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allwpilib/wpigui/src/main/native/include/wpigui_internal.h

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#pragma once
#include <atomic>
#include <functional>
#include <string>
#include <utility>
#include <vector>
#include <GLFW/glfw3.h>
#include <imgui.h>
namespace wpi::gui {
struct SavedSettings {
bool loadedWidthHeight = false;
int width;
int height;
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bool maximized = false;
int xPos = -1;
int yPos = -1;
int userScale = 2;
int style = 0;
int fps = 120;
};
constexpr int kFontScaledLevels = 9;
struct Context : public SavedSettings {
std::atomic_bool exit{false};
std::string title;
int defaultWidth;
int defaultHeight;
bool isPlatformRendering{false};
GLFWwindow* window = nullptr;
std::function<void()> loadSettings;
std::function<void()> loadIniSettings;
std::function<void(bool exiting)> saveSettings;
std::vector<std::function<void()>> initializers;
std::vector<std::function<void(float scale)>> windowScalers;
std::vector<std::pair<
const char*,
std::function<ImFont*(ImGuiIO& io, float size, const ImFontConfig* cfg)>>>
makeFonts;
ImVec4 clearColor = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
std::vector<std::function<void()>> earlyExecutors;
std::vector<std::function<void()>> lateExecutors;
int fontScale = 2; // updated by main loop
std::vector<ImFont*> fonts;
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std::vector<GLFWimage> icons;
std::string iniPath = "imgui.ini";
bool resetOnExit = false;
bool reloadFonts = false; // reload fonts in next PlatformRenderFrame()
};
extern Context* gContext;
void PlatformCreateContext();
void PlatformDestroyContext();
void PlatformGlfwInitHints();
void PlatformGlfwWindowHints();
bool PlatformInitRenderer();
void PlatformRenderFrame();
void PlatformShutdown();
void PlatformFramebufferSizeChanged(int width, int height);
void CommonRenderFrame();
} // namespace wpi::gui