers::pi},
0_deg, 90_deg, 0_deg};
EXPECT_EQ(expected, twist);
// Make sure computed twist gives back original end pose
const auto reapplied = start.Exp(twist);
EXPECT_EQ(end, reapplied);
}
TEST(Twist3dTest, Pose3dLogZ) {
const Pose3d end{5_m, 5_m, 0_m, Rotation3d{0_deg, 0_deg, 90_deg}};
const Pose3d start;
const auto twist = start.Log(end);
Twist3d expected{units::meter_t{5.0 / 2.0 * wpi::numbers::pi},
0_m,
0_m,
0_deg,
0_deg,
90_deg};
EXPECT_EQ(expected, twist);
// Make sure computed twist gives back original end pose
const auto reapplied = start.Exp(twist);
EXPECT_EQ(end, reapplied);
}