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allwpilib/wpimath/src/main/native/cpp/geometry/Transform2d.cpp

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include "frc/geometry/Transform2d.h"
#include "frc/geometry/Pose2d.h"
using namespace frc;
Transform2d::Transform2d(Pose2d initial, Pose2d final) {
// We are rotating the difference between the translations
// using a clockwise rotation matrix. This transforms the global
// delta into a local delta (relative to the initial pose).
m_translation = (final.Translation() - initial.Translation())
.RotateBy(-initial.Rotation());
m_rotation = final.Rotation() - initial.Rotation();
}
Transform2d::Transform2d(Translation2d translation, Rotation2d rotation)
: m_translation(translation), m_rotation(rotation) {}
Transform2d Transform2d::Inverse() const {
// We are rotating the difference between the translations
// using a clockwise rotation matrix. This transforms the global
// delta into a local delta (relative to the initial pose).
return Transform2d{(-Translation()).RotateBy(-Rotation()), -Rotation()};
}
Transform2d Transform2d::operator+(const Transform2d& other) const {
return Transform2d{Pose2d{}, Pose2d{}.TransformBy(*this).TransformBy(other)};
}
bool Transform2d::operator==(const Transform2d& other) const {
return m_translation == other.m_translation && m_rotation == other.m_rotation;
}
bool Transform2d::operator!=(const Transform2d& other) const {
return !operator==(other);
}